does changing gamemodes work?
This commit is contained in:
parent
e7683204ef
commit
bbac7e1509
6 changed files with 6 additions and 5 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -39,7 +39,7 @@ public class PlayerListener implements Listener {
|
|||
Thread.sleep(5000);
|
||||
} catch (InterruptedException interruptedException) {
|
||||
interruptedException.printStackTrace();
|
||||
p.sendMessage("Failed to make the thread sleep!");
|
||||
p.sendMessage("[Resurrection] An error has occurred! Please contact the admin. (Failed to make the thread sleep!)");
|
||||
}
|
||||
ResurrectPlayer resurrectPlayer = new ResurrectPlayer(p);
|
||||
}).start();
|
||||
|
@ -53,14 +53,14 @@ public class PlayerListener implements Listener {
|
|||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
PotionEffect invisibility = new PotionEffect(PotionEffectType.INVISIBILITY, 200, 10, false);
|
||||
PotionEffect blindness = new PotionEffect(PotionEffectType.BLINDNESS, 200, 10, false);
|
||||
PotionEffect slowness = new PotionEffect(PotionEffectType.SLOW, 200, 10, false);
|
||||
PotionEffect invisibility = new PotionEffect(PotionEffectType.INVISIBILITY, 100, 10, false);
|
||||
PotionEffect blindness = new PotionEffect(PotionEffectType.BLINDNESS, 100, 10, false);
|
||||
PotionEffect slowness = new PotionEffect(PotionEffectType.SLOW, 100, 10, false);
|
||||
invisibility.apply(p);
|
||||
blindness.apply(p);
|
||||
slowness.apply(p);
|
||||
}
|
||||
}.runTaskLater(JavaPlugin.getProvidingPlugin(Resurrection.class), 20);
|
||||
}.runTaskLater(JavaPlugin.getProvidingPlugin(Resurrection.class), 1);
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ import org.bukkit.potion.PotionEffect;
|
|||
public class ResurrectPlayer {
|
||||
|
||||
public ResurrectPlayer(Player p) {
|
||||
p.setGameMode(GameMode.SURVIVAL);
|
||||
Bukkit.broadcastMessage(p.getDisplayName() + " has resurrected!");
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue