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author | Bryson Steck <steck.bryson@gmail.com> | 2021-08-25 00:23:03 -0600 |
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committer | Bryson Steck <steck.bryson@gmail.com> | 2021-08-25 00:23:03 -0600 |
commit | 90bf30acfe869e17cf4209465f67cd70919c63b0 (patch) | |
tree | 099300dd7eaee5b30c8c0c7bee1ff3843150345e /src/net/brysonsteck/Resurrection/player | |
parent | 9764af18a7bd1e9c9564993bccf7826e565ec7c7 (diff) | |
download | resurrection-90bf30acfe869e17cf4209465f67cd70919c63b0.tar resurrection-90bf30acfe869e17cf4209465f67cd70919c63b0.tar.gz resurrection-90bf30acfe869e17cf4209465f67cd70919c63b0.tar.bz2 |
did some cleanup for transtioning out of beta
Diffstat (limited to 'src/net/brysonsteck/Resurrection/player')
-rw-r--r-- | src/net/brysonsteck/Resurrection/player/PlayerListener.java | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/net/brysonsteck/Resurrection/player/PlayerListener.java b/src/net/brysonsteck/Resurrection/player/PlayerListener.java index 8a6a78f..9648f69 100644 --- a/src/net/brysonsteck/Resurrection/player/PlayerListener.java +++ b/src/net/brysonsteck/Resurrection/player/PlayerListener.java @@ -70,8 +70,8 @@ public class PlayerListener implements Listener { } if (resumeDeath && !timerRunning) { // spawn = p.getLocation(); - p.sendMessage(ChatColor.RED + "You are still dead. To check how long you have left before you are resurrected, " + - "run \"howlong\" in chat."); + p.sendMessage(ChatColor.RED + "You are still dead. To check how long you have left before you are resurrected, "); + p.sendMessage(ChatColor.RED + "run the \"/howlong\" command in chat."); new BukkitRunnable() { @Override public void run() { @@ -111,14 +111,15 @@ public class PlayerListener implements Listener { @EventHandler public void onDeath(PlayerDeathEvent e) { - System.out.println("Resurrection: A player has died!"); + System.out.println("[Resurrection] A player has died!"); Player p = e.getEntity(); stillDead = true; TimeCheck timeCheck = new TimeCheck(Long.parseLong(parseSettings.getSetting("resurrection_time"))); long resurrectionTime = System.currentTimeMillis() + Long.parseLong(parseSettings.getSetting("resurrection_time")); - p.sendMessage("You have died!! You will be able to respawn in the next " + timeCheck.formatTime('h')); + e.setDeathMessage(e.getDeathMessage() + ". They will respawn in the next " + timeCheck.formatTime('f')); +// p.sendMessage("You have died!! You will be able to respawn in the next " + timeCheck.formatTime('h')); timerRunning = true; // save death state |