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-rw-r--r--src/net/brysonsteck/Resurrection/player/PlayerListener.java1
-rw-r--r--src/net/brysonsteck/Resurrection/plugin.yml1
-rw-r--r--src/net/brysonsteck/Resurrection/startup/ParseLanguage.java4
-rw-r--r--src/net/brysonsteck/Resurrection/translations/ParseLanguage.java4
4 files changed, 4 insertions, 6 deletions
diff --git a/src/net/brysonsteck/Resurrection/player/PlayerListener.java b/src/net/brysonsteck/Resurrection/player/PlayerListener.java
index 5135357..a930417 100644
--- a/src/net/brysonsteck/Resurrection/player/PlayerListener.java
+++ b/src/net/brysonsteck/Resurrection/player/PlayerListener.java
@@ -276,7 +276,6 @@ public class PlayerListener implements Listener {
if (DEBUG) {
Bukkit.broadcastMessage(ChatColor.YELLOW +""+ ChatColor.BOLD + "[Res. DEBUG]: Player " + p.getDisplayName() + " attempted to move while in dead state, teleporting to spawn until their resurrection time");
}
-
p.teleport(spawn);
}
}
diff --git a/src/net/brysonsteck/Resurrection/plugin.yml b/src/net/brysonsteck/Resurrection/plugin.yml
index 5658ae7..b436e22 100644
--- a/src/net/brysonsteck/Resurrection/plugin.yml
+++ b/src/net/brysonsteck/Resurrection/plugin.yml
@@ -5,7 +5,6 @@ version: '1.1.1'
website: https://brysonsteck.net/resurrection.html
description: Makes players wait large amounts of time before respawning!
database: false
-prefix: Resurrection
commands:
about:
diff --git a/src/net/brysonsteck/Resurrection/startup/ParseLanguage.java b/src/net/brysonsteck/Resurrection/startup/ParseLanguage.java
deleted file mode 100644
index a156aae..0000000
--- a/src/net/brysonsteck/Resurrection/startup/ParseLanguage.java
+++ /dev/null
@@ -1,4 +0,0 @@
-package net.brysonsteck.Resurrection.startup;
-
-public class ParseLanguage {
-}
diff --git a/src/net/brysonsteck/Resurrection/translations/ParseLanguage.java b/src/net/brysonsteck/Resurrection/translations/ParseLanguage.java
new file mode 100644
index 0000000..5a86226
--- /dev/null
+++ b/src/net/brysonsteck/Resurrection/translations/ParseLanguage.java
@@ -0,0 +1,4 @@
+package net.brysonsteck.Resurrection.translations;
+
+public class ParseLanguage {
+}