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author | Bryson Steck <brysonsteck@protonmail.com> | 2023-05-13 15:19:18 -0600 |
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committer | Bryson Steck <brysonsteck@protonmail.com> | 2023-05-13 15:19:18 -0600 |
commit | 844a94226777e78553726c3d3e3798db7ea7107e (patch) | |
tree | 97d9e257958939b340846ae4e062237f89a4cd43 /app/src | |
parent | cab0715248aca5b381baff5270262c37c71c024d (diff) | |
download | ServerCraft-844a94226777e78553726c3d3e3798db7ea7107e.tar ServerCraft-844a94226777e78553726c3d3e3798db7ea7107e.tar.gz ServerCraft-844a94226777e78553726c3d3e3798db7ea7107e.tar.bz2 |
fixed spinner editing and forced window size
Diffstat (limited to 'app/src')
3 files changed, 13 insertions, 10 deletions
diff --git a/app/src/main/kotlin/xyz/brysonsteck/serverfordummies/App.kt b/app/src/main/kotlin/xyz/brysonsteck/serverfordummies/App.kt index a2c4bbd..8a00744 100644 --- a/app/src/main/kotlin/xyz/brysonsteck/serverfordummies/App.kt +++ b/app/src/main/kotlin/xyz/brysonsteck/serverfordummies/App.kt @@ -15,6 +15,7 @@ class App : Application() { override fun start(stage: Stage) { var scene = Scene(loadFXML("primary"), 963.0, 713.0) stage.icons.add(Image(this.javaClass.getResourceAsStream("app-256x256.png"))) + stage.setResizable(false) stage.title = "Server For Dummies" stage.scene = scene stage.show() diff --git a/app/src/main/kotlin/xyz/brysonsteck/serverfordummies/PrimaryController.kt b/app/src/main/kotlin/xyz/brysonsteck/serverfordummies/PrimaryController.kt index 3b5c9ff..4939a26 100644 --- a/app/src/main/kotlin/xyz/brysonsteck/serverfordummies/PrimaryController.kt +++ b/app/src/main/kotlin/xyz/brysonsteck/serverfordummies/PrimaryController.kt @@ -412,7 +412,8 @@ class PrimaryController { private fun eulaDialog(): Boolean { var result = false val resources = this.javaClass.getResource("icons/warning.png") - val dialog = Stage(); + val dialog = Stage() + dialog.setResizable(false) dialog.initModality(Modality.APPLICATION_MODAL); dialog.title = directory val scenePane = Pane() @@ -470,7 +471,8 @@ class PrimaryController { private fun createDialog(type: String, msg: String, yes: String, no: String, hold: Boolean): Boolean { var result = false val resources = this.javaClass.getResource("icons/$type.png") - val dialog = Stage(); + val dialog = Stage() + dialog.setResizable(false) dialog.initModality(Modality.APPLICATION_MODAL); dialog.title = directory val scenePane = Pane() diff --git a/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml b/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml index a8c885b..063a2e2 100644 --- a/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml +++ b/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml @@ -104,7 +104,7 @@ <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" /> </HBox.margin> </Label> - <Spinner fx:id="portSpinner" onInputMethodTextChanged="#onPortChange" prefHeight="23.0" prefWidth="112.0"> + <Spinner fx:id="portSpinner" editable="true" onInputMethodTextChanged="#onPortChange" prefHeight="23.0" prefWidth="112.0"> <HBox.margin> <Insets top="2.0" /> </HBox.margin> @@ -128,13 +128,13 @@ <CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" selected="true" text="Generate Structures (such as villages and strongholds)" /> <CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow PvP" /> <CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" text="Enable Whitelist (Only users you specify can join)" /> - <Spinner fx:id="maxPlayerSpinner" layoutX="130.0" layoutY="179.0" prefHeight="23.0" prefWidth="99.0"> + <Spinner fx:id="maxPlayerSpinner" editable="true" layoutX="130.0" layoutY="179.0" prefHeight="23.0" prefWidth="99.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="20" max="1000" min="0" /> </valueFactory> </Spinner> <Label layoutX="14.0" layoutY="183.0" text="Maximum Players:" /> - <Spinner fx:id="maxSizeSpinner" layoutX="214.0" layoutY="212.0" prefHeight="23.0" prefWidth="155.0"> + <Spinner fx:id="maxSizeSpinner" editable="true" layoutX="214.0" layoutY="212.0" prefHeight="23.0" prefWidth="155.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="29999984" max="29999984" min="1" /> </valueFactory> @@ -150,7 +150,7 @@ <children> <CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Command Blocks" /> <CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Hide Online Player Count" /> - <Spinner fx:id="memorySpinner" layoutX="154.0" layoutY="69.0" prefHeight="23.0" prefWidth="99.0"> + <Spinner fx:id="memorySpinner" editable="true" layoutX="154.0" layoutY="69.0" prefHeight="23.0" prefWidth="99.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="1024" max="65536" min="512" /> </valueFactory> @@ -160,7 +160,7 @@ <Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM. For simple servers, 1024 MB will be plenty. If you typically have more than 5 concurrent players, consider allocating more." /> </tooltip> </Label> - <Spinner fx:id="spawnSpinner" layoutX="172.0" layoutY="100.0" prefHeight="23.0" prefWidth="99.0"> + <Spinner fx:id="spawnSpinner" editable="true" layoutX="172.0" layoutY="100.0" prefHeight="23.0" prefWidth="99.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="16" max="29999984" min="0" /> </valueFactory> @@ -170,7 +170,7 @@ <Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. If you want to break blocks within spawn, change this value." /> </tooltip> </Label> - <Spinner fx:id="simulationSpinner" layoutX="147.0" layoutY="132.0" prefHeight="23.0" prefWidth="99.0"> + <Spinner fx:id="simulationSpinner" editable="true" layoutX="147.0" layoutY="132.0" prefHeight="23.0" prefWidth="99.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="0" /> </valueFactory> @@ -180,7 +180,7 @@ <Tooltip text="The radius of chunks for each player where ticks will be updated. In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." /> </tooltip> </Label> - <Spinner fx:id="renderSpinner" layoutX="124.0" layoutY="165.0" prefHeight="23.0" prefWidth="99.0"> + <Spinner fx:id="renderSpinner" editable="true" layoutX="124.0" layoutY="165.0" prefHeight="23.0" prefWidth="99.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="2" /> </valueFactory> @@ -195,7 +195,7 @@ <Tooltip text="If the server cannot update ticks (i.e. "lags") for longer than this amount of time, the server will shutdown. 60000 ms (60 seconds) is the default." /> </tooltip> </Label> - <Spinner fx:id="maxTickSpinner" layoutX="246.0" layoutY="199.0" prefHeight="23.0" prefWidth="99.0"> + <Spinner fx:id="maxTickSpinner" editable="true" layoutX="246.0" layoutY="199.0" prefHeight="23.0" prefWidth="99.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="60000" max="180000" min="10000" /> </valueFactory> |