window resizing works, need to refine further

This commit is contained in:
Bryson Steck 2025-02-17 14:37:14 -07:00
parent 9a16ada0f6
commit e674df1cd3
13 changed files with 721 additions and 710 deletions

View file

@ -1,25 +1,26 @@
package xyz.brysonsteck.ServerCraft
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.application.Application
import javafx.fxml.FXMLLoader
import javafx.scene.Parent
import javafx.scene.Scene
import javafx.scene.image.Image
import javafx.stage.Stage;
import java.awt.Desktop;
import javafx.stage.Stage
class App : Application() {
override fun start(stage: Stage) {
var scene = Scene(loadFXML("primary"), 963.0, 713.0)
// Application.setUserAgentStylesheet(CupertinoLight().getUserAgentStylesheet())
scene.stylesheets.add(this.javaClass.getResource("css/style.css").toExternalForm())
stage.icons.add(Image(this.javaClass.getResourceAsStream("app.png")))
stage.setResizable(false)
stage.setResizable(true)
stage.title = "ServerCraft"
stage.scene = scene
stage.show()
}
public fun loadFXML(fxml: String) : Parent {
public fun loadFXML(fxml: String): Parent {
val fxmlLoader = FXMLLoader(this.javaClass.getResource(fxml + ".fxml"))
return fxmlLoader.load()
}
@ -27,5 +28,4 @@ class App : Application() {
public fun run() {
launch()
}
}

View file

@ -1,27 +1,21 @@
package xyz.brysonsteck.ServerCraft.controllers
import java.awt.Desktop
import java.net.URI
import java.util.Properties
import javafx.event.ActionEvent
import javafx.fxml.FXML
import javafx.application.Platform
import javafx.scene.Node
import javafx.scene.control.Hyperlink
import javafx.scene.control.Label
import javafx.stage.Stage
import javafx.event.ActionEvent
import java.awt.Desktop
import java.net.URI
import java.util.Properties
import xyz.brysonsteck.ServerCraft.App
class InfoController {
@FXML
lateinit private var version: Label
@FXML lateinit private var version: Label
private val emails = mapOf(
"bryson" to "me@brysonsteck.xyz"
)
private val websites = mapOf(
"bryson" to "https://brysonsteck.xyz"
)
private val emails = mapOf("bryson" to "me@brysonsteck.xyz")
private val websites = mapOf("bryson" to "https://brysonsteck.xyz")
private val source = "https://codeberg.org/brysonsteck/ServerCraft"
private val license = "https://www.gnu.org/licenses/gpl-3.0.html"
@ -81,6 +75,6 @@ class InfoController {
private fun closeInfo(e: ActionEvent) {
val source = e.getSource() as Node
val stage = source.getScene().getWindow() as Stage
stage.close();
stage.close()
}
}

View file

@ -1,136 +1,76 @@
package xyz.brysonsteck.ServerCraft.controllers
import kotlinx.coroutines.*
import kotlinx.coroutines.javafx.JavaFx
import org.rauschig.jarchivelib.*
import java.io.File
import java.io.IOException
import java.io.BufferedReader
import java.io.InputStreamReader
import java.awt.Checkbox
import java.awt.Desktop
import java.util.Properties
import java.net.URL
import java.net.URI
import javafx.beans.value.ChangeListener
import javafx.beans.value.ObservableValue
import javafx.concurrent.Task
import javafx.beans.property.BooleanProperty
import javafx.collections.FXCollections
import javafx.event.ActionEvent
import javafx.fxml.FXML
import javafx.fxml.FXMLLoader
import javafx.geometry.Insets
import javafx.scene.Scene
import javafx.scene.control.Button
import javafx.scene.control.ChoiceBox
import javafx.scene.control.Label
import javafx.scene.control.TextField
import javafx.scene.control.Spinner
import javafx.scene.control.TitledPane
import javafx.scene.control.ButtonBar
import javafx.scene.control.CheckBox
import javafx.scene.control.ChoiceBox
import javafx.scene.control.Label
import javafx.scene.control.ProgressBar
import javafx.scene.control.Hyperlink
import javafx.scene.control.ScrollPane
import javafx.scene.layout.Border
import javafx.scene.layout.BorderStroke
import javafx.scene.layout.GridPane
import javafx.scene.layout.Pane
import javafx.scene.layout.HBox
import javafx.scene.layout.VBox
import javafx.scene.text.TextAlignment
import javafx.scene.text.Text
import javafx.scene.Scene
import javafx.scene.input.MouseEvent
import javafx.scene.control.Spinner
import javafx.scene.control.TextField
import javafx.scene.image.Image
import javafx.scene.image.ImageView
import javafx.stage.FileChooser
import javafx.stage.FileChooser.ExtensionFilter
import javafx.scene.layout.HBox
import javafx.scene.layout.Pane
import javafx.stage.DirectoryChooser
import javafx.stage.Modality
import javafx.stage.Stage
import javafx.event.EventHandler
import javafx.event.ActionEvent
import kotlinx.coroutines.*
import kotlinx.coroutines.javafx.JavaFx
import org.rauschig.jarchivelib.*
import xyz.brysonsteck.ServerCraft.server.Server
import xyz.brysonsteck.ServerCraft.server.Download
import xyz.brysonsteck.ServerCraft.App
import xyz.brysonsteck.ServerCraft.dialogs.Dialog
import xyz.brysonsteck.ServerCraft.dialogs.CommonDialog
import xyz.brysonsteck.ServerCraft.dialogs.KillDialog
import xyz.brysonsteck.ServerCraft.dialogs.Dialog
import xyz.brysonsteck.ServerCraft.dialogs.EulaDialog
import xyz.brysonsteck.ServerCraft.dialogs.KillDialog
import xyz.brysonsteck.ServerCraft.server.Download
import xyz.brysonsteck.ServerCraft.server.Server
class PrimaryController {
@FXML
lateinit private var primary: Pane
@FXML
lateinit private var currentDirectoryLabel: Label
@FXML
lateinit private var worldNameField: TextField
@FXML
lateinit private var seedField: TextField
@FXML
lateinit private var portSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var difficultyBox: ChoiceBox<String>
@FXML
lateinit private var gamemodeBox: ChoiceBox<String>
@FXML
lateinit private var worldTypeBox: ChoiceBox<String>
@FXML
lateinit private var worldSettingsPane: HBox
@FXML
lateinit private var parentPane: Pane
@FXML
lateinit private var directoryPane: Pane
@FXML
lateinit private var buttonBar: ButtonBar
@FXML
lateinit private var flightCheckbox: CheckBox
@FXML
lateinit private var netherCheckbox: CheckBox
@FXML
lateinit private var structuresCheckbox: CheckBox
@FXML
lateinit private var pvpCheckbox: CheckBox
@FXML
lateinit private var whitelistCheckbox: CheckBox
@FXML
lateinit private var cmdBlocksCheckbox: CheckBox
@FXML
lateinit private var playerCountCheckbox: CheckBox
@FXML
lateinit private var maxPlayerSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var maxSizeSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var memorySpinner: Spinner<kotlin.Int>
@FXML
lateinit private var spawnSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var simulationSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var renderSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var maxTickSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var statusBar: Label
@FXML
lateinit private var progressBar: ProgressBar
@FXML
lateinit private var startButton: Button
@FXML
lateinit private var buildButton: Button
@FXML
lateinit private var defaultsButton: Button
@FXML
lateinit private var dropDownIcon: ImageView
@FXML
lateinit private var console: Label
@FXML
lateinit private var scrollPane: ScrollPane
@FXML lateinit private var primary: Pane
@FXML lateinit private var currentDirectoryLabel: Label
@FXML lateinit private var worldNameField: TextField
@FXML lateinit private var seedField: TextField
@FXML lateinit private var portSpinner: Spinner<kotlin.Int>
@FXML lateinit private var difficultyBox: ChoiceBox<String>
@FXML lateinit private var gamemodeBox: ChoiceBox<String>
@FXML lateinit private var worldTypeBox: ChoiceBox<String>
@FXML lateinit private var worldSettingsPane: HBox
@FXML lateinit private var parentPane: Pane
@FXML lateinit private var directoryPane: Pane
@FXML lateinit private var buttonBar: ButtonBar
@FXML lateinit private var flightCheckbox: CheckBox
@FXML lateinit private var netherCheckbox: CheckBox
@FXML lateinit private var structuresCheckbox: CheckBox
@FXML lateinit private var pvpCheckbox: CheckBox
@FXML lateinit private var whitelistCheckbox: CheckBox
@FXML lateinit private var cmdBlocksCheckbox: CheckBox
@FXML lateinit private var playerCountCheckbox: CheckBox
@FXML lateinit private var maxPlayerSpinner: Spinner<kotlin.Int>
@FXML lateinit private var maxSizeSpinner: Spinner<kotlin.Int>
@FXML lateinit private var memorySpinner: Spinner<kotlin.Int>
@FXML lateinit private var spawnSpinner: Spinner<kotlin.Int>
@FXML lateinit private var simulationSpinner: Spinner<kotlin.Int>
@FXML lateinit private var renderSpinner: Spinner<kotlin.Int>
@FXML lateinit private var maxTickSpinner: Spinner<kotlin.Int>
@FXML lateinit private var statusBar: Label
@FXML lateinit private var progressBar: ProgressBar
@FXML lateinit private var startButton: Button
@FXML lateinit private var buildButton: Button
@FXML lateinit private var defaultsButton: Button
@FXML lateinit private var dropDownIcon: ImageView
@FXML lateinit private var console: Label
@FXML lateinit private var scrollPane: ScrollPane
lateinit private var server: Server
lateinit private var killDialog: Dialog
@ -150,38 +90,25 @@ class PrimaryController {
@FXML
public fun initialize() {
scrollPane.vvalueProperty().bind(console.heightProperty());
difficultyBox.items = FXCollections.observableArrayList(
"Peaceful",
"Easy",
"Normal",
"Hard",
"Hardcore"
)
// scrollPane.vvalueProperty().bind(console.heightProperty());
difficultyBox.items =
