moved effects to respawn event

This commit is contained in:
Bryson Steck 2021-06-06 12:38:24 -06:00
parent 0a94eaf190
commit 1922bb3499
3 changed files with 8 additions and 3 deletions

View file

@ -5,6 +5,7 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
@ -19,10 +20,7 @@ public class PlayerListener implements Listener {
public void onDeath(PlayerDeathEvent e) {
System.out.println("Resurrection: A player has died!");
Player p = e.getEntity();
p.spigot().respawn();
p.setGameMode(GameMode.SPECTATOR);
p.addPotionEffect(new PotionEffect(PotionEffectType.SLOW,1000000000, 500));
p.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, 1000000000, 500));
Long timeOfDeath = System.currentTimeMillis();
Long resurrectionTime = timeOfDeath + 86400000;
@ -35,4 +33,11 @@ public class PlayerListener implements Listener {
p.sendMessage("You have died! You will be able to respawn in 24 hours.");
}
@EventHandler
public void onPlayerRespawn(PlayerRespawnEvent e) {
Player p = e.getPlayer();
p.addPotionEffect(new PotionEffect(PotionEffectType.SLOW,1000000000, 500));
p.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, 1000000000, 500));
}
}