well that magically fixed itself

This commit is contained in:
Bryson Steck 2021-08-19 23:43:29 -06:00
parent e2eac7a28e
commit 041fffa512
4 changed files with 11 additions and 3 deletions

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@ -3,13 +3,22 @@
### Find compatibility with other versions ### Find compatibility with other versions
* 1.8 * 1.8
* Enables but crashes when trying to play ender dragon noise on resurrection (end came out in 1.9)
* 1.9 * 1.9
* Doesn't enable, compiled by more recent version of java
* 1.10 * 1.10
* same as 1.9
* 1.11 * 1.11
* same as 1.9
* 1.12 * 1.12
* same as 1.9
* 1.13 * 1.13
* seems to work
* 1.14 * 1.14
* seems to work
* 1.15 * 1.15
* seems to work
* 1.16 * 1.16
* Works, native version * Works, native version
* 1.17 * 1.17
* seems to work

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@ -2,5 +2,4 @@
# 'resurrection_time' is the amount of time in milliseconds Resurrection will force the player to wait. Default value is 8640000 milliseconds (24 hours). # 'resurrection_time' is the amount of time in milliseconds Resurrection will force the player to wait. Default value is 8640000 milliseconds (24 hours).
resurrection_time=86400000 resurrection_time=86400000
# 'debug' enables debug messages in the console and players' chat as the plugin runs. The only valid values are 'true' and 'false'. Default value is false. # 'debug' enables debug messages in the console and players' chat as the plugin runs. The only valid values are 'true' and 'false'. Default value is false.
debug=false debug=false
# 'death_time_format' changes the way the remaining time is formatted to show players who just died.

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@ -151,7 +151,7 @@ public class Resurrection extends JavaPlugin implements Listener {
// TimeCheck timeCheck = new TimeCheck((System.currentTimeMillis() + 86212345) - System.currentTimeMillis()); // TimeCheck timeCheck = new TimeCheck((System.currentTimeMillis() + 86212345) - System.currentTimeMillis());
// System.out.println(timeCheck.formatTime()); // System.out.println(timeCheck.formatTime());
System.out.println(System.currentTimeMillis()); // System.out.println(System.currentTimeMillis());
} }
} }