adjusted death wording
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@ -118,7 +118,7 @@ public class PlayerListener implements Listener {
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long resurrectionTime = System.currentTimeMillis() + Long.parseLong(parseSettings.getSetting("resurrection_time"));
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long resurrectionTime = System.currentTimeMillis() + Long.parseLong(parseSettings.getSetting("resurrection_time"));
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e.setDeathMessage(e.getDeathMessage() + ". They will respawn in the next " + timeCheck.formatTime('f'));
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e.setDeathMessage(e.getDeathMessage() + " and will respawn in the next " + timeCheck.formatTime('f'));
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// p.sendMessage("You have died!! You will be able to respawn in the next " + timeCheck.formatTime('h'));
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// p.sendMessage("You have died!! You will be able to respawn in the next " + timeCheck.formatTime('h'));
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timerRunning = true;
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timerRunning = true;
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