diff options
author | Bryson Steck <brysonsteck@protonmail.com> | 2023-05-13 19:10:58 -0600 |
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committer | Bryson Steck <brysonsteck@protonmail.com> | 2023-05-13 19:10:58 -0600 |
commit | b92a9c1ec9b7e8a39ff098d25dfda517a3338721 (patch) | |
tree | e50efbe59a5d87f375142284a0f4ad0ea2d6cc62 /app/src/main/resources/xyz | |
parent | 844a94226777e78553726c3d3e3798db7ea7107e (diff) | |
download | ServerCraft-b92a9c1ec9b7e8a39ff098d25dfda517a3338721.tar ServerCraft-b92a9c1ec9b7e8a39ff098d25dfda517a3338721.tar.gz ServerCraft-b92a9c1ec9b7e8a39ff098d25dfda517a3338721.tar.bz2 |
added about dialog and fixed squished text on stock linux
Diffstat (limited to 'app/src/main/resources/xyz')
3 files changed, 271 insertions, 73 deletions
diff --git a/app/src/main/resources/xyz/brysonsteck/serverfordummies/css/info-tabs.css b/app/src/main/resources/xyz/brysonsteck/serverfordummies/css/info-tabs.css new file mode 100644 index 0000000..023b0c1 --- /dev/null +++ b/app/src/main/resources/xyz/brysonsteck/serverfordummies/css/info-tabs.css @@ -0,0 +1,5 @@ +.tab-pane>*.tab-header-area>*.tab-header-background { + -fx-background-color: "#F4F4F4"; + -fx-border-color: "#DCDCDC"; + -fx-border-width: 0 0 1 0 +}
\ No newline at end of file diff --git a/app/src/main/resources/xyz/brysonsteck/serverfordummies/info.fxml b/app/src/main/resources/xyz/brysonsteck/serverfordummies/info.fxml new file mode 100644 index 0000000..978bc5c --- /dev/null +++ b/app/src/main/resources/xyz/brysonsteck/serverfordummies/info.fxml @@ -0,0 +1,108 @@ +<?xml version="1.0" encoding="UTF-8"?> + +<?import javafx.geometry.Insets?> +<?import javafx.scene.control.Button?> +<?import javafx.scene.control.ButtonBar?> +<?import javafx.scene.control.Hyperlink?> +<?import javafx.scene.control.Label?> +<?import javafx.scene.control.Separator?> +<?import javafx.scene.control.Tab?> +<?import javafx.scene.control.TabPane?> +<?import javafx.scene.image.Image?> +<?import javafx.scene.image.ImageView?> +<?import javafx.scene.layout.HBox?> +<?import javafx.scene.layout.Pane?> +<?import javafx.scene.layout.VBox?> +<?import javafx.scene.text.Font?> + +<Pane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="358.0" prefWidth="398.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.serverfordummies.controllers.InfoController"> + <children> + <ImageView fitHeight="115.0" fitWidth="92.0" layoutX="30.0" layoutY="30.0" pickOnBounds="true" preserveRatio="true"> + <image> + <Image url="@app.png" /> + </image> + </ImageView> + <Label layoutX="146.0" layoutY="42.0" text="ServerCraft"> + <font> + <Font name="System Bold" size="28.0" /> + </font> + </Label> + <Label layoutX="146.0" layoutY="82.0" text="Version 1.0" /> + <ButtonBar layoutY="318.0" prefHeight="40.0" prefWidth="398.0"> + <buttons> + <Button mnemonicParsing="false" onAction="#closeInfo" text="Close" /> + </buttons> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </ButtonBar> + <Label layoutX="52.0" layoutY="135.0" text="A graphical interface for creating Minecraft servers" textAlignment="CENTER" /> + <TabPane layoutY="158.0" prefHeight="161.0" prefWidth="398.0" stylesheets="@css/info-tabs.css" tabClosingPolicy="UNAVAILABLE"> + <tabs> + <Tab text="About"> + <content> + <Pane prefHeight="200.0" prefWidth="200.0"> + <children> + <Label alignment="TOP_LEFT" prefWidth="398.0" text="This program is for simple Minecraft servers, and expects that the user knows how to port forward. ServerCraft is free and open source under the GNU General Public License Version 3.0" wrapText="true"> + <padding> + <Insets bottom="13.0" left="13.0" right="13.0" top="13.0" /> + </padding> + </Label> + <Hyperlink fx:id="_license" layoutX="127.0" layoutY="101.0" text="License" /> + <Hyperlink fx:id="_source" layoutX="189.0" layoutY="101.0" text="Source Code" /> + </children> + <padding> + <Insets bottom="13.0" left="13.0" right="13.0" top="13.0" /> + </padding> + </Pane> + </content> + </Tab> + <Tab text="Authors"> + <content> + <Pane prefHeight="200.0" prefWidth="200.0"> + <children> + <Label layoutX="107.0" layoutY="101.0" text="Want to join the list? Contribute!" textAlignment="CENTER" /> + <VBox> + <children> + <Label text="Bryson Steck" VBox.vgrow="ALWAYS"> + <font> + <Font name="System Bold" size="16.0" /> + </font> + </Label> + <Label text="Creator / Maintainer"> + <padding> + <Insets top="4.0" /> + </padding> + </Label> + <HBox> + <children> + <Hyperlink fx:id="bryson_website" onAction="#openHyperlink" text="Website"> + <HBox.margin> + <Insets left="-3.0" top="2.0" /> + </HBox.margin> + </Hyperlink> + <Separator orientation="VERTICAL"> + <padding> + <Insets bottom="2.0" top="2.0" /> + </padding> + </Separator> + <Hyperlink fx:id="bryson_email" onAction="#openHyperlink" text="Email"> + <HBox.margin> + <Insets top="2.0" /> + </HBox.margin> + </Hyperlink> + </children> + </HBox> + </children> + <padding> + <Insets bottom="13.0" left="13.0" right="13.0" top="13.0" /> + </padding> + </VBox> + </children> + </Pane> + </content> + </Tab> + </tabs> + </TabPane> + </children> +</Pane> diff --git a/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml b/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml index 063a2e2..2cedc4f 100644 --- a/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml +++ b/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml @@ -20,7 +20,7 @@ <?import javafx.scene.layout.Pane?> <?import javafx.scene.text.Font?> -<Pane fx:id="primary" maxHeight="713.0" maxWidth="963.0" minHeight="713.0" minWidth="963.0" prefHeight="713.0" prefWidth="963.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.serverfordummies.PrimaryController"> +<Pane fx:id="primary" maxHeight="713.0" maxWidth="963.0" minHeight="713.0" minWidth="963.0" prefHeight="713.0" prefWidth="963.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.serverfordummies.controllers.PrimaryController"> <children> <HBox fx:id="directoryPane" prefHeight="39.0" prefWidth="963.0"> <children> @@ -60,7 +60,7 @@ <Insets bottom="7.0" left="7.0" right="7.0" top="7.0" /> </padding> <children> - <Label text="World Name:"> + <Label text="World Name:" HBox.hgrow="ALWAYS"> <font> <Font name="System Bold" size="13.0" /> </font> @@ -86,7 +86,7 @@ <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" /> </HBox.margin> </Label> - <TextField fx:id="seedField" onInputMethodTextChanged="#onSeedChange" prefHeight="23.0" prefWidth="448.0" promptText="Leave empty for random seed"> + <TextField fx:id="seedField" onInputMethodTextChanged="#onSeedChange" promptText="Leave empty for random seed" HBox.hgrow="ALWAYS"> <HBox.margin> <Insets top="2.0" /> </HBox.margin> @@ -96,7 +96,7 @@ <Insets left="5.0" /> </HBox.margin> </Separator> - <Label text="Server Port:"> + <Label text="Server Port:" HBox.hgrow="ALWAYS"> <font> <Font name="System Bold" size="13.0" /> </font> @@ -104,7 +104,7 @@ <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" /> </HBox.margin> </Label> - <Spinner fx:id="portSpinner" editable="true" onInputMethodTextChanged="#onPortChange" prefHeight="23.0" prefWidth="112.0"> + <Spinner fx:id="portSpinner" editable="true" onInputMethodTextChanged="#onPortChange" prefWidth="95.0"> <HBox.margin> <Insets top="2.0" /> </HBox.margin> @@ -125,21 +125,46 @@ <children> <CheckBox fx:id="flightCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow Flight" /> <CheckBox fx:id="netherCheckbox" layoutX="14.0" layoutY="42.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow The Nether" /> - <CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" selected="true" text="Generate Structures (such as villages and strongholds)" /> + <CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Generate Structures (such as villages and strongholds)" /> <CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow PvP" /> - <CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" text="Enable Whitelist (Only users you specify can join)" /> - <Spinner fx:id="maxPlayerSpinner" editable="true" layoutX="130.0" layoutY="179.0" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="20" max="1000" min="0" /> - </valueFactory> - </Spinner> - <Label layoutX="14.0" layoutY="183.0" text="Maximum Players:" /> - <Spinner fx:id="maxSizeSpinner" editable="true" layoutX="214.0" layoutY="212.0" prefHeight="23.0" prefWidth="155.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="29999984" max="29999984" min="1" /> - </valueFactory> - </Spinner> - <Label layoutX="14.0" layoutY="216.0" text="Maximum World Size (in blocks):" /> + <CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Whitelist (Only users you specify can join)" /> + <HBox layoutX="6.0" layoutY="174.0"> + <children> + <Label text="Maximum Players:" HBox.hgrow="ALWAYS"> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="maxPlayerSpinner" editable="true" prefHeight="23.0" prefWidth="99.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="20" max="1000" min="0" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="6.0" layoutY="207.0"> + <children> + <Label text="Maximum World Size (in blocks):" HBox.hgrow="ALWAYS"> + <HBox.margin> + <Insets /> + </HBox.margin> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="maxSizeSpinner" editable="true" prefHeight="23.0" prefWidth="155.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="29999984" max="29999984" min="1" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> </children> </AnchorPane> </content> @@ -150,56 +175,115 @@ <children> <CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Command Blocks" /> <CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Hide Online Player Count" /> - <Spinner fx:id="memorySpinner" editable="true" layoutX="154.0" layoutY="69.0" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="1024" max="65536" min="512" /> - </valueFactory> - </Spinner> - <Label ellipsisString="" layoutX="14.0" layoutY="73.0" text="Server Memory in MB:" textOverrun="CLIP"> - <tooltip> - <Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM. For simple servers, 1024 MB will be plenty. If you typically have more than 5 concurrent players, consider allocating more." /> - </tooltip> - </Label> - <Spinner fx:id="spawnSpinner" editable="true" layoutX="172.0" layoutY="100.0" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="16" max="29999984" min="0" /> - </valueFactory> - </Spinner> - <Label layoutX="14.0" layoutY="104.0" text="Spawn Protection Radius:"> - <tooltip> - <Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. If you want to break blocks within spawn, change this value." /> - </tooltip> - </Label> - <Spinner fx:id="simulationSpinner" editable="true" layoutX="147.0" layoutY="132.0" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="0" /> - </valueFactory> - </Spinner> - <Label layoutX="14.0" layoutY="136.0" text="Simulation Distance:"> - <tooltip> - <Tooltip text="The radius of chunks for each player where ticks will be updated. In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." /> - </tooltip> - </Label> - <Spinner fx:id="renderSpinner" editable="true" layoutX="124.0" layoutY="165.0" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="2" /> - </valueFactory> - </Spinner> - <Label layoutX="14.0" layoutY="169.0" text="Render Distance:"> - <tooltip> - <Tooltip text="The radius of chunks where the server will render the view distance. Any value higher on a client than what is set will be ignored. Higher values will be more demanding on the server." /> - </tooltip> - </Label> - <Label layoutX="14.0" layoutY="203.0" text="Maximum Tick Time (in milliseconds):"> - <tooltip> - <Tooltip text="If the server cannot update ticks (i.e. "lags") for longer than this amount of time, the server will shutdown. 60000 ms (60 seconds) is the default." /> - </tooltip> - </Label> - <Spinner fx:id="maxTickSpinner" editable="true" layoutX="246.0" layoutY="199.0" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="60000" max="180000" min="10000" /> - </valueFactory> - </Spinner> + <HBox layoutX="7.0" layoutY="65.0"> + <children> + <Label ellipsisString="" text="Server Memory in MB:" textOverrun="CLIP" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM. For simple servers, 1024 MB will be plenty. If you typically have more than 5 concurrent players, consider allocating more." /> + </tooltip> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="memorySpinner" editable="true" prefHeight="23.0" prefWidth="99.