diff options
author | Bryson Steck <brysonsteck@protonmail.com> | 2023-05-13 19:10:58 -0600 |
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committer | Bryson Steck <brysonsteck@protonmail.com> | 2023-05-13 19:10:58 -0600 |
commit | b92a9c1ec9b7e8a39ff098d25dfda517a3338721 (patch) | |
tree | e50efbe59a5d87f375142284a0f4ad0ea2d6cc62 /app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml | |
parent | 844a94226777e78553726c3d3e3798db7ea7107e (diff) | |
download | ServerCraft-b92a9c1ec9b7e8a39ff098d25dfda517a3338721.tar ServerCraft-b92a9c1ec9b7e8a39ff098d25dfda517a3338721.tar.gz ServerCraft-b92a9c1ec9b7e8a39ff098d25dfda517a3338721.tar.bz2 |
added about dialog and fixed squished text on stock linux
Diffstat (limited to 'app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml')
-rw-r--r-- | app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml | 231 |
1 files changed, 158 insertions, 73 deletions
diff --git a/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml b/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml index 063a2e2..2cedc4f 100644 --- a/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml +++ b/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml @@ -20,7 +20,7 @@ <?import javafx.scene.layout.Pane?> <?import javafx.scene.text.Font?> -<Pane fx:id="primary" maxHeight="713.0" maxWidth="963.0" minHeight="713.0" minWidth="963.0" prefHeight="713.0" prefWidth="963.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.serverfordummies.PrimaryController"> +<Pane fx:id="primary" maxHeight="713.0" maxWidth="963.0" minHeight="713.0" minWidth="963.0" prefHeight="713.0" prefWidth="963.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.serverfordummies.controllers.PrimaryController"> <children> <HBox fx:id="directoryPane" prefHeight="39.0" prefWidth="963.0"> <children> @@ -60,7 +60,7 @@ <Insets bottom="7.0" left="7.0" right="7.0" top="7.0" /> </padding> <children> - <Label text="World Name:"> + <Label text="World Name:" HBox.hgrow="ALWAYS"> <font> <Font name="System Bold" size="13.0" /> </font> @@ -86,7 +86,7 @@ <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" /> </HBox.margin> </Label> - <TextField fx:id="seedField" onInputMethodTextChanged="#onSeedChange" prefHeight="23.0" prefWidth="448.0" promptText="Leave empty for random seed"> + <TextField fx:id="seedField" onInputMethodTextChanged="#onSeedChange" promptText="Leave empty for random seed" HBox.hgrow="ALWAYS"> <HBox.margin> <Insets top="2.0" /> </HBox.margin> @@ -96,7 +96,7 @@ <Insets left="5.0" /> </HBox.margin> </Separator> - <Label text="Server Port:"> + <Label text="Server Port:" HBox.hgrow="ALWAYS"> <font> <Font name="System Bold" size="13.0" /> </font> @@ -104,7 +104,7 @@ <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" /> </HBox.margin> </Label> - <Spinner fx:id="portSpinner" editable="true" onInputMethodTextChanged="#onPortChange" prefHeight="23.0" prefWidth="112.0"> + <Spinner fx:id="portSpinner" editable="true" onInputMethodTextChanged="#onPortChange" prefWidth="95.0"> <HBox.margin> <Insets top="2.0" /> </HBox.margin> @@ -125,21 +125,46 @@ <children> <CheckBox fx:id="flightCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow Flight" /> <CheckBox fx:id="netherCheckbox" layoutX="14.0" layoutY="42.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow The Nether" /> - <CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" selected="true" text="Generate Structures (such as villages and strongholds)" /> + <CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Generate Structures (such as villages and strongholds)" /> <CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow PvP" /> - <CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" text="Enable Whitelist (Only users you specify can join)" /> - <Spinner fx:id="maxPlayerSpinner" editable="true" layoutX="130.0" layoutY="179.0" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="20" max="1000" min="0" /> - </valueFactory> - </Spinner> - <Label layoutX="14.0" layoutY="183.0" text="Maximum Players:" /> - <Spinner fx:id="maxSizeSpinner" editable="true" layoutX="214.0" layoutY="212.0" prefHeight="23.0" prefWidth="155.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="29999984" max="29999984" min="1" /> - </valueFactory> - </Spinner> - <Label layoutX="14.0" layoutY="216.0" text="Maximum World Size (in blocks):" /> + <CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Whitelist (Only users you specify can join)" /> + <HBox layoutX="6.0" layoutY="174.0"> + <children> + <Label text="Maximum Players:" HBox.hgrow="ALWAYS"> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="maxPlayerSpinner" editable="true" prefHeight="23.0" prefWidth="99.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="20" max="1000" min="0" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="6.0" layoutY="207.0"> + <children> + <Label text="Maximum World Size (in blocks):" HBox.hgrow="ALWAYS"> + <HBox.margin> + <Insets /> + </HBox.margin> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="maxSizeSpinner" editable="true" prefHeight="23.0" prefWidth="155.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="29999984" max="29999984" min="1" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> </children> </AnchorPane> </content> @@ -150,56 +175,115 @@ <children> <CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Command Blocks" /> <CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Hide Online Player Count" /> - <Spinner fx:id="memorySpinner" editable="true" layoutX="154.0" layoutY="69.0" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="1024" max="65536" min="512" /> - </valueFactory> - </Spinner> - <Label ellipsisString="" layoutX="14.0" layoutY="73.0" text="Server Memory in MB:" textOverrun="CLIP"> - <tooltip> - <Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM. For simple servers, 1024 MB will be plenty. If you typically have more than 5 concurrent players, consider allocating more." /> - </tooltip> - </Label> - <Spinner