package net.brysonsteck.Resurrection.player; import org.bukkit.Bukkit; import org.bukkit.GameMode; import org.bukkit.entity.Player; import org.bukkit.potion.PotionEffect; public class ResurrectPlayer { public ResurrectPlayer(Player p) { for (PotionEffect effect : p.getActivePotionEffects()) p.removePotionEffect(effect.getType()); p.setGameMode(GameMode.SURVIVAL); Bukkit.broadcastMessage(p.getDisplayName() + " has resurrected!"); } }