well that magically fixed itself
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4 changed files with 11 additions and 3 deletions
9
TODO.md
9
TODO.md
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### Find compatibility with other versions
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### Find compatibility with other versions
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* 1.8
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* 1.8
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* Enables but crashes when trying to play ender dragon noise on resurrection (end came out in 1.9)
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* 1.9
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* 1.9
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* Doesn't enable, compiled by more recent version of java
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* 1.10
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* 1.10
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* same as 1.9
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* 1.11
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* 1.11
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* same as 1.9
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* 1.12
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* 1.12
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* same as 1.9
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* 1.13
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* 1.13
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* seems to work
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* 1.14
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* 1.14
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* seems to work
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* 1.15
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* 1.15
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* seems to work
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* 1.16
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* 1.16
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* Works, native version
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* Works, native version
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* 1.17
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* 1.17
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* seems to work
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# 'resurrection_time' is the amount of time in milliseconds Resurrection will force the player to wait. Default value is 8640000 milliseconds (24 hours).
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# 'resurrection_time' is the amount of time in milliseconds Resurrection will force the player to wait. Default value is 8640000 milliseconds (24 hours).
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resurrection_time=86400000
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resurrection_time=86400000
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# 'debug' enables debug messages in the console and players' chat as the plugin runs. The only valid values are 'true' and 'false'. Default value is false.
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# 'debug' enables debug messages in the console and players' chat as the plugin runs. The only valid values are 'true' and 'false'. Default value is false.
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debug=false
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debug=false
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# 'death_time_format' changes the way the remaining time is formatted to show players who just died.
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@ -151,7 +151,7 @@ public class Resurrection extends JavaPlugin implements Listener {
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// TimeCheck timeCheck = new TimeCheck((System.currentTimeMillis() + 86212345) - System.currentTimeMillis());
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// TimeCheck timeCheck = new TimeCheck((System.currentTimeMillis() + 86212345) - System.currentTimeMillis());
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// System.out.println(timeCheck.formatTime());
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// System.out.println(timeCheck.formatTime());
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System.out.println(System.currentTimeMillis());
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// System.out.println(System.currentTimeMillis());
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}
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}
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}
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}
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