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author | Bryson Steck <steck.bryson@gmail.com> | 2022-02-27 13:26:34 -0700 |
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committer | Bryson Steck <steck.bryson@gmail.com> | 2022-02-27 13:26:34 -0700 |
commit | 85e15b956673fcc509cb5c6692500d5702ca26c5 (patch) | |
tree | 8fc1b8e6adbd3529dff1c9d85496ef4a208d6468 /src/net/brysonsteck/Resurrection/commands/CommandResurrect.java | |
parent | 939ef8559410aac8be2e09db8acc83648d2e9d31 (diff) | |
download | resurrection-85e15b956673fcc509cb5c6692500d5702ca26c5.tar resurrection-85e15b956673fcc509cb5c6692500d5702ca26c5.tar.gz resurrection-85e15b956673fcc509cb5c6692500d5702ca26c5.tar.bz2 |
hopefully fixed #5
Diffstat (limited to 'src/net/brysonsteck/Resurrection/commands/CommandResurrect.java')
-rw-r--r-- | src/net/brysonsteck/Resurrection/commands/CommandResurrect.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/brysonsteck/Resurrection/commands/CommandResurrect.java b/src/net/brysonsteck/Resurrection/commands/CommandResurrect.java index e26575c..0715046 100644 --- a/src/net/brysonsteck/Resurrection/commands/CommandResurrect.java +++ b/src/net/brysonsteck/Resurrection/commands/CommandResurrect.java @@ -64,7 +64,7 @@ public class CommandResurrect implements CommandExecutor { // for versions > 1.8 player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0); // for version 1.8 - //player.playSound(player.getLocation(), Sound.WITHER_DEATH, 1, 0); + // player.playSound(player.getLocation(), Sound.WITHER_DEATH, 1, 0); } Bukkit.broadcastMessage(ChatColor.YELLOW +""+ ChatColor.BOLD + strings[0] + " has been resurrected manually by an admin!"); removeDeath(resurrectPlayer); @@ -114,7 +114,7 @@ public class CommandResurrect implements CommandExecutor { // for versions > 1.8 player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0); // for version 1.8 - //player.playSound(player.getLocation(), Sound.WITHER_DEATH, 1, 0); + // player.playSound(player.getLocation(), Sound.WITHER_DEATH, 1, 0); } Bukkit.broadcastMessage(strings[0] + " has been resurrected manually by an admin!"); removeDeath(resurrectPlayer); |