aboutsummaryrefslogtreecommitdiff
path: root/app/src/main/resources/xyz/brysonsteck/serverfordummies
diff options
context:
space:
mode:
Diffstat (limited to 'app/src/main/resources/xyz/brysonsteck/serverfordummies')
-rw-r--r--app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml74
1 files changed, 49 insertions, 25 deletions
diff --git a/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml b/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml
index f09356b..a8c885b 100644
--- a/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml
+++ b/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml
@@ -11,6 +11,7 @@
<?import javafx.scene.control.ProgressBar?>
<?import javafx.scene.control.Separator?>
<?import javafx.scene.control.Spinner?>
+<?import javafx.scene.control.SpinnerValueFactory.IntegerSpinnerValueFactory?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.control.TitledPane?>
<?import javafx.scene.control.Tooltip?>
@@ -67,7 +68,7 @@
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
- <TextField fx:id="worldNameField" onInputMethodTextChanged="#onWorldNameChange">
+ <TextField fx:id="worldNameField" onInputMethodTextChanged="#onWorldNameChange" text="world">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
@@ -85,7 +86,7 @@
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
- <TextField fx:id="seedField" onInputMethodTextChanged="#onSeedChange" prefHeight="23.0" prefWidth="448.0">
+ <TextField fx:id="seedField" onInputMethodTextChanged="#onSeedChange" prefHeight="23.0" prefWidth="448.0" promptText="Leave empty for random seed">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
@@ -107,6 +108,9 @@
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
+ <valueFactory>
+ <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="25565" max="60000" min="20000" />
+ </valueFactory>
</Spinner>
</children>
<opaqueInsets>
@@ -120,43 +124,67 @@
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="311.0" prefWidth="625.0">
<children>
<CheckBox fx:id="flightCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow Flight" />
- <CheckBox fx:id="netherCheckbox" layoutX="14.0" layoutY="42.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow The Nether" />
- <CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" text="Generate Structures&#10;(such as villages and strongholds)" />
- <CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow PvP" />
+ <CheckBox fx:id="netherCheckbox" layoutX="14.0" layoutY="42.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow The Nether" />
+ <CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" selected="true" text="Generate Structures&#10;(such as villages and strongholds)" />
+ <CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow PvP" />
<CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" text="Enable Whitelist&#10;(Only users you specify can join)" />
- <Spinner fx:id="maxPlayerSpinner" layoutX="130.0" layoutY="179.0" prefHeight="23.0" prefWidth="99.0" />
+ <Spinner fx:id="maxPlayerSpinner" layoutX="130.0" layoutY="179.0" prefHeight="23.0" prefWidth="99.0">
+ <valueFactory>
+ <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="20" max="1000" min="0" />
+ </valueFactory>
+ </Spinner>
<Label layoutX="14.0" layoutY="183.0" text="Maximum Players:" />
- <Spinner fx:id="maxSizeSpinner" layoutX="214.0" layoutY="212.0" prefHeight="23.0" prefWidth="155.0" />
+ <Spinner fx:id="maxSizeSpinner" layoutX="214.0" layoutY="212.0" prefHeight="23.0" prefWidth="155.0">
+ <valueFactory>
+ <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="29999984" max="29999984" min="1" />
+ </valueFactory>
+ </Spinner>
<Label layoutX="14.0" layoutY="216.0" text="Maximum World Size (in blocks):" />
</children>
</AnchorPane>
</content>
</TitledPane>
- <TitledPane fx:id="advancedPane" animated="false" layoutX="10.0" layoutY="289.0" prefHeight="259.0" prefWidth="627.0" text="Advanced Server Settings">
+ <TitledPane fx:id="advancedPane" expanded="false" layoutX="10.0" layoutY="289.0" prefHeight="259.0" prefWidth="627.0" text="Advanced Server Settings">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="269.0" prefWidth="625.0">
<children>
<CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Command Blocks" />
<CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Hide Online Player Count" />
- <Spinner fx:id="memorySpinner" layoutX="154.0" layoutY="69.0" prefHeight="23.0" prefWidth="99.0" />