fx:id="spawnSpinner" editable="true" layoutX="172.0" layoutY="100.0" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="16" max="29999984" min="0" /> - </valueFactory> - </Spinner> - <Label layoutX="14.0" layoutY="104.0" text="Spawn Protection Radius:"> - <tooltip> - <Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. If you want to break blocks within spawn, change this value." /> - </tooltip> - </Label> - <Spinner fx:id="simulationSpinner" editable="true" layoutX="147.0" layoutY="132.0" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="0" /> - </valueFactory> - </Spinner> - <Label layoutX="14.0" layoutY="136.0" text="Simulation Distance:"> - <tooltip> - <Tooltip text="The radius of chunks for each player where ticks will be updated. In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." /> - </tooltip> - </Label> - <Spinner fx:id="renderSpinner" editable="true" layoutX="124.0" layoutY="165.0" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="2" /> - </valueFactory> - </Spinner> - <Label layoutX="14.0" layoutY="169.0" text="Render Distance:"> - <tooltip> - <Tooltip text="The radius of chunks where the server will render the view distance. Any value higher on a client than what is set will be ignored. Higher values will be more demanding on the server." /> - </tooltip> - </Label> - <Label layoutX="14.0" layoutY="203.0" text="Maximum Tick Time (in milliseconds):"> - <tooltip> - <Tooltip text="If the server cannot update ticks (i.e. "lags") for longer than this amount of time, the server will shutdown. 60000 ms (60 seconds) is the default." /> - </tooltip> - </Label> - <Spinner fx:id="maxTickSpinner" editable="true" layoutX="246.0" layoutY="199.0" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="60000" max="180000" min="10000" /> - </valueFactory> - </Spinner> + <HBox layoutX="7.0" layoutY="65.0"> + <children> + <Label ellipsisString="" text="Server Memory in MB:" textOverrun="CLIP" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM. For simple servers, 1024 MB will be plenty. If you typically have more than 5 concurrent players, consider allocating more." /> + </tooltip> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="memorySpinner" editable="true" prefHeight="23.0" prefWidth="99.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="1024" max="65536" min="512" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="7.0" layoutY="96.0"> + <children> + <Label text="Spawn Protection Radius:" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. If you want to break blocks within spawn, change this value." /> + </tooltip> + <HBox.margin> + <Insets /> + </HBox.margin> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="spawnSpinner" editable="true" prefHeight="23.0" prefWidth="99.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="16" max="29999984" min="0" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="7.0" layoutY="127.0"> + <children> + <Label text="Simulation Distance:" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="The radius of chunks for each player where ticks will be updated. In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." /> + </tooltip> + <HBox.margin> + <Insets /> + </HBox.margin> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="simulationSpinner" editable="true" prefWidth="80.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="0" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="7.0" layoutY="160.0"> + <children> + <Label text="Render Distance:" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="The radius of chunks where the server will render the view distance. Any value higher on a client than what is set will be ignored. Higher values will be more demanding on the server." /> + </tooltip> + <HBox.margin> + <Insets /> + </HBox.margin> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="renderSpinner" editable="true" prefWidth="80.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="2" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="7.0" layoutY="192.0"> + <children> + <Label text="Maximum Tick Time (in milliseconds):" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="If the server cannot update ticks (i.e. "lags") for longer than this amount of time, the server will shutdown. 60000 ms (60 seconds) is the default." /> + </tooltip> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="maxTickSpinner" editable="true"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="60000" max="180000" min="10000" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> </children> </AnchorPane> </content> @@ -241,11 +325,12 @@ </TitledPane> </children> </Pane> - <ButtonBar fx:id="buttonBar" buttonOrder="L+R" disable="true" layoutY="635.0" prefHeight="40.0" prefWidth="963.0"> + <ButtonBar fx:id="buttonBar" buttonOrder="L+R" layoutY="635.0" prefHeight="40.0" prefWidth="963.0"> <buttons> - <Button fx:id="defaultsButton" mnemonicParsing="false" onMouseClicked="#onBuild" text="Reset to Defaults" ButtonBar.buttonData="LEFT" /> - <Button fx:id="buildButton" mnemonicParsing="false" onMouseClicked="#onBuild" text="Build Server" ButtonBar.buttonData="RIGHT" /> - <Button fx:id="startButton" defaultButton="true" mnemonicParsing="false" onMouseClicked="#onStart" prefWidth="120.0" text="Start Server" ButtonBar.buttonData="RIGHT" /> + <Button fx:id="infoButton" mnemonicParsing="false" onMouseClicked="#onInfo" text="About ServerCraft" ButtonBar.buttonData="LEFT" /> + <Button fx:id="defaultsButton" disable="true" mnemonicParsing="false" onMouseClicked="#onBuild" text="Reset to Defaults" ButtonBar.buttonData="LEFT" /> + <Button fx:id="buildButton" disable="true" mnemonicParsing="false" onMouseClicked="#onBuild" text="Build Server" ButtonBar.buttonData="RIGHT" /> + <Button fx:id="startButton" defaultButton="true" disable="true" mnemonicParsing="false" onMouseClicked="#onStart" prefWidth="120.0" text="Start Server" ButtonBar.buttonData="RIGHT" /> </buttons> <padding> <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> |