From 942b6b16c7e83502392492724b0be1e90881d5e2 Mon Sep 17 00:00:00 2001 From: Bryson Steck Date: Wed, 25 Aug 2021 17:23:25 -0600 Subject: seeing if seperate messages fixes the glitched death screen --- src/net/brysonsteck/Resurrection/player/PlayerListener.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/net') diff --git a/src/net/brysonsteck/Resurrection/player/PlayerListener.java b/src/net/brysonsteck/Resurrection/player/PlayerListener.java index 9648f69..f106cb0 100644 --- a/src/net/brysonsteck/Resurrection/player/PlayerListener.java +++ b/src/net/brysonsteck/Resurrection/player/PlayerListener.java @@ -118,7 +118,7 @@ public class PlayerListener implements Listener { long resurrectionTime = System.currentTimeMillis() + Long.parseLong(parseSettings.getSetting("resurrection_time")); - e.setDeathMessage(e.getDeathMessage() + ". They will respawn in the next " + timeCheck.formatTime('f')); +// e.setDeathMessage(e.getDeathMessage() + ". They will respawn in the next " + timeCheck.formatTime('f')); // p.sendMessage("You have died!! You will be able to respawn in the next " + timeCheck.formatTime('h')); timerRunning = true; @@ -183,6 +183,7 @@ public class PlayerListener implements Listener { } } }.runTaskLater(JavaPlugin.getProvidingPlugin(Resurrection.class), timeToResurrection); + Bukkit.broadcastMessage("They will respawn in the next " + timeCheck.formatTime('f')); } @EventHandler -- cgit v1.2.3