+ <Spinner fx:id="memorySpinner" layoutX="154.0" layoutY="69.0" prefHeight="23.0" prefWidth="99.0">
+ <valueFactory>
+ <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="1024" max="65536" min="512" />
+ </valueFactory>
+ </Spinner>
<Label ellipsisString="" layoutX="14.0" layoutY="73.0" text="Server Memory in MB:" textOverrun="CLIP">
<tooltip>
<Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM.&#10;For simple servers, 1024 MB will be plenty.&#10;If you typically have more than 5 concurrent players, consider allocating more." />
</tooltip>
</Label>
- <Spinner fx:id="spawnSpinner" layoutX="172.0" layoutY="100.0" prefHeight="23.0" prefWidth="99.0" />
+ <Spinner fx:id="spawnSpinner" layoutX="172.0" layoutY="100.0" prefHeight="23.0" prefWidth="99.0">
+ <valueFactory>
+ <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="16" max="29999984" min="0" />
+ </valueFactory>
+ </Spinner>
<Label layoutX="14.0" layoutY="104.0" text="Spawn Protection Radius:">
<tooltip>
<Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. &#10;If you want to break blocks within spawn, change this value." />
</tooltip>
</Label>
- <Spinner fx:id="simulationSpinner" layoutX="147.0" layoutY="132.0" prefHeight="23.0" prefWidth="99.0" />
+ <Spinner fx:id="simulationSpinner" layoutX="147.0" layoutY="132.0" prefHeight="23.0" prefWidth="99.0">
+ <valueFactory>
+ <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="0" />
+ </valueFactory>
+ </Spinner>
<Label layoutX="14.0" layoutY="136.0" text="Simulation Distance:">
<tooltip>
<Tooltip text="The radius of chunks for each player where ticks will be updated.&#10;In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." />
</tooltip>
</Label>
- <Spinner fx:id="renderSpinner" layoutX="124.0" layoutY="165.0" prefHeight="23.0" prefWidth="99.0" />
+ <Spinner fx:id="renderSpinner" layoutX="124.0" layoutY="165.0" prefHeight="23.0" prefWidth="99.0">
+ <valueFactory>
+ <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="2" />
+ </valueFactory>
+ </Spinner>
<Label layoutX="14.0" layoutY="169.0" text="Render Distance:">
<tooltip>
<Tooltip text="The radius of chunks where the server will render the view distance.&#10;Any value higher on a client than what is set will be ignored.&#10;Higher values will be more demanding on the server." />
@@ -167,7 +195,11 @@
<Tooltip text="If the server cannot update ticks (i.e. &quot;lags&quot;) for longer than this amount of time, the server will shutdown.&#10;60000 ms (60 seconds) is the default." />
</tooltip>
</Label>
- <Spinner fx:id="maxTickSpinner" layoutX="246.0" layoutY="199.0" prefHeight="23.0" prefWidth="99.0" />
+ <Spinner fx:id="maxTickSpinner" layoutX="246.0" layoutY="199.0" prefHeight="23.0" prefWidth="99.0">
+ <valueFactory>
+ <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="60000" max="180000" min="10000" />
+ </valueFactory>
+ </Spinner>
</children>
</AnchorPane>
</content>
@@ -207,21 +239,13 @@
</AnchorPane>
</content>
</TitledPane>
- <TitledPane fx:id="worldTypePane1" animated="false" collapsible="false" layoutX="649.0" layoutY="265.0" prefHeight="283.0" prefWidth="305.0" text="Whitelist">
- <content>
- <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
- <children>
- <ChoiceBox layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
- </children>
- </AnchorPane>
- </content>
- </TitledPane>
</children>
</Pane>
- <ButtonBar fx:id="buttonBar" disable="true" layoutY="635.0" prefHeight="40.0" prefWidth="963.0">
+ <ButtonBar fx:id="buttonBar" buttonOrder="L+R" disable="true" layoutY="635.0" prefHeight="40.0" prefWidth="963.0">
<buttons>
- <Button fx:id="buildButton" mnemonicParsing="false" onMouseClicked="#onBuild" text="Build Server" />
- <Button fx:id="startButton" defaultButton="true" mnemonicParsing="false" prefWidth="120.0" onMouseClicked="#onStart" text="Start Server" />
+ <Button fx:id="defaultsButton" mnemonicParsing="false" onMouseClicked="#onBuild" text="Reset to Defaults" ButtonBar.buttonData="LEFT" />
+ <Button fx:id="buildButton" mnemonicParsing="false" onMouseClicked="#onBuild" text="Build Server" ButtonBar.buttonData="RIGHT" />
+ <Button fx:id="startButton" defaultButton="true" mnemonicParsing="false" onMouseClicked="#onStart" prefWidth="120.0" text="Start Server" ButtonBar.buttonData="RIGHT" />
</buttons>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />