experimenting with new respawns

This commit is contained in:
Bryson Steck 2021-07-19 19:25:55 -06:00
parent db0d6991fa
commit cd0edf247f

View file

@ -14,11 +14,14 @@ import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.Hashtable;
public class PlayerListener implements Listener {
boolean stillDead;
boolean timerRunning = false;
Location spawn;
Hashtable<String, Location> playerSpawns = new Hashtable<>();
@EventHandler
public void onJoin(PlayerJoinEvent e) {
@ -170,6 +173,7 @@ public class PlayerListener implements Listener {
public void onPlayerRespawn(PlayerRespawnEvent e) {
if (stillDead) {
final Player p = e.getPlayer();
playerSpawns.put(p.getDisplayName(), p.getLocation());
p.setGameMode(GameMode.SPECTATOR);
p.sendMessage(ChatColor.RED + "" + ChatColor.BOLD + "YOU HAVE DIED!!");
p.sendMessage(ChatColor.RED + "You will be able to respawn in the next 24 hours.");
@ -192,7 +196,7 @@ public class PlayerListener implements Listener {
public void onPlayerMove(PlayerMoveEvent e) {
Player p = e.getPlayer();
if (p.getGameMode() == GameMode.SPECTATOR) {
p.teleport(this.spawn);
p.teleport(playerSpawns.get(p.getDisplayName()));
}
}
}