FXCollections.observableArrayList("Peaceful", "Easy", "Normal", "Hard", "Hardcore")
difficultyBox.value = "Normal"
difficultyBox.selectionModel.selectedIndexProperty().addListener { _, _, new ->
if (!loading) {
onPropChange("difficulty", difficultyBox.items[new as Int])
}
}
gamemodeBox.items = FXCollections.observableArrayList(
"Survival",
"Creative",
"Adventure",
"Spectator"
)
gamemodeBox.items =
FXCollections.observableArrayList("Survival", "Creative", "Adventure", "Spectator")
gamemodeBox.value = "Survival"
gamemodeBox.selectionModel.selectedIndexProperty().addListener { _, _, new ->
if (!loading) {
onPropChange("gamemode", gamemodeBox.items[new as Int])
}
}
worldTypeBox.items = FXCollections.observableArrayList(
"Normal",
"Superflat",
"Large Biomes",
"Amplified"
)
worldTypeBox.items =
FXCollections.observableArrayList("Normal", "Superflat", "Large Biomes", "Amplified")
worldTypeBox.value = "Normal"
worldTypeBox.selectionModel.selectedIndexProperty().addListener { _, _, new ->
if (!loading) {
@ -293,14 +220,17 @@ class PrimaryController {
spawnSpinner.valueFactory.value = server.getProp("spawn-protection").toIntOrNull()
simulationSpinner.valueFactory.value = server.getProp("simulation-distance").toIntOrNull()
maxTickSpinner.valueFactory.value = server.getProp("max-tick-time").toIntOrNull()
difficultyBox.value = if (parseBool(server.getProp("hardcore"))) {
"Hardcore"
} else {
server.getProp("difficulty").replaceFirstChar { it.uppercase() }
}
difficultyBox.value =
if (parseBool(server.getProp("hardcore"))) {
"Hardcore"
} else {
server.getProp("difficulty").replaceFirstChar { it.uppercase() }
}
gamemodeBox.value = server.getProp("gamemode").replaceFirstChar { it.uppercase() }
worldTypeBox.value = server.getProp("level-type").removePrefix("minecraft:")
.split('_').joinToString(" ") { it.replaceFirstChar(Char::uppercaseChar)}
worldTypeBox.value =
server.getProp("level-type").removePrefix("minecraft:").split('_').joinToString(" ") {
it.replaceFirstChar(Char::uppercaseChar)
}
worldNameField.text = server.getProp("level-name")
seedField.text = server.getProp("level-seed")
loading = false
@ -373,7 +303,13 @@ class PrimaryController {
@FXML
private fun onDefaults() {
val res = CommonDialog("info", "Reset all settings?", "Reset settings to defaults?\nThere is NO GOING BACK!").show()
val res =
CommonDialog(
"info",
"Reset all settings?",
"Reset settings to defaults?\nThere is NO GOING BACK!"
)
.show()
if (res) {
server.loadProps()
applyProps()
@ -387,7 +323,7 @@ class PrimaryController {
val scene = Scene(FXMLLoader(App().javaClass.getResource("info.fxml")).load(), 398.0, 358.0)
stage.icons.add(Image(App().javaClass.getResourceAsStream("app.png")))
stage.setResizable(false)
stage.initModality(Modality.APPLICATION_MODAL);
stage.initModality(Modality.APPLICATION_MODAL)
stage.title = "About ServerCraft"
stage.scene = scene
stage.show()
@ -399,7 +335,7 @@ class PrimaryController {
building = false
statusBar.text = "Cancelling..."
buildButton.isDisable = true
return;
return
}
building = true
worldSettingsPane.isDisable = true
@ -429,24 +365,28 @@ class PrimaryController {
}
// download files
val downloads = mapOf(
"Java 20" to "https://download.java.net/java/GA/jdk20.0.1/b4887098932d415489976708ad6d1a4b/9/GPL/${javaFile}",
"BuildTools" to "https://hub.spigotmc.org/jenkins/job/BuildTools/lastSuccessfulBuild/artifact/target/BuildTools.jar",
)
val destinations = mapOf (
"Java 20" to directory + "ServerCraft" + File.separator + "Java" + File.separator,
"BuildTools" to directory + "ServerCraft" + File.separator + "Spigot" + File.separator
)
val downloads =
mapOf(
"Java 20" to
"https://download.java.net/java/GA/jdk20.0.1/b4887098932d415489976708ad6d1a4b/9/GPL/${javaFile}",
"BuildTools" to
"https://hub.spigotmc.org/jenkins/job/BuildTools/lastSuccessfulBuild/artifact/target/BuildTools.jar",
)
val destinations =
mapOf(
"Java 20" to
directory + "ServerCraft" + File.separator + "Java" + File.separator,
"BuildTools" to
directory + "ServerCraft" + File.separator + "Spigot" + File.separator
)
val spigotBuilt = File(destinations["BuildTools"]).exists()
val javaExtracted = File(destinations["Java 20"] + "jdk-20.0.1").exists()
destinations.forEach {
File(it.value).mkdir()
}
destinations.forEach { File(it.value).mkdir() }
downloads.forEach {
if (it.key == "Java 20" && javaExtracted) {
return@forEach
}
withContext(Dispatchers.JavaFx){
withContext(Dispatchers.JavaFx) {
statusBar.text = "Downloading ${it.key}..."
progressBar.progress = ProgressBar.INDETERMINATE_PROGRESS
log("Downloading ${it.key} from ${it.value}\n")
@ -455,15 +395,18 @@ class PrimaryController {
download.start()
while (download.status == Download.Status.DOWNLOADING) {
var prog = (download.downloaded.toDouble() / download.contentLength.toDouble())
// for whatever reason I need to print something to the screen in order for it to update the progress bar
withContext(Dispatchers.JavaFx) {log("Progress: ${prog * 100}%\n")}
// for whatever reason I need to print something to the screen in order for it to update
// the progress bar
withContext(Dispatchers.JavaFx) { log("Progress: ${prog * 100}%\n") }
if (prog >= 0.01) {
withContext(Dispatchers.JavaFx) {progressBar.progress = prog}
withContext(Dispatchers.JavaFx) { progressBar.progress = prog }
}
if (!building) download.status = Download.Status.CANCELLED
Thread.sleep(300)
}
withContext(Dispatchers.JavaFx) {log("Download of ${it.key} complete with status: ${download.status}\n")}
withContext(Dispatchers.JavaFx) {
log("Download of ${it.key} complete with status: ${download.status}\n")
}
}
// extract java archive
@ -473,18 +416,38 @@ class PrimaryController {
statusBar.text = "Extracting Java archive..."
log("Extracting Java archive to ${directory + "ServerCraft" + File.separator + "Java"}\n")
}
var stream = archiver.stream(File(directory + "ServerCraft" + File.separator + "Java" + File.separator + javaFile))
var stream =
archiver.stream(
File(
directory +
"ServerCraft" +
File.separator +
"Java" +
File.separator +
javaFile
)
)
val dest = File(directory + "ServerCraft" + File.separator + "Java")
var entries = 0.0
while(stream.getNextEntry() != null && building) {
while (stream.getNextEntry() != null && building) {
entries++
}
stream = archiver.stream(File(directory + "ServerCraft" + File.separator + "Java" + File.separator + javaFile))
stream =
archiver.stream(
File(
directory +
"ServerCraft" +
File.separator +
"Java" +
File.separator +
javaFile
)
)
var entry = stream.getNextEntry()
var currentEntry = 0.0
do {
withContext(Dispatchers.JavaFx) {
progressBar.progress = currentEntry/entries
progressBar.progress = currentEntry / entries
log(entry.name + "\n")
}
entry.extract(dest)
@ -498,7 +461,16 @@ class PrimaryController {
progressBar.progress = ProgressBar.INDETERMINATE_PROGRESS
