figuring out api stuff for recent minecraft releases

This commit is contained in:
Bryson Steck 2022-01-05 14:17:01 -07:00
parent 7ab8389f0f
commit 908cd6297c
4 changed files with 35 additions and 11 deletions

10
TODO.md
View file

@ -5,12 +5,12 @@
* 1.8
* Enables but crashes when trying to play ender dragon noise upon resurrection (ender dragon introduced in 1.9, wither noise instead? `Caused by: java.lang.NoSuchFieldError: ENTITY_ENDER_DRAGON_GROWL`)
* 1.9
* Doesn't enable, "compiled by more recent version of java"
* THIS SHOULD BE FIXED AFTER MOVING TO VSCODE (using java 8)
* seems to work now
* 1.10
* same as 1.9
* seems to work now
* 1.11
* same as 1.9
* seems to work now
* 1.12
* same as 1.9
* seems to work now

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@ -61,7 +61,12 @@ public class CommandResurrect implements CommandExecutor {
resurrectPlayer.removePotionEffect(effect.getType());
resurrectPlayer.setGameMode(GameMode.SURVIVAL);
for(Player player : Bukkit.getOnlinePlayers()){
try {
player.playSound(player.getLocation(), Sound.ENTITY_ENDER_DRAGON_GROWL, 1, 0);
} catch (NoSuchFieldError e) {
log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0);
}
}
Bukkit.broadcastMessage(ChatColor.YELLOW +""+ ChatColor.BOLD + strings[0] + " has been resurrected manually by an admin!");
removeDeath(resurrectPlayer);
@ -108,7 +113,12 @@ public class CommandResurrect implements CommandExecutor {
resurrectPlayer.removePotionEffect(effect.getType());
resurrectPlayer.setGameMode(GameMode.SURVIVAL);
for(Player player : Bukkit.getOnlinePlayers()){
try {
player.playSound(player.getLocation(), Sound.ENTITY_ENDER_DRAGON_GROWL, 1, 0);
} catch (NoSuchFieldError e) {
log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0);
}
}
Bukkit.broadcastMessage(strings[0] + " has been resurrected manually by an admin!");
removeDeath(resurrectPlayer);

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@ -2,6 +2,9 @@ package net.brysonsteck.Resurrection.player;
import net.brysonsteck.Resurrection.startup.ParseSettings;
import net.brysonsteck.Resurrection.Resurrection;
import java.util.logging.Logger;
import org.bukkit.*;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@ -24,6 +27,7 @@ public class PlayerListener implements Listener {
//Hashtable<String, Location> playerSpawns = new Hashtable<>();
ParseSettings parseSettings;
boolean DEBUG;
Logger log = JavaPlugin.getProvidingPlugin(Resurrection.class).getLogger();
public PlayerListener(ParseSettings parseSettings) {
this.parseSettings = parseSettings;
@ -55,7 +59,7 @@ public class PlayerListener implements Listener {
boolean dead = Boolean.parseBoolean(playerSplit[1]);
timeToResurrection = Long.parseLong(playerSplit[2]);
if (timeToResurrection < System.currentTimeMillis()) {
if (timeToResurrection < System.currentTimeMillis() && timeToResurrection != 0) {
dead = false;
playerSplit[1] = String.valueOf(dead);
timeToResurrection = 0;
@ -144,7 +148,12 @@ public class PlayerListener implements Listener {
p.teleport(spawn);
}
for(Player p : Bukkit.getOnlinePlayers()){
try {
p.playSound(p.getLocation(), Sound.ENTITY_ENDER_DRAGON_GROWL, 1, 0);
} catch (NoSuchFieldError e) {
log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
p.playSound(p.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0);
}
}
}
}.runTaskLater(JavaPlugin.getProvidingPlugin(Resurrection.class), timeToResurrection);
@ -235,7 +244,12 @@ public class PlayerListener implements Listener {
p.teleport(spawn);
}
for(Player p : Bukkit.getOnlinePlayers()){
try {
p.playSound(p.getLocation(), Sound.ENTITY_ENDER_DRAGON_GROWL, 1, 0);
} catch (NoSuchFieldError e) {
log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
p.playSound(p.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0);
}
}
}
}.runTaskLater(JavaPlugin.getProvidingPlugin(Resurrection.class), timeToResurrection);

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@ -1,7 +1,7 @@
main: net.brysonsteck.Resurrection.Resurrection
name: Resurrection
author: 'Bryson Steck'
version: '1.2'
version: '1.3'
website: https://brysonsteck.net/resurrection.html
description: Makes players wait large amounts of time before respawning!
database: false