still working on compatibility, extend copyright
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parent
908cd6297c
commit
0188e381b2
4 changed files with 10 additions and 10 deletions
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@ -48,7 +48,7 @@ All files in this repository are subject to copyright under the GNU Affero Gener
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```
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```
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Resurrection is a Minecraft plugin that forces players to wait long amounts of time before respawning.
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Resurrection is a Minecraft plugin that forces players to wait long amounts of time before respawning.
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Copyright (C) 2021 Bryson Steck
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Copyright (C) 2021-2022 Bryson Steck
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Resurrection is free software: you can redistribute it and/or modify
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Resurrection is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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it under the terms of the GNU Affero General Public License as
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@ -62,10 +62,10 @@ public class CommandResurrect implements CommandExecutor {
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resurrectPlayer.setGameMode(GameMode.SURVIVAL);
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resurrectPlayer.setGameMode(GameMode.SURVIVAL);
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for(Player player : Bukkit.getOnlinePlayers()){
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for(Player player : Bukkit.getOnlinePlayers()){
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try {
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try {
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player.playSound(player.getLocation(), Sound.ENTITY_ENDER_DRAGON_GROWL, 1, 0);
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player.playSound(player.getLocation(), Sound.ENTITY_ENDERDRAGON_GROWL, 1, 0);
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} catch (NoSuchFieldError e) {
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} catch (NoSuchFieldError e) {
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log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
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log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
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player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0);
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player.playSound(player.getLocation(), Sound.WITHER_DEATH, 1, 0);
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}
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}
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}
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}
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Bukkit.broadcastMessage(ChatColor.YELLOW +""+ ChatColor.BOLD + strings[0] + " has been resurrected manually by an admin!");
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Bukkit.broadcastMessage(ChatColor.YELLOW +""+ ChatColor.BOLD + strings[0] + " has been resurrected manually by an admin!");
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@ -114,10 +114,10 @@ public class CommandResurrect implements CommandExecutor {
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resurrectPlayer.setGameMode(GameMode.SURVIVAL);
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resurrectPlayer.setGameMode(GameMode.SURVIVAL);
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for(Player player : Bukkit.getOnlinePlayers()){
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for(Player player : Bukkit.getOnlinePlayers()){
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try {
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try {
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player.playSound(player.getLocation(), Sound.ENTITY_ENDER_DRAGON_GROWL, 1, 0);
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player.playSound(player.getLocation(), Sound.ENTITY_ENDERDRAGON_GROWL, 1, 0);
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} catch (NoSuchFieldError e) {
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} catch (NoSuchFieldError e) {
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log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
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log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
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player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0);
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player.playSound(player.getLocation(), Sound.WITHER_DEATH, 1, 0);
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}
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}
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}
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}
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Bukkit.broadcastMessage(strings[0] + " has been resurrected manually by an admin!");
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Bukkit.broadcastMessage(strings[0] + " has been resurrected manually by an admin!");
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@ -149,10 +149,10 @@ public class PlayerListener implements Listener {
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}
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}
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for(Player p : Bukkit.getOnlinePlayers()){
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for(Player p : Bukkit.getOnlinePlayers()){
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try {
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try {
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p.playSound(p.getLocation(), Sound.ENTITY_ENDER_DRAGON_GROWL, 1, 0);
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p.playSound(p.getLocation(), Sound.ENTITY_ENDERDRAGON_GROWL, 1, 0);
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} catch (NoSuchFieldError e) {
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} catch (NoSuchFieldError e) {
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log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
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log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
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p.playSound(p.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0);
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p.playSound(p.getLocation(), Sound.WITHER_DEATH, 1, 0);
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}
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}
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}
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}
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}
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}
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@ -245,10 +245,10 @@ public class PlayerListener implements Listener {
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}
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}
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for(Player p : Bukkit.getOnlinePlayers()){
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for(Player p : Bukkit.getOnlinePlayers()){
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try {
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try {
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p.playSound(p.getLocation(), Sound.ENTITY_ENDER_DRAGON_GROWL, 1, 0);
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p.playSound(p.getLocation(), Sound.ENTITY_ENDERDRAGON_GROWL, 1, 0);
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} catch (NoSuchFieldError e) {
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} catch (NoSuchFieldError e) {
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log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
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log.warning("NoSuchFieldError encountered, playing Wither noise instead.");
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p.playSound(p.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 0);
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p.playSound(p.getLocation(), Sound.WITHER_DEATH, 1, 0);
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}
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}
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}
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}
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}
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}
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@ -5,7 +5,7 @@ version: '1.3'
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website: https://brysonsteck.net/resurrection.html
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website: https://brysonsteck.net/resurrection.html
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description: Makes players wait large amounts of time before respawning!
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description: Makes players wait large amounts of time before respawning!
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database: false
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database: false
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api-version: 1.16
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api-version: 1.9
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commands:
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commands:
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about:
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about:
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