statusBar.text = "Building Minecraft Server..."
}
val builder = ProcessBuilder("${directory}ServerCraft${File.separator}Java${File.separator}jdk-20.0.1${File.separator}bin${File.separator}java", "-jar", "BuildTools.jar", "--rev", "latest", "-o", ".." + File.separator + ".." + File.separator)
val builder =
ProcessBuilder(
"${directory}ServerCraft${File.separator}Java${File.separator}jdk-20.0.1${File.separator}bin${File.separator}java",
"-jar",
"BuildTools.jar",
"--rev",
"latest",
"-o",
".." + File.separator + ".." + File.separator
)
builder.directory(File(directory + "ServerCraft" + File.separator + "Spigot"))
val proc = builder.start()
val reader = InputStreamReader(proc.inputStream)
@ -509,40 +481,48 @@ class PrimaryController {
if (!building) {
proc.destroy()
}
withContext(Dispatchers.JavaFx) {log(cbuf.joinToString(separator=""))}
withContext(Dispatchers.JavaFx) { log(cbuf.joinToString(separator = "")) }
cbuf = CharArray(1000)
reader.read(cbuf, 0, 1000)
currentline++
if (currentline > 15) {
withContext(Dispatchers.JavaFx) {progressBar.progress = if (spigotBuilt) {currentline/1100.0} else {currentline/14122.0} }
withContext(Dispatchers.JavaFx) {
progressBar.progress =
if (spigotBuilt) {
currentline / 1100.0
} else {
currentline / 14122.0
}
}
}
}
cbuf = CharArray(1000)
reader.read(cbuf, 0, 1000)
withContext(Dispatchers.JavaFx) {log(cbuf.joinToString(separator=""))}
withContext(Dispatchers.JavaFx) { log(cbuf.joinToString(separator = "")) }
} catch (e: IOException) {
withContext(Dispatchers.JavaFx) {log("Stream Closed\n")}
withContext(Dispatchers.JavaFx) { log("Stream Closed\n") }
}
}
progressBar.isVisible = false
findServerJar()
withContext(Dispatchers.JavaFx){
withContext(Dispatchers.JavaFx) {
worldSettingsPane.isDisable = false
directoryPane.isDisable = false
parentPane.isDisable = false
defaultsButton.isDisable = false
buildButton.text = "Build Server"
buildButton.isDisable = false
statusBar.text = if (building) {
findServerJar()
buildButton.text = "Rebuild Server"
startButton.isDisable = false
"Ready."
} else {
"Server build cancelled."
}
building = false;
statusBar.text =
if (building) {
findServerJar()
buildButton.text = "Rebuild Server"
startButton.isDisable = false
"Ready."
} else {
"Server build cancelled."
}
building = false
}
}
}
@ -551,18 +531,19 @@ class PrimaryController {
private fun onStart() {
if (started) {
killDialog.show()
return;
return
}
if (!File(directory + "eula.txt").exists()) {
val res = EulaDialog().show()
if (res) {
File(directory + "eula.txt").writeText("eula=true")
} else {
return;
return
}
}
started = true
statusBar.text = "The Minecraft Server is now running. Shutdown the server to unlock the settings."
statusBar.text =
"The Minecraft Server is now running. Shutdown the server to unlock the settings."
worldSettingsPane.isDisable = true
directoryPane.isDisable = true
parentPane.isDisable = true
@ -571,7 +552,13 @@ class PrimaryController {
startButton.text = "Kill Server"
@Suppress("OPT_IN_USAGE")
GlobalScope.launch(Dispatchers.Default) {
val builder = ProcessBuilder("${directory}ServerCraft${File.separator}Java${File.separator}jdk-20.0.1${File.separator}bin${File.separator}java", "-Xmx${server.getProp("jvm-ram")}M", "-jar", "${server.jar}")
val builder =
ProcessBuilder(
"${directory}ServerCraft${File.separator}Java${File.separator}jdk-20.0.1${File.separator}bin${File.separator}java",
"-Xmx${server.getProp("jvm-ram")}M",
"-jar",
"${server.jar}"
)
builder.directory(File(directory))
val proc = builder.start()
val reader = InputStreamReader(proc.inputStream)
@ -586,23 +573,24 @@ class PrimaryController {
}
proc.destroy()
}
withContext(Dispatchers.JavaFx) {log(cbuf.joinToString(separator=""))}
withContext(Dispatchers.JavaFx) { log(cbuf.joinToString(separator = "")) }
cbuf = CharArray(1000)
reader.read(cbuf, 0, 1000)
}
cbuf = CharArray(1000)
reader.read(cbuf, 0, 1000)
withContext(Dispatchers.JavaFx) {log(cbuf.joinToString(separator=""))}
withContext(Dispatchers.JavaFx) { log(cbuf.joinToString(separator = "")) }
} catch (e: IOException) {
withContext(Dispatchers.JavaFx) {log("Stream Closed\n")}
withContext(Dispatchers.JavaFx) { log("Stream Closed\n") }
}
withContext(Dispatchers.JavaFx) {
statusBar.text = if (killDialog.result) {
killDialog.result = false
"Server killed."
} else {
"Server stopped."
}
statusBar.text =
if (killDialog.result) {
killDialog.result = false
"Server killed."
} else {
"Server stopped."
}
worldSettingsPane.isDisable = false
directoryPane.isDisable = false
parentPane.isDisable = false
@ -619,12 +607,11 @@ class PrimaryController {
directory = dir
// exit if doesn't exist for whatever reason
if (!File(directory).isDirectory) {
return false;
return false
}
// add system dir separator for cleaner code
if (directory[directory.length-1] != File.separatorChar)
directory += File.separatorChar
if (directory[directory.length - 1] != File.separatorChar) directory += File.separatorChar
val hasDummy = File(directory + "ServerCraft").isDirectory
val hasProperties = File(directory + File.separator + "server.properties").isFile
@ -641,19 +628,27 @@ class PrimaryController {
statusBar.text = "Server needs to be built before starting."
} else if (!hasDummy && hasServer) {
// server created externally
val result = CommonDialog("warning", directory, "This server directory was not created by \nServerCraft. Errors may occur; copying\nthe world directories to a new folder may be\nsafer. Proceed anyway?").show()
val result =
CommonDialog(
"warning",
directory,
"This server directory was not created by \nServerCraft. Errors may occur; copying\nthe world directories to a new folder may be\nsafer. Proceed anyway?"
)
.show()
statusBar.text = "Ready."
if (result) {
startButton.isDisable = true
File(directory + "ServerCraft").mkdir()
buildButton.text = "Build Server"
statusBar.text = "Server converted. Build the server to start."
server.loadProps(dir, convert=true)
server.loadProps(dir, convert = true)
}
return result
} else {
// assume clean directory
val result = CommonDialog("info", directory, "There is no server in this directory.\nCreate one?").show()
val result =
CommonDialog("info", directory, "There is no server in this directory.\nCreate one?")
.show()
if (result) {
File(directory + "ServerCraft").mkdir()
startButton.isDisable = true
@ -671,7 +666,7 @@ class PrimaryController {
server.loadProps()
}
return true;
return true
}
private fun findServerJar(): Boolean {
@ -681,10 +676,7 @@ class PrimaryController {
// patch number
for (j in 15 downTo 0) {
var spigotFile: String = ""
if (j == 0)
spigotFile += "spigot-1.$i.jar"
else
spigotFile += "spigot-1.$i.$j.jar";
if (j == 0) spigotFile += "spigot-1.$i.jar" else spigotFile += "spigot-1.$i.$j.jar"
if (File(directory + spigotFile).isFile) {
server.jar = directory + spigotFile

View file

@ -1,10 +1,10 @@
package xyz.brysonsteck.ServerCraft.dialogs
import javafx.scene.control.Button
import javafx.event.EventHandler
import javafx.event.ActionEvent
import javafx.event.EventHandler
import javafx.scene.control.Button
class CommonDialog: Dialog {
class CommonDialog : Dialog {
override var type: String
override var title: String
override var msg: String
@ -18,17 +18,18 @@ class CommonDialog: Dialog {
this.msg = msg
noButton = Button("No")
noButton.onAction = EventHandler<ActionEvent>() {
result = false
dialog.hide()
}
noButton.onAction =
EventHandler<ActionEvent>() {
result = false
dialog.hide()
}
yesButton = Button("Yes")
yesButton.onAction = EventHandler<ActionEvent>() {
result = true
dialog.hide()
}
yesButton.onAction =
EventHandler<ActionEvent>() {
result = true
dialog.hide()
}
yesButton.isDefaultButton = true
neutralButton = null
}
}

View file

@ -1,17 +1,15 @@
package xyz.brysonsteck.ServerCraft.dialogs
import javafx.geometry.Insets
import javafx.scene.Scene
import javafx.scene.control.Button
import javafx.scene.control.ButtonBar
import javafx.scene.control.Label
import javafx.scene.image.Image
import javafx.scene.image.ImageView
import javafx.scene.layout.Pane
import javafx.scene.Scene
import javafx.stage.Modality
import javafx.stage.Stage
import javafx.geometry.Insets
import javafx.event.EventHandler
import javafx.event.ActionEvent
import xyz.brysonsteck.ServerCraft.App
abstract class Dialog {
@ -33,7 +31,7 @@ abstract class Dialog {
val icon = Image("$resources")
dialog.icons.add(Image(App().javaClass.getResourceAsStream("app.png")))
dialog.setResizable(false)
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.initModality(Modality.APPLICATION_MODAL)
dialog.title = title
val imagePane = Pane()
imagePane.layoutX = 14.0
@ -64,14 +62,13 @@ abstract class Dialog {
ButtonBar.setButtonData(neutralButton, ButtonBar.ButtonData.LEFT)
buttonBar.buttons.add(neutralButton)
}
val dialogScene = Scene(scenePane, 400.0, 150.0);
dialog.setScene(dialogScene);
val dialogScene = Scene(scenePane, 400.0, 150.0)
dialog.setScene(dialogScene)
if (hold) {
dialog.showAndWait();
dialog.showAndWait()
} else {
dialog.show();
dialog.show()
}
return result
}
}

