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authorBryson Steck <steck.bryson@gmail.com>2021-08-25 17:23:25 -0600
committerBryson Steck <steck.bryson@gmail.com>2021-08-25 17:23:25 -0600
commit942b6b16c7e83502392492724b0be1e90881d5e2 (patch)
treea8eed870d27e499e3c0caa12ef7c383827c79870 /src/net
parent8ccd61b2316afd94b8dd192a73ed1b4c59295984 (diff)
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seeing if seperate messages fixes the glitched death screen
Diffstat (limited to 'src/net')
-rw-r--r--src/net/brysonsteck/Resurrection/player/PlayerListener.java3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/net/brysonsteck/Resurrection/player/PlayerListener.java b/src/net/brysonsteck/Resurrection/player/PlayerListener.java
index 9648f69..f106cb0 100644
--- a/src/net/brysonsteck/Resurrection/player/PlayerListener.java
+++ b/src/net/brysonsteck/Resurrection/player/PlayerListener.java
@@ -118,7 +118,7 @@ public class PlayerListener implements Listener {
long resurrectionTime = System.currentTimeMillis() + Long.parseLong(parseSettings.getSetting("resurrection_time"));
- e.setDeathMessage(e.getDeathMessage() + ". They will respawn in the next " + timeCheck.formatTime('f'));
+// e.setDeathMessage(e.getDeathMessage() + ". They will respawn in the next " + timeCheck.formatTime('f'));
// p.sendMessage("You have died!! You will be able to respawn in the next " + timeCheck.formatTime('h'));
timerRunning = true;
@@ -183,6 +183,7 @@ public class PlayerListener implements Listener {
}
}
}.runTaskLater(JavaPlugin.getProvidingPlugin(Resurrection.class), timeToResurrection);
+ Bukkit.broadcastMessage("They will respawn in the next " + timeCheck.formatTime('f'));
}
@EventHandler