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="1024" max="65536" min="512" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="7.0" layoutY="96.0"> + <children> + <Label text="Spawn Protection Radius:" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. If you want to break blocks within spawn, change this value." /> + </tooltip> + <HBox.margin> + <Insets /> + </HBox.margin> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="spawnSpinner" editable="true" prefHeight="23.0" prefWidth="99.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="16" max="29999984" min="0" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="7.0" layoutY="127.0"> + <children> + <Label text="Simulation Distance:" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="The radius of chunks for each player where ticks will be updated. In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." /> + </tooltip> + <HBox.margin> + <Insets /> + </HBox.margin> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="simulationSpinner" editable="true" prefWidth="80.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="0" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="7.0" layoutY="160.0"> + <children> + <Label text="Render Distance:" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="The radius of chunks where the server will render the view distance. Any value higher on a client than what is set will be ignored. Higher values will be more demanding on the server." /> + </tooltip> + <HBox.margin> + <Insets /> + </HBox.margin> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="renderSpinner" editable="true" prefWidth="80.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="2" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="7.0" layoutY="192.0"> + <children> + <Label text="Maximum Tick Time (in milliseconds):" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="If the server cannot update ticks (i.e. "lags") for longer than this amount of time, the server will shutdown. 60000 ms (60 seconds) is the default." /> + </tooltip> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="maxTickSpinner" editable="true"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="60000" max="180000" min="10000" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> </children> </AnchorPane> </content> @@ -241,11 +325,12 @@ </TitledPane> </children> </Pane> - <ButtonBar fx:id="buttonBar" buttonOrder="L+R" disable="true" layoutY="635.0" prefHeight="40.0" prefWidth="963.0"> + <ButtonBar fx:id="buttonBar" buttonOrder="L+R" layoutY="635.0" prefHeight="40.0" prefWidth="963.0"> <buttons> - <Button fx:id="defaultsButton" mnemonicParsing="false" onMouseClicked="#onBuild" text="Reset to Defaults" ButtonBar.buttonData="LEFT" /> - <Button fx:id="buildButton" mnemonicParsing="false" onMouseClicked="#onBuild" text="Build Server" ButtonBar.buttonData="RIGHT" /> - <Button fx:id="startButton" defaultButton="true" mnemonicParsing="false" onMouseClicked="#onStart" prefWidth="120.0" text="Start Server" ButtonBar.buttonData="RIGHT" /> + <Button fx:id="infoButton" mnemonicParsing="false" onMouseClicked="#onInfo" text="About ServerCraft" ButtonBar.buttonData="LEFT" /> + <Button fx:id="defaultsButton" disable="true" mnemonicParsing="false" onMouseClicked="#onBuild" text="Reset to Defaults" ButtonBar.buttonData="LEFT" /> + <Button fx:id="buildButton" disable="true" mnemonicParsing="false" onMouseClicked="#onBuild" text="Build Server" ButtonBar.buttonData="RIGHT" /> + <Button fx:id="startButton" defaultButton="true" disable="true" mnemonicParsing="false" onMouseClicked="#onStart" prefWidth="120.0" text="Start Server" ButtonBar.buttonData="RIGHT" /> </buttons> <padding> <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> |