View file

@ -1,13 +1,12 @@
package xyz.brysonsteck.ServerCraft.dialogs
import xyz.brysonsteck.ServerCraft.dialogs.Dialog
import javafx.scene.control.Button
import javafx.event.EventHandler
import javafx.event.ActionEvent
import java.awt.Desktop
import java.net.URI
import javafx.event.ActionEvent
import javafx.event.EventHandler
import javafx.scene.control.Button
class EulaDialog: Dialog {
class EulaDialog : Dialog {
override val type: String
override val title: String
override val msg: String
@ -18,38 +17,40 @@ class EulaDialog: Dialog {
constructor() {
type = "warning"
title = "Minecraft End User License Agreement (EULA)"
msg = "Do you agree to the terms of the Minecraft End User License Agreement?"
msg = "Do you agree to the terms of the Minecraft\nEnd User License Agreement?"
noButton = Button("I Disagree")
noButton.onAction = EventHandler<ActionEvent>() {
result = false
dialog.hide()
}
noButton.onAction =
EventHandler<ActionEvent>() {
result = false
dialog.hide()
}
noButton.isDefaultButton = true
yesButton = Button("I Agree")
yesButton.onAction = EventHandler<ActionEvent>() {
result = true
dialog.hide()
}
yesButton.onAction =
EventHandler<ActionEvent>() {
result = true
dialog.hide()
}
neutralButton = Button("View EULA")
neutralButton.onAction = EventHandler<ActionEvent>() {
val desktop = Desktop.getDesktop()
if (desktop.isSupported(Desktop.Action.BROWSE)) {
// most likely running on Windows or macOS
try {
desktop.browse(URI("https://account.mojang.com/documents/minecraft_eula"))
} catch (e: Exception) {
println(e)
}
} else {
// assume running on linux
try {
Runtime.getRuntime().exec("xdg-open https://account.mojang.com/documents/minecraft_eula");
} catch (e: Exception) {
println(e)
}
}
}
neutralButton.onAction =
EventHandler<ActionEvent>() {
val desktop = Desktop.getDesktop()
if (desktop.isSupported(Desktop.Action.BROWSE)) {
// most likely running on Windows or macOS
try {
desktop.browse(URI("https://www.minecraft.net/en-us/eula"))
} catch (e: Exception) {
println(e)
}
} else {
// assume running on linux
try {
Runtime.getRuntime().exec("xdg-open https://www.minecraft.net/en-us/eula")
} catch (e: Exception) {
println(e)
}
}
}
}
}

View file

@ -1,10 +1,10 @@
package xyz.brysonsteck.ServerCraft.dialogs
import javafx.scene.control.Button
import javafx.event.EventHandler
import javafx.event.ActionEvent
import javafx.event.EventHandler
import javafx.scene.control.Button
class KillDialog: Dialog {
class KillDialog : Dialog {
override val type: String
override val title: String
override val msg: String
@ -15,19 +15,22 @@ class KillDialog: Dialog {
constructor() {
type = "warning"
title = "Server is still running!"
msg = "You should only kill the server if absolutely necessary, i.e. not being responsive after long periods of time. Data loss may occur. Continue anyway?"
msg =
"You should only kill the server if absolutely necessary, i.e. not being responsive after long periods of time. Data loss may occur. Continue anyway?"
hold = false
noButton = Button("No")
noButton.onAction = EventHandler<ActionEvent>() {
result = false
dialog.hide()
}
noButton.onAction =
EventHandler<ActionEvent>() {
result = false
dialog.hide()
}
yesButton = Button("Yes")
yesButton.onAction = EventHandler<ActionEvent>() {
result = true
dialog.hide()
}
yesButton.onAction =
EventHandler<ActionEvent>() {
result = true
dialog.hide()
}
yesButton.isDefaultButton = true
neutralButton = null
}

View file

@ -1,13 +1,17 @@
package xyz.brysonsteck.ServerCraft.server
import java.io.*;
import java.net.*;
import java.util.*;
import java.io.*
import java.net.*
import java.util.*
import javax.net.ssl.HttpsURLConnection
class Download: Runnable {
class Download : Runnable {
public enum class Status {
DOWNLOADING, PAUSED, COMPLETE, CANCELLED, ERROR
DOWNLOADING,
PAUSED,
COMPLETE,
CANCELLED,
ERROR
}
public var size: Int
public var downloaded: Int
@ -19,7 +23,7 @@ class Download: Runnable {
private var url: URL
private var dir: String
constructor (url: URL, dir: String) {
constructor(url: URL, dir: String) {
this.url = url
this.dir = dir
size = -1
@ -44,13 +48,13 @@ class Download: Runnable {
try {
// Open connection to URL.
var connection = url.openConnection() as HttpsURLConnection;
var connection = url.openConnection() as HttpsURLConnection
// Specify what portion of file to download.
connection.setRequestProperty("Range", "bytes=" + downloaded + "-");
connection.setRequestProperty("Range", "bytes=" + downloaded + "-")
// Connect to server.
connection.connect();
connection.connect()
// Make sure response code is in the 200 range.
if (connection.responseCode / 100 != 2) {
@ -58,64 +62,63 @@ class Download: Runnable {
}
// Check for valid content length.
contentLength = connection.getContentLength();
contentLength = connection.getContentLength()
if (contentLength < 1) {
status = Status.ERROR
}
/* Set the size for this download if it
hasn't been already set. */
hasn't been already set. */
if (size == -1) {
size = contentLength;
size = contentLength
}
// Open file and seek to the end of it.
file = RandomAccessFile(dir + getFilename(url), "rw");
file.seek(downloaded.toLong());
file = RandomAccessFile(dir + getFilename(url), "rw")
file.seek(downloaded.toLong())
stream = connection.getInputStream();
stream = connection.getInputStream()
while (status == Status.DOWNLOADING) {
/* Size buffer according to how much of the
file is left to download. */
val buffer: ByteArray;
file is left to download. */
val buffer: ByteArray
if (size - downloaded > MAX_BUFFER_SIZE as Int) {
buffer = ByteArray(MAX_BUFFER_SIZE)
} else {
buffer = ByteArray(size - downloaded);
buffer = ByteArray(size - downloaded)
}
// Read from server into buffer.
val read = stream.read(buffer);
if (read == -1)
break;
val read = stream.read(buffer)
if (read == -1) break
// Write buffer to file.
file.write(buffer, 0, read);
downloaded += read;
file.write(buffer, 0, read)
downloaded += read
}
/* Change status to complete if this point was
reached because downloading has finished. */
reached because downloading has finished. */
if (status == Status.DOWNLOADING) {
status = Status.COMPLETE;
status = Status.COMPLETE
}
} catch (e: Exception) {
println(e)
status = Status.ERROR
} finally {
// Close file.
if (file != null) {
try {
file.close();
} catch (e: Exception) {}
}
// Close file.
if (file != null) {
try {
file.close()
} catch (e: Exception) {}
}
// Close connection to server.
if (stream != null) {
try {
stream.close();
} catch (e: Exception) {}
}
// Close connection to server.
if (stream != null) {
try {
stream.close()
} catch (e: Exception) {}
}
}
}
}

