does changing gamemodes work?

This commit is contained in:
Bryson Steck 2021-06-15 18:56:02 -06:00
parent e7683204ef
commit bbac7e1509
6 changed files with 6 additions and 5 deletions

View file

@ -39,7 +39,7 @@ public class PlayerListener implements Listener {
Thread.sleep(5000); Thread.sleep(5000);
} catch (InterruptedException interruptedException) { } catch (InterruptedException interruptedException) {
interruptedException.printStackTrace(); interruptedException.printStackTrace();
p.sendMessage("Failed to make the thread sleep!"); p.sendMessage("[Resurrection] An error has occurred! Please contact the admin. (Failed to make the thread sleep!)");
} }
ResurrectPlayer resurrectPlayer = new ResurrectPlayer(p); ResurrectPlayer resurrectPlayer = new ResurrectPlayer(p);
}).start(); }).start();
@ -53,14 +53,14 @@ public class PlayerListener implements Listener {
new BukkitRunnable() { new BukkitRunnable() {
@Override @Override
public void run() { public void run() {
PotionEffect invisibility = new PotionEffect(PotionEffectType.INVISIBILITY, 200, 10, false); PotionEffect invisibility = new PotionEffect(PotionEffectType.INVISIBILITY, 100, 10, false);
PotionEffect blindness = new PotionEffect(PotionEffectType.BLINDNESS, 200, 10, false); PotionEffect blindness = new PotionEffect(PotionEffectType.BLINDNESS, 100, 10, false);
PotionEffect slowness = new PotionEffect(PotionEffectType.SLOW, 200, 10, false); PotionEffect slowness = new PotionEffect(PotionEffectType.SLOW, 100, 10, false);
invisibility.apply(p); invisibility.apply(p);
blindness.apply(p); blindness.apply(p);
slowness.apply(p); slowness.apply(p);
} }
}.runTaskLater(JavaPlugin.getProvidingPlugin(Resurrection.class), 20); }.runTaskLater(JavaPlugin.getProvidingPlugin(Resurrection.class), 1);
} }

View file

@ -8,6 +8,7 @@ import org.bukkit.potion.PotionEffect;
public class ResurrectPlayer { public class ResurrectPlayer {
public ResurrectPlayer(Player p) { public ResurrectPlayer(Player p) {
p.setGameMode(GameMode.SURVIVAL);
Bukkit.broadcastMessage(p.getDisplayName() + " has resurrected!"); Bukkit.broadcastMessage(p.getDisplayName() + " has resurrected!");
} }
} }