/* See LICENSE file for copyright and license details. */ /* appearance */ static const unsigned int borderpx = 1; /* border pixel of windows */ static const unsigned int gappx = 8; /* gaps between windows */ static const unsigned int snap = 32; /* snap pixel */ static const int showbar = 1; /* 0 means no bar */ static const int topbar = 1; /* 0 means bottom bar */ static const char *fonts[] = { "JetBrains Mono NF:style=medium:size=11" }; static const char dmenufont[] = "JetBrains Mono NF:stlye=medium:size=11"; // gruvbox static const char fg[] = "#ebdbb2"; static const char bg_normal[] = "#3c3836"; static const char dr_normal[] = "#282828"; static const char bg_selected[] = "#504945"; static const char dr_selected[] = "#928374"; // normal //static const char fg[] = "#ffffff"; //static const char bg_normal[] = "#1e1e1e"; //static const char dr_normal[] = "#1e1e1e"; //static const char bg_selected[] = "#12488b"; //static const char dr_selected[] = "#12488b"; static const char *colors[][3] = { /* fg bg border */ [SchemeNorm] = { fg, bg_normal, dr_normal }, [SchemeSel] = { fg, bg_selected, dr_selected }, }; /* tagging */ static const char *tags[] = { "!", "@", "#", "$", "%" }; static const Rule rules[] = { /* xprop(1): * WM_CLASS(STRING) = instance, class * WM_NAME(STRING) = title */ /* class instance title tags mask isfloating monitor */ { "zoom", NULL, NULL, 0, 1, -1 }, { "Mars", NULL, NULL, 0, 1, -1 }, { "Engrampa", NULL, NULL, 0, 1, -1 }, { "chatterino",NULL, NULL, 0, 1, -1 }, { "Wiimmfi-RPC v1.7.5",NULL,NULL, 0, 1, -1 }, { "minecraft-launcher",NULL,NULL, 0, 1, -1 }, { "nitrogen", NULL, NULL, 0, 1, -1 }, { "Galculator",NULL, NULL, 0, 1, -1 }, }; /* layout(s) */ static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */ static const int nmaster = 1; /* number of clients in master area */ static const int resizehints = 1; /* 1 means respect size hints in tiled resizals */ static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */ static const Layout layouts[] = { /* symbol arrange function */ { "[]=", tile }, /* first entry is default */ { "><>", NULL }, /* no layout function means floating behavior */ { "[M]", monocle }, { "|||", col }, }; /* key definitions */ // Mod4Mask is super // Mod1Mask is alt/meta #define MODKEY Mod4Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, /* helper for spawning shell commands in the pre dwm-5.0 fashion */ #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } /* commands */ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ //static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL }; static const char *dmenucmd[] = { "dmenu_run_history", "-m", dmenumon, "-fn", dmenufont, "-nb", bg_normal, "-nf", fg, "-sb", bg_selected, "-sf", fg, NULL }; //static const char *termcmd[] = { "st", NULL }; static const char *termcmd[] = { "spawn-alacritty.sh", NULL }; static const char *brightnessup[] = { "brightness-up.sh", NULL }; static const char *brightnessdown[] = { "brightness-down.sh", NULL }; static const char *screenshooter[] = { "screenshot.sh", NULL }; static const char *volup[] = { "volup.sh", NULL }; static const char *voldown[] = { "voldown.sh", NULL }; //static const char *volmute[] = { "volmute.sh", NULL }; (replaced with *next[] for different keyboards) static const char *firefox[] = { "librewolf-bin", NULL }; static const char *slock[] = { "slock", NULL }; static const char *playpause[] = { "playerctl", "play-pause", NULL }; static const char *next[] = { "f9.sh", NULL }; static const char *previous[] = { "playerctl", "previous", NULL }; static const char *keepass[] = { "keepassxc", NULL }; static Key keys[] = { /* modifier key function argument */ { MODKEY, XK_p, spawn, {.v = dmenucmd } }, { MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } }, { MODKEY|ShiftMask, XK_f, spawn, {.v = firefox } }, { MODKEY|ShiftMask, XK_Escape, spawn, {.v = slock } }, { MODKEY, XK_b, togglebar, {0} }, // { MODKEY, XK_w, tabmode, {-1} }, { MODKEY, XK_j, focusstack, {.i = +1 } }, { MODKEY, XK_k, focusstack, {.i = -1 } }, { MODKEY, XK_i, incnmaster, {.i = +1 } }, { MODKEY, XK_d, incnmaster, {.i = -1 } }, { MODKEY, XK_h, setmfact, {.f = -0.02} }, { MODKEY, XK_l, setmfact, {.f = +0.02} }, { MODKEY, XK_Return, zoom, {0} }, { MODKEY, XK_Tab, view, {0} }, { MODKEY|ShiftMask, XK_c, killclient, {0} }, { MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, { MODKEY, XK_f, setlayout, {.v = &layouts[1]} }, { MODKEY, XK_m, setlayout, {.v = &layouts[2]} }, { MODKEY, XK_c, setlayout, {.v = &layouts[3]} }, { MODKEY, XK_space, setlayout, {0} }, { MODKEY|ShiftMask, XK_space, togglefloating, {0} }, { MODKEY, XK_0, view, {.ui = ~0 } }, { MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } }, { MODKEY, XK_comma, focusmon, {.i = -1 } }, { MODKEY, XK_period, focusmon, {.i = +1 } }, { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, { MODKEY, XK_minus, setgaps, {.i = -1 } }, { MODKEY, XK_equal, setgaps, {.i = +1 } }, { MODKEY|ShiftMask, XK_equal, setgaps, {.i = 0 } }, { MODKEY, XK_F4, spawn, {.v = brightnessup } }, { MODKEY, XK_F3, spawn, {.v = brightnessdown } }, { MODKEY, XK_Print, spawn, {.v = screenshooter } }, { MODKEY, XK_F10, spawn, {.v = voldown } }, { MODKEY, XK_F11, spawn, {.v = volup } }, { MODKEY, XK_F7, spawn, {.v = previous } }, { MODKEY, XK_F8, spawn, {.v = playpause } }, { MODKEY, XK_F9, spawn, {.v = next } }, { MODKEY|ShiftMask, XK_k, spawn, {.v = keepass } }, TAGKEYS( XK_1, 0) TAGKEYS( XK_2, 1) TAGKEYS( XK_3, 2) TAGKEYS( XK_4, 3) TAGKEYS( XK_5, 4) TAGKEYS( XK_6, 5) TAGKEYS( XK_7, 6) TAGKEYS( XK_8, 7) TAGKEYS( XK_9, 8) { MODKEY|ShiftMask, XK_BackSpace, quit, {0} }, }; /* button definitions */ /* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ static Button buttons[] = { /* click event mask button function argument */ { ClkLtSymbol, 0, Button1, setlayout, {0} }, { ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} }, { ClkWinTitle, 0, Button2, zoom, {0} }, { ClkStatusText, 0, Button2, spawn, {.v = termcmd } }, { ClkClientWin, MODKEY, Button1, movemouse, {0} }, { ClkClientWin, MODKEY, Button2, togglefloating, {0} }, { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, { ClkTagBar, 0, Button1, view, {0} }, { ClkTagBar, 0, Button3, toggleview, {0} }, { ClkTagBar, MODKEY, Button1, tag, {0} }, { ClkTagBar, MODKEY, Button3, toggletag, {0} }, };