View file

@ -1,7 +1,6 @@
package xyz.brysonsteck.ServerCraft.server
import java.io.File
import java.io.InputStream
import java.io.FileNotFoundException
import java.util.Properties
@ -41,19 +40,34 @@ public class Server {
var ins = File(dir + File.separator + "server.properties").inputStream()
props.load(ins)
try {
ins = File(dir + File.separator + "ServerCraft" + File.separator + "ServerCraft.properties").inputStream()
ins =
File(dir + File.separator + "ServerCraft" + File.separator + "ServerCraft.properties")
.inputStream()
props.load(ins)
} catch (e: FileNotFoundException) {
if (convert) {
// create the file in question, as this is an external server being converted into a ServerCraft managed one
File(dir + File.separator + "ServerCraft" + File.separator + "ServerCraft.properties").createNewFile()
// create the file in question, as this is an external server being converted into a
// ServerCraft managed one
File(dir + File.separator + "ServerCraft" + File.separator + "ServerCraft.properties")
.createNewFile()
// also apply app-specific properties
props.setProperty("jvm-ram", 1024.toString())
// then write to file
val temp = Properties()
val outs = File(dir + File.separator + "ServerCraft" + File.separator + "ServerCraft.properties").outputStream()
val outs =
File(
dir +
File.separator +
"ServerCraft" +
File.separator +
"ServerCraft.properties"
)
.outputStream()
temp.setProperty("jvm-ram", props.getProperty("jvm-ram"))
temp.store(outs, "ServerCraft settings backup\nSometimes, Minecraft will completely overwrite the server.properties file,\ncompletely destroying these app-specific settings. This file backs up these settings\njust in case. :)\nhttps://codeberg.org/brysonsteck/ServerCraft")
temp.store(
outs,
"ServerCraft settings backup\nSometimes, Minecraft will completely overwrite the server.properties file,\ncompletely destroying these app-specific settings. This file backs up these settings\njust in case. :)\nhttps://codeberg.org/brysonsteck/ServerCraft"
)
} else {
println(e)
}
@ -62,11 +76,19 @@ public class Server {
private fun writeProps() {
var outs = File(dir + File.separator + "server.properties").outputStream()
props.store(outs, "Minecraft server properties\nCreated with ServerCraft: https://codeberg.org/brysonsteck/ServerCraft")
props.store(
outs,
"Minecraft server properties\nCreated with ServerCraft: https://codeberg.org/brysonsteck/ServerCraft"
)
val temp = Properties()
outs = File(dir + File.separator + "ServerCraft" + File.separator + "ServerCraft.properties").outputStream()
outs =
File(dir + File.separator + "ServerCraft" + File.separator + "ServerCraft.properties")
.outputStream()
temp.setProperty("jvm-ram", props.getProperty("jvm-ram"))
temp.store(outs, "ServerCraft settings backup\nSometimes, Minecraft will completely overwrite the server.properties file,\ncompletely destroying these app-specific settings. This file backs up these settings\njust in case. :)\nhttps://codeberg.org/brysonsteck/ServerCraft")
temp.store(
outs,
"ServerCraft settings backup\nSometimes, Minecraft will completely overwrite the server.properties file,\ncompletely destroying these app-specific settings. This file backs up these settings\njust in case. :)\nhttps://codeberg.org/brysonsteck/ServerCraft"
)
}
public fun getProp(prop: String): String {
@ -77,5 +99,4 @@ public class Server {
props.setProperty(key, value.toString())
writeProps()
}
}

