still working on compatibility, extend copyright

This commit is contained in:
Bryson Steck 2022-01-11 11:48:12 -07:00
parent 908cd6297c
commit 0188e381b2
4 changed files with 10 additions and 10 deletions

View file

@ -48,7 +48,7 @@ All files in this repository are subject to copyright under the GNU Affero Gener
``` ```
Resurrection is a Minecraft plugin that forces players to wait long amounts of time before respawning. Resurrection is a Minecraft plugin that forces players to wait long amounts of time before respawning.
Copyright (C) 2021 Bryson Steck Copyright (C) 2021-2022 Bryson Steck
Resurrection is free software: you can redistribute it and/or modify Resurrection is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as it under the terms of the GNU Affero General Public License as

View file

@ -62,10 +62,10 @@ public class CommandResurrect implements CommandExecutor {
resurrectPlayer.setGameMode(GameMode.SURVIVAL); resurrectPlayer.setGameMode(GameMode.SURVIVAL);
for(Player player : Bukkit.getOnlinePlayers()){ for(Player player : Bukkit.getOnlinePlayers()){
try { try {
player.playSound(player.getLocation(), Sound.ENTITY_ENDER_DRAGON_GROWL, 1, 0); player.playSound(player.getLocation(), Sound.ENTITY_ENDERDRAGON_GROWL, 1, 0);
} catch (NoSuchFieldError e) { } catch (NoSuchFieldError e) {
log.warning("NoSuchFieldError encountered, playing Wither noise instead."); log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0); player.playSound(player.getLocation(), Sound.WITHER_DEATH, 1, 0);
} }
} }
Bukkit.broadcastMessage(ChatColor.YELLOW +""+ ChatColor.BOLD + strings[0] + " has been resurrected manually by an admin!"); Bukkit.broadcastMessage(ChatColor.YELLOW +""+ ChatColor.BOLD + strings[0] + " has been resurrected manually by an admin!");
@ -114,10 +114,10 @@ public class CommandResurrect implements CommandExecutor {
resurrectPlayer.setGameMode(GameMode.SURVIVAL); resurrectPlayer.setGameMode(GameMode.SURVIVAL);
for(Player player : Bukkit.getOnlinePlayers()){ for(Player player : Bukkit.getOnlinePlayers()){
try { try {
player.playSound(player.getLocation(), Sound.ENTITY_ENDER_DRAGON_GROWL, 1, 0); player.playSound(player.getLocation(), Sound.ENTITY_ENDERDRAGON_GROWL, 1, 0);
} catch (NoSuchFieldError e) { } catch (NoSuchFieldError e) {
log.warning("NoSuchFieldError encountered, playing Wither noise instead."); log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0); player.playSound(player.getLocation(), Sound.WITHER_DEATH, 1, 0);
} }
} }
Bukkit.broadcastMessage(strings[0] + " has been resurrected manually by an admin!"); Bukkit.broadcastMessage(strings[0] + " has been resurrected manually by an admin!");

View file

@ -149,10 +149,10 @@ public class PlayerListener implements Listener {
} }
for(Player p : Bukkit.getOnlinePlayers()){ for(Player p : Bukkit.getOnlinePlayers()){
try { try {
p.playSound(p.getLocation(), Sound.ENTITY_ENDER_DRAGON_GROWL, 1, 0); p.playSound(p.getLocation(), Sound.ENTITY_ENDERDRAGON_GROWL, 1, 0);
} catch (NoSuchFieldError e) { } catch (NoSuchFieldError e) {
log.warning("NoSuchFieldError encountered, playing Wither noise instead."); log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
p.playSound(p.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0); p.playSound(p.getLocation(), Sound.WITHER_DEATH, 1, 0);
} }
} }
} }
@ -245,10 +245,10 @@ public class PlayerListener implements Listener {
} }
for(Player p : Bukkit.getOnlinePlayers()){ for(Player p : Bukkit.getOnlinePlayers()){
try { try {
p.playSound(p.getLocation(), Sound.ENTITY_ENDER_DRAGON_GROWL, 1, 0); p.playSound(p.getLocation(), Sound.ENTITY_ENDERDRAGON_GROWL, 1, 0);
} catch (NoSuchFieldError e) { } catch (NoSuchFieldError e) {
log.warning("NoSuchFieldError encountered, playing Wither noise instead."); log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
p.playSound(p.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0); p.playSound(p.getLocation(), Sound.WITHER_DEATH, 1, 0);
} }
} }
} }

View file

@ -5,7 +5,7 @@ version: '1.3'
website: https://brysonsteck.net/resurrection.html website: https://brysonsteck.net/resurrection.html
description: Makes players wait large amounts of time before respawning! description: Makes players wait large amounts of time before respawning!
database: false database: false
api-version: 1.16 api-version: 1.9
commands: commands:
about: about: