package net.brysonsteck; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.entity.PlayerDeathEvent; public class PlayerListener implements Listener { @EventHandler public void onDeath(PlayerDeathEvent e) { System.out.println("Resurrection: A player has died!"); Player p = e.getEntity(); Long timeOfDeath = System.currentTimeMillis(); Long resurrectionTime = timeOfDeath + 86400000; p.sendMessage("You have died at " + timeOfDeath + ". You will respawn at " + resurrectionTime); } }