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<?xml version="1.0" encoding="UTF-8"?>

<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.ButtonBar?>
<?import javafx.scene.control.CheckBox?>
<?import javafx.scene.control.ChoiceBox?>
<?import javafx.scene.control.ContextMenu?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.MenuItem?>
<?import javafx.scene.control.ProgressBar?>
<?import javafx.scene.control.Separator?>
<?import javafx.scene.control.Spinner?>
<?import javafx.scene.control.SpinnerValueFactory.IntegerSpinnerValueFactory?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.control.TitledPane?>
<?import javafx.scene.control.Tooltip?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.Pane?>
<?import javafx.scene.text.Font?>

<Pane fx:id="primary" maxHeight="713.0" maxWidth="963.0" minHeight="713.0" minWidth="963.0" prefHeight="713.0" prefWidth="963.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.serverfordummies.controllers.PrimaryController">
   <children>
      <HBox fx:id="directoryPane" prefHeight="39.0" prefWidth="963.0">
         <children>
            <Button id="openFile" fx:id="chooseDirectoryButton" lineSpacing="10.0" mnemonicParsing="false" onMouseClicked="#onDirectoryButtonClick" text="Choose Directory...">
               <opaqueInsets>
                  <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
               </opaqueInsets>
               <HBox.margin>
                  <Insets />
               </HBox.margin>
            </Button>
            <Separator orientation="VERTICAL" prefHeight="200.0">
               <HBox.margin>
                  <Insets left="5.0" />
               </HBox.margin>
            </Separator>
            <Label text="Server Directory:">
               <HBox.margin>
                  <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
               </HBox.margin>
               <font>
                  <Font name="System Bold" size="13.0" />
               </font>
            </Label>
            <Label id="currentFilename" fx:id="currentDirectoryLabel" text="&lt;NONE&gt;">
               <HBox.margin>
                  <Insets bottom="5.0" right="5.0" top="5.0" />
               </HBox.margin>
            </Label>
         </children>
         <padding>
            <Insets bottom="7.0" left="7.0" right="7.0" top="7.0" />
         </padding>
      </HBox>
      <HBox fx:id="worldSettingsPane" disable="true" layoutY="39.0" prefHeight="41.0" prefWidth="963.0">
         <padding>
            <Insets bottom="7.0" left="7.0" right="7.0" top="7.0" />
         </padding>
         <children>
            <Label text="World Name:" HBox.hgrow="ALWAYS">
               <font>
                  <Font name="System Bold" size="13.0" />
               </font>
               <HBox.margin>
                  <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
               </HBox.margin>
            </Label>
            <TextField fx:id="worldNameField" onInputMethodTextChanged="#onWorldNameChange" text="world">
               <HBox.margin>
                  <Insets top="2.0" />
               </HBox.margin>
            </TextField>
            <Separator orientation="VERTICAL" prefHeight="200.0">
               <HBox.margin>
                  <Insets left="5.0" />
               </HBox.margin>
            </Separator>
            <Label text="Seed:">
               <font>
                  <Font name="System Bold" size="13.0" />
               </font>
               <HBox.margin>
                  <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
               </HBox.margin>
            </Label>
            <TextField fx:id="seedField" onInputMethodTextChanged="#onSeedChange" promptText="Leave empty for random seed" HBox.hgrow="ALWAYS">
               <HBox.margin>
                  <Insets top="2.0" />
               </HBox.margin>
            </TextField>
            <Separator orientation="VERTICAL" prefHeight="200.0">
               <HBox.margin>
                  <Insets left="5.0" />
               </HBox.margin>
            </Separator>
            <Label text="Server Port:" HBox.hgrow="ALWAYS">
               <font>
                  <Font name="System Bold" size="13.0" />
               </font>
               <HBox.margin>
                  <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
               </HBox.margin>
            </Label>
            <Spinner fx:id="portSpinner" editable="true" onInputMethodTextChanged="#onPortChange" prefWidth="95.0">
               <HBox.margin>
                  <Insets top="2.0" />
               </HBox.margin>
               <valueFactory>
                  <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="25565" max="60000" min="20000" />
               </valueFactory>
            </Spinner>
         </children>
         <opaqueInsets>
            <Insets bottom="3.0" />
         </opaqueInsets>
      </HBox>
      <Pane fx:id="parentPane" disable="true" layoutY="78.0" prefHeight="555.0" prefWidth="970.0">
         <children>
            <TitledPane fx:id="settingsPane" animated="false" collapsible="false" layoutX="10.0" layoutY="7.0" prefHeight="273.0" prefWidth="627.0" text="Server Settings">
              <content>
                <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="311.0" prefWidth="625.0">
                     <children>
                        <CheckBox fx:id="flightCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow Flight" />
                        <CheckBox fx:id="netherCheckbox" layoutX="14.0" layoutY="42.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow The Nether" />
                        <CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Generate Structures&#10;(such as villages and strongholds)" />
                        <CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow PvP" />
                        <CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Whitelist&#10;(Only users you specify can join)" />
                        <HBox layoutX="6.0" layoutY="174.0">
                           <children>
                              <Label text="Maximum Players:" HBox.hgrow="ALWAYS">
                                 <padding>
                                    <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
                                 </padding>
                              </Label>
                              <Spinner fx:id="maxPlayerSpinner" editable="true" prefHeight="23.0" prefWidth="99.0">
                                 <valueFactory>
