blob: dfdadd798da47a4b9091c1cd4bcc6a725b543338 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
|
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.ButtonBar?>
<?import javafx.scene.control.CheckBox?>
<?import javafx.scene.control.ChoiceBox?>
<?import javafx.scene.control.ContextMenu?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.MenuItem?>
<?import javafx.scene.control.ProgressBar?>
<?import javafx.scene.control.Separator?>
<?import javafx.scene.control.Spinner?>
<?import javafx.scene.control.SpinnerValueFactory.IntegerSpinnerValueFactory?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.control.TitledPane?>
<?import javafx.scene.control.Tooltip?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.Pane?>
<?import javafx.scene.text.Font?>
<Pane fx:id="primary" maxHeight="713.0" maxWidth="963.0" minHeight="713.0" minWidth="963.0" prefHeight="713.0" prefWidth="963.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.servercraft.controllers.PrimaryController">
<children>
<HBox fx:id="directoryPane" prefHeight="39.0" prefWidth="963.0">
<children>
<Button id="openFile" fx:id="chooseDirectoryButton" lineSpacing="10.0" mnemonicParsing="false" onMouseClicked="#onDirectoryButtonClick" text="Choose Directory...">
<opaqueInsets>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</opaqueInsets>
<HBox.margin>
<Insets />
</HBox.margin>
</Button>
<Separator orientation="VERTICAL" prefHeight="200.0">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Separator>
<Label text="Server Directory:">
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
<font>
<Font name="System Bold" size="13.0" />
</font>
</Label>
<Label id="currentFilename" fx:id="currentDirectoryLabel" text="<NONE>">
<HBox.margin>
<Insets bottom="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Label>
</children>
<padding>
<Insets bottom="7.0" left="7.0" right="7.0" top="7.0" />
</padding>
</HBox>
<HBox fx:id="worldSettingsPane" disable="true" layoutY="39.0" prefHeight="41.0" prefWidth="963.0">
<padding>
<Insets bottom="7.0" left="7.0" right="7.0" top="7.0" />
</padding>
<children>
<Label text="World Name:" HBox.hgrow="ALWAYS">
<font>
<Font name="System Bold" size="13.0" />
</font>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
<TextField fx:id="worldNameField" onInputMethodTextChanged="#onWorldNameChange" text="world">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
</TextField>
<Separator orientation="VERTICAL" prefHeight="200.0">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Separator>
<Label text="Seed:">
<font>
<Font name="System Bold" size="13.0" />
</font>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
<TextField fx:id="seedField" onInputMethodTextChanged="#onSeedChange" promptText="Leave empty for random seed" HBox.hgrow="ALWAYS">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
</TextField>
<Separator orientation="VERTICAL" prefHeight="200.0">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Separator>
<Label text="Server Port:" HBox.hgrow="ALWAYS">
<font>
<Font name="System Bold" size="13.0" />
</font>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
<Spinner fx:id="portSpinner" editable="true" onInputMethodTextChanged="#onPortChange" prefWidth="95.0">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="25565" max="60000" min="20000" />
</valueFactory>
</Spinner>
</children>
<opaqueInsets>
<Insets bottom="3.0" />
</opaqueInsets>
</HBox>
<Pane fx:id="parentPane" disable="true" layoutY="78.0" prefHeight="555.0" prefWidth="970.0">
<children>
<TitledPane fx:id="settingsPane" animated="false" collapsible="false" layoutX="10.0" layoutY="7.0" prefHeight="273.0" prefWidth="627.0" text="Server Settings">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="311.0" prefWidth="625.0">
<children>
<CheckBox fx:id="flightCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow Flight" />
<CheckBox fx:id="netherCheckbox" layoutX="14.0" layoutY="42.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow The Nether" />
<CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Generate Structures (such as villages and strongholds)" />
<CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow PvP" />
<CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Whitelist (Only users you specify can join)" />
<HBox layoutX="6.0" layoutY="174.0">
<children>
<Label text="Maximum Players:" HBox.hgrow="ALWAYS">
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="maxPlayerSpinner" editable="true" prefHeight="23.0" prefWidth="99.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="20" max="1000" min="0" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Spinner>
</children>
</HBox>
<HBox layoutX="6.0" layoutY="207.0">
<children>
<Label text="Maximum World Size (in blocks):" HBox.hgrow="ALWAYS">
<HBox.margin>
<Insets />
</HBox.margin>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="maxSizeSpinner" editable="true" prefHeight="23.0" prefWidth="155.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="29999984" max="29999984" min="1" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Spinner>
</children>
</HBox>
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="advancedPane" expanded="false" layoutX="10.0" layoutY="289.0" prefHeight="259.0" prefWidth="627.0" text="Advanced Server Settings">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="269.0" prefWidth="625.0">
<children>
<CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Command Blocks" />
<CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Hide Online Player Count" />
<HBox layoutX="7.0" layoutY="65.0">
<children>
<Label ellipsisString="" text="Server Memory in MB:" textOverrun="CLIP" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM. For simple servers, 1024 MB will be plenty. If you typically have more than 5 concurrent players, consider allocating more." />
</tooltip>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="memorySpinner" editable="true" prefHeight="23.0" prefWidth="99.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="1024" max="65536" min="512" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Spinner>
</children>
</HBox>
<HBox layoutX="7.0" layoutY="96.0">
<children>
<Label text="Spawn Protection Radius:" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. If you want to break blocks within spawn, change this value." />
</tooltip>
<HBox.margin>
<Insets />
</HBox.margin>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="spawnSpinner" editable="true" prefHeight="23.0" prefWidth="99.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="16" max="29999984" min="0" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Spinner>
</children>
</HBox>
<HBox layoutX="7.0" layoutY="127.0">
<children>
<Label text="Simulation Distance:" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="The radius of chunks for each player where ticks will be updated. In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." />
</tooltip>
<HBox.margin>
<Insets />
</HBox.margin>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="simulationSpinner" editable="true" prefWidth="80.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="0" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Spinner>
</children>
</HBox>
<HBox layoutX="7.0" layoutY="160.0">
<children>
<Label text="Render Distance:" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="The radius of chunks where the server will render the view distance. Any value higher on a client than what is set will be ignored. Higher values will be more demanding on the server." />
</tooltip>
<HBox.margin>
<Insets />
</HBox.margin>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="renderSpinner" editable="true" prefWidth="80.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="2" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Spinner>
</children>
</HBox>
<HBox layoutX="7.0" layoutY="192.0">
<children>
<Label text="Maximum Tick Time (in milliseconds):" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="If the server cannot update ticks (i.e. "lags") for longer than this amount of time, the server will shutdown. 60000 ms (60 seconds) is the default." />
</tooltip>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="maxTickSpinner" editable="true">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="60000" max="180000" min="10000" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Spinner>
</children>
</HBox>
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="difficultyPane" animated="false" collapsible="false" layoutX="649.0" layoutY="7.0" prefHeight="77.0" prefWidth="305.0" text="Difficulty">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
<children>
<ChoiceBox fx:id="difficultyBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0">
<contextMenu>
<ContextMenu>
<items>
<MenuItem mnemonicParsing="false" />
</items>
</ContextMenu>
</contextMenu>
</ChoiceBox>
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="gamemodePane" animated="false" collapsible="false" layoutX="649.0" layoutY="92.0" prefHeight="77.0" prefWidth="305.0" text="Gamemode">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
<children>
<ChoiceBox fx:id="gamemodeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="worldTypePane" animated="false" collapsible="false" layoutX="649.0" layoutY="178.0" prefHeight="77.0" prefWidth="305.0" text="World Type">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
<children>
<ChoiceBox fx:id="worldTypeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
</children>
</AnchorPane>
</content>
</TitledPane>
</children>
</Pane>
<ButtonBar fx:id="buttonBar" buttonOrder="L+R" layoutY="635.0" prefHeight="40.0" prefWidth="963.0">
<buttons>
<Button fx:id="infoButton" mnemonicParsing="false" onMouseClicked="#onInfo" text="About ServerCraft" ButtonBar.buttonData="LEFT" />
<Button fx:id="defaultsButton" disable="true" mnemonicParsing="false" onMouseClicked="#onBuild" text="Reset to Defaults" ButtonBar.buttonData="LEFT" />
<Button fx:id="buildButton" disable="true" mnemonicParsing="false" onMouseClicked="#onBuild" text="Build Server" ButtonBar.buttonData="RIGHT" />
<Button fx:id="startButton" defaultButton="true" disable="true" mnemonicParsing="false" onMouseClicked="#onStart" prefWidth="120.0" text="Start Server" ButtonBar.buttonData="RIGHT" />
</buttons>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</ButtonBar>
<HBox layoutY="680.0" prefHeight="33.0" prefWidth="963.0" style="-fx-background-color: ddd;">
<children>
<Label text="Status:">
<font>
<Font name="System Bold" size="13.0" />
</font>
</Label>
<Label fx:id="statusBar" text="Ready.">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Label>
<ProgressBar fx:id="progressBar" prefWidth="400.0" visible="false">
<HBox.margin>
<Insets left="10.0" />
</HBox.margin>
</ProgressBar>
</children>
<padding>
<Insets bottom="9.0" left="9.0" right="9.0" top="9.0" />
</padding>
</HBox>
</children>
</Pane>
|