finishing the appearance of being dead

This commit is contained in:
Bryson Steck 2021-06-06 17:48:46 -06:00
parent 65033eee49
commit 0f89320996
5 changed files with 4 additions and 8 deletions

View file

@ -17,7 +17,7 @@ public class PlayerListener implements Listener {
public void onDeath(PlayerDeathEvent e) {
System.out.println("Resurrection: A player has died!");
Player p = e.getEntity();
p.setGameMode(GameMode.ADVENTURE);
p.setGameMode(GameMode.SPECTATOR);
Long timeOfDeath = System.currentTimeMillis();
Long resurrectionTime = timeOfDeath + 86400000;
@ -27,25 +27,21 @@ public class PlayerListener implements Listener {
String deathFormatted = death.formatTime();
String resurrectFormatted = resurrect.formatTime();
p.sendMessage("You have died! You will be able to respawn in 24 hours.");
p.sendMessage("You have died!! You will be able to respawn in the next " + resurrectFormatted);
}
@EventHandler
public void onPlayerRespawn(PlayerRespawnEvent e) {
Player p = e.getPlayer();
p.sendMessage("You have respawned");
p.addPotionEffect(new PotionEffect(PotionEffectType.SLOW,500000, 500));
p.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, 500000, 500));
p.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, 86400, 255));
}
@EventHandler
public void onPlayerMove(PlayerMoveEvent e) {
Player p = e.getPlayer();
Location location = p.getLocation();
if (p.getGameMode() == GameMode.SPECTATOR) {
if (p.getGameMode() == GameMode.SPECTATOR && p.hasPotionEffect(PotionEffectType.BLINDNESS)) {
p.teleport(location);
}
}
}