                                    <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="20" max="1000" min="0" />
                                 </valueFactory>
                                 <HBox.margin>
                                    <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
                                 </HBox.margin>
                              </Spinner>
                           </children>
                        </HBox>
                        <HBox layoutX="6.0" layoutY="207.0">
                           <children>
                              <Label text="Maximum World Size (in blocks):" HBox.hgrow="ALWAYS">
                                 <HBox.margin>
                                    <Insets />
                                 </HBox.margin>
                                 <padding>
                                    <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
                                 </padding>
                              </Label>
                              <Spinner fx:id="maxSizeSpinner" editable="true" prefHeight="23.0" prefWidth="155.0">
                                 <valueFactory>
                                    <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="29999984" max="29999984" min="1" />
                                 </valueFactory>
                                 <HBox.margin>
                                    <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
                                 </HBox.margin>
                              </Spinner>
                           </children>
                        </HBox>
                     </children>
                  </AnchorPane>
              </content>
            </TitledPane>
            <TitledPane fx:id="advancedPane" expanded="false" layoutX="10.0" layoutY="289.0" prefHeight="259.0" prefWidth="627.0" text="Advanced Server Settings">
              <content>
                <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="269.0" prefWidth="625.0">
                     <children>
                        <CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Command Blocks" />
                        <CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Hide Online Player Count" />
                        <HBox layoutX="7.0" layoutY="65.0">
                           <children>
                              <Label ellipsisString="" text="Server Memory in MB:" textOverrun="CLIP" HBox.hgrow="ALWAYS">
                                 <tooltip>
                                    <Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM.&#10;For simple servers, 1024 MB will be plenty.&#10;If you typically have more than 5 concurrent players, consider allocating more." />
                                 </tooltip>
                                 <padding>
                                    <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
                                 </padding>
                              </Label>
                              <Spinner fx:id="memorySpinner" editable="true" prefHeight="23.0" prefWidth="99.0">
                                 <valueFactory>
                                    <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="1024" max="65536" min="512" />
                                 </valueFactory>
                                 <HBox.margin>
                                    <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
                                 </HBox.margin>
                              </Spinner>
                           </children>
                        </HBox>
                        <HBox layoutX="7.0" layoutY="96.0">
                           <children>
                              <Label text="Spawn Protection Radius:" HBox.hgrow="ALWAYS">
                                 <tooltip>
                                    <Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. &#10;If you want to break blocks within spawn, change this value." />
                                 </tooltip>
                                 <HBox.margin>
                                    <Insets />
                                 </HBox.margin>
                                 <padding>
                                    <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
                                 </padding>
                              </Label>
                              <Spinner fx:id="spawnSpinner" editable="true" prefHeight="23.0" prefWidth="99.0">
                                 <valueFactory>
                                    <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="16" max="29999984" min="0" />
                                 </valueFactory>
                                 <HBox.margin>
                                    <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
                                 </HBox.margin>
                              </Spinner>
                           </children>
                        </HBox>
                        <HBox layoutX="7.0" layoutY="127.0">
                           <children>
                              <Label text="Simulation Distance:" HBox.hgrow="ALWAYS">
                                 <tooltip>
                                    <Tooltip text="The radius of chunks for each player where ticks will be updated.&#10;In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." />
                                 </tooltip>
                                 <HBox.margin>
                                    <Insets />
                                 </HBox.margin>
                                 <padding>
                                    <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
                                 </padding>
                              </Label>
                              <Spinner fx:id="simulationSpinner" editable="true" prefWidth="80.0">
                                 <valueFactory>
                                    <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="0" />
                                 </valueFactory>
                                 <HBox.margin>
                                    <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
                                 </HBox.margin>
                              </Spinner>
                           </children>
                        </HBox>
                        <HBox layoutX="7.0" layoutY="160.0">
                           <children>
                              <Label text="Render Distance:" HBox.hgrow="ALWAYS">
                                 <tooltip>
                                    <Tooltip text="The radius of chunks where the server will render the view distance.&#10;Any value higher on a client than what is set will be ignored.&#10;Higher values will be more demanding on the server." />
                                 </tooltip>
                                 <HBox.margin>
                                    <Insets />
                                 </HBox.margin>
                                 <padding>
                                    <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
                                 </padding>
                              </Label>
                              <Spinner fx:id="renderSpinner" editable="true" prefWidth="80.0">
                                 <valueFactory>
                                    <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="2" />
                                 </valueFactory>
                                 <HBox.margin>
                                    <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
                                 </HBox.margin>
                              </Spinner>
                           </children>
                        </HBox>
                        <HBox layoutX="7.0" layoutY="192.0">
                           <children>
                              <Label text="Maximum Tick Time (in milliseconds):" HBox.hgrow="ALWAYS">
                                 <tooltip>
                                    <Tooltip text="If the server cannot update ticks (i.e. &quot;lags&quot;) for longer than this amount of time, the server will shutdown.&#10;60000 ms (60 seconds) is the default." />
                                 </tooltip>
                                 <padding>
                                    <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
                                 </padding>
                              </Label>
                              <Spinner fx:id="maxTickSpinner" editable="true">
                                 <valueFactory>
                                    <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="60000" max="180000" min="10000" />
                                 </valueFactory>
                                 <HBox.margin>
                                    <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
                                 </HBox.margin>
                              </Spinner>
                           </children>
                        </HBox>
                     </children>
                  </AnchorPane>
              </content>
            </TitledPane>
            <TitledPane fx:id="difficultyPane" animated="false" collapsible="false" layoutX="649.0" layoutY="7.0" prefHeight="77.0" prefWidth="305.0" text="Difficulty">
              <content>
                <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
                     <children>
                        <ChoiceBox fx:id="difficultyBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0">
                           <contextMenu>
                              <ContextMenu>
                                <items>
                                  <MenuItem mnemonicParsing="false" />
                                </items>
                              </ContextMenu>
                           </contextMenu>
                        </ChoiceBox>
                     </children>
                  </AnchorPane>
              </content>
            </TitledPane>
            <TitledPane fx:id="gamemodePane" animated="false" collapsible="false" layoutX="649.0" layoutY="92.0" prefHeight="77.0" prefWidth="305.0" text="Gamemode">
               <content>
                  <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
                     <children>
                        <ChoiceBox fx:id="gamemodeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
                     </children>
                  </AnchorPane>
               </content>
            </TitledPane>
            <TitledPane fx:id="worldTypePane" animated="false" collapsible="false" layoutX="649.0" layoutY="178.0" prefHeight="77.0" prefWidth="305.0" text="World Type">
               <content>
                  <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
                     <children>
                        <ChoiceBox fx:id="worldTypeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
                     </children>
                  </AnchorPane>
               </content>
            </TitledPane>
         </children>
      </Pane>
      <ButtonBar fx:id="buttonBar" buttonOrder="L+R" layoutY="635.0" prefHeight="40.0" prefWidth="963.0">
        <buttons>
            <Button fx:id="infoButton" mnemonicParsing="false" onMouseClicked="#onInfo" text="About ServerCraft" ButtonBar.buttonData="LEFT" />
            <Button fx:id="defaultsButton" disable="true" mnemonicParsing="false" onMouseClicked="#onBuild" text="Reset to Defaults" ButtonBar.buttonData="LEFT" />
            <Button fx:id="buildButton" disable="true" mnemonicParsing="false" onMouseClicked="#onBuild" text="Build Server" ButtonBar.buttonData="RIGHT" />
          <Button fx:id="startButton" defaultButton="true" disable="true" mnemonicParsing="false" onMouseClicked="#onStart" prefWidth="120.0" text="Start Server" ButtonBar.buttonData="RIGHT" />
        </buttons>
         <padding>
            <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
         </padding>
      </ButtonBar>
      <HBox layoutY="680.0" prefHeight="33.0" prefWidth="963.0" style="-fx-background-color: ddd;">
         <children>
            <Label text="Status:">
               <font>
                  <Font name="System Bold" size="13.0" />
               </font>
            </Label>
            <Label fx:id="statusBar" text="Ready.">
               <HBox.margin>
                  <Insets left="5.0" />
               </HBox.margin>
            </Label>
            <ProgressBar fx:id="progressBar" prefWidth="400.0" visible="false">
               <HBox.margin>
                  <Insets left="10.0" />
               </HBox.margin>
            </ProgressBar>
         </children>
         <padding>
            <Insets bottom="9.0" left="9.0" right="9.0" top="9.0" />
         </padding>
      </HBox>
   </children>
</Pane>