View file

@ -0,0 +1,4 @@
.root{
-fx-font-size: 11pt;
-fx-font-family: "Inter";
}

View file

@ -8,379 +8,374 @@
<?import javafx.scene.control.ContextMenu?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.MenuItem?>
<?import javafx.scene.control.ProgressBar?>
<?import javafx.scene.control.ScrollPane?>
<?import javafx.scene.control.Separator?>
<?import javafx.scene.control.Spinner?>
<?import javafx.scene.control.SpinnerValueFactory.IntegerSpinnerValueFactory?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.control.TitledPane?>
<?import javafx.scene.control.Tooltip?>
<?import javafx.scene.image.Image?>
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.Pane?>
<?import javafx.scene.layout.RowConstraints?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.text.Font?>
<Pane fx:id="primary" maxHeight="873.0" maxWidth="963.0" minHeight="713.0" minWidth="963.0" prefHeight="873.0" prefWidth="963.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.ServerCraft.controllers.PrimaryController">
<AnchorPane fx:id="primary" minHeight="200.0" minWidth="200.0" prefHeight="633.0" prefWidth="1054.0" xmlns="http://javafx.com/javafx/23.0.1" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.ServerCraft.controllers.PrimaryController">
<children>
<HBox fx:id="directoryPane" prefHeight="39.0" prefWidth="963.0">
<VBox AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>
<Button id="openFile" fx:id="chooseDirectoryButton" lineSpacing="10.0" mnemonicParsing="false" onAction="#onDirectoryButtonClick" text="Choose Directory...">
<opaqueInsets>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</opaqueInsets>
<HBox.margin>
<Insets />
</HBox.margin>
</Button>
<Separator orientation="VERTICAL" prefHeight="200.0">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Separator>
<Label text="Server Directory:">
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
<font>
<Font name="System Bold" size="13.0" />
</font>
</Label>
<Label id="currentFilename" fx:id="currentDirectoryLabel" text="&lt;NONE&gt;">
<HBox.margin>
<Insets bottom="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Label>
</children>
<padding>
<Insets bottom="7.0" left="7.0" right="7.0" top="7.0" />
</padding>
</HBox>
<HBox fx:id="worldSettingsPane" disable="true" layoutY="39.0" prefHeight="41.0" prefWidth="963.0">
<padding>
<Insets bottom="7.0" left="7.0" right="7.0" top="7.0" />
</padding>
<children>
<Label text="World Name:" HBox.hgrow="ALWAYS">
<font>
<Font name="System Bold" size="13.0" />
</font>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
<TextField fx:id="worldNameField" text="world">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
</TextField>
<Separator orientation="VERTICAL" prefHeight="200.0">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Separator>
<Label text="Seed:">
<font>
<Font name="System Bold" size="13.0" />
</font>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
<TextField fx:id="seedField" promptText="Leave empty for random seed" HBox.hgrow="ALWAYS">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
</TextField>
<Separator orientation="VERTICAL" prefHeight="200.0">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Separator>
<Label text="Server Port:" HBox.hgrow="ALWAYS">
<font>
<Font name="System Bold" size="13.0" />
</font>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
<Spinner fx:id="portSpinner" editable="true" prefWidth="95.0">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="25565" max="60000" min="20000" />
</valueFactory>
</Spinner>
</children>
<opaqueInsets>
<Insets bottom="3.0" />
</opaqueInsets>
</HBox>
<Pane fx:id="parentPane" disable="true" layoutY="78.0" prefHeight="555.0" prefWidth="970.0">
<children>
<TitledPane fx:id="settingsPane" animated="false" collapsible="false" layoutX="10.0" layoutY="7.0" prefHeight="273.0" prefWidth="627.0" text="Server Settings">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="311.0" prefWidth="625.0">
<children>
<CheckBox fx:id="flightCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onAction="#onCheckboxClick" text="Allow Flight" />
<CheckBox fx:id="netherCheckbox" layoutX="14.0" layoutY="42.0" mnemonicParsing="false" onAction="#onCheckboxClick" selected="true" text="Allow The Nether" />
<CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onAction="#onCheckboxClick" selected="true" text="Generate Structures&#10;(such as villages and strongholds)" />
<CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onAction="#onCheckboxClick" selected="true" text="Allow PvP" />
<CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onAction="#onCheckboxClick" text="Enable Whitelist&#10;(Only users you specify can join)" />
<HBox layoutX="6.0" layoutY="174.0">
<children>
<Label text="Maximum Players:" HBox.hgrow="ALWAYS">
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="maxPlayerSpinner" editable="true" prefHeight="23.0" prefWidth="99.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="20" max="1000" min="0" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Spinner>
</children>
</HBox>
<HBox layoutX="6.0" layoutY="207.0">
<children>
<Label text="Maximum World Size (in blocks):" HBox.hgrow="ALWAYS">
<HBox.margin>
<Insets />
</HBox.margin>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="maxSizeSpinner" editable="true" prefHeight="23.0" prefWidth="155.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="29999984" max="29999984" min="1" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Spinner>
</children>
</HBox>
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="advancedPane" expanded="false" layoutX="10.0" layoutY="289.0" prefHeight="259.0" prefWidth="627.0" text="Advanced Server Settings">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="269.0" prefWidth="625.0">
<children>
<CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onAction="#onCheckboxClick" text="Enable Command Blocks" />
<CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onAction="#onCheckboxClick" text="Hide Online Player Count" />
<HBox layoutX="7.0" layoutY="65.0">
<children>
<Label ellipsisString="" text="Server Memory in MB:" textOverrun="CLIP" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM.&#10;For simple servers, 1024 MB will be plenty.&#10;If you typically have more than 5 concurrent players, consider allocating more." />
</tooltip>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="memorySpinner" editable="true" prefHeight="23.0" prefWidth="99.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="1024" max="65536" min="512" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Spinner>
</children>
</HBox>
<HBox layoutX="7.0" layoutY="96.0">
<children>
<Label text="Spawn Protection Radius:" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. &#10;If you want to break blocks within spawn, change this value." />
</tooltip>
<HBox.margin>
<Insets />
</HBox.margin>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="spawnSpinner" editable="true" prefHeight="23.0" prefWidth="99.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="16" max="29999984" min="0" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Spinner>
</children>
</HBox>
<HBox layoutX="7.0" layoutY="127.0">
<children>
<Label text="Simulation Distance:" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="The radius of chunks for each player where ticks will be updated.&#10;In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." />
</tooltip>
<HBox.margin>
<Insets />
</HBox.margin>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="simulationSpinner" editable="true" prefWidth="80.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="0" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Spinner>
</children>
</HBox>
<HBox layoutX="7.0" layoutY="160.0">
<children>
<Label text="Render Distance:" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="The radius of chunks where the server will render the view distance.&#10;Any value higher on a client than what is set will be ignored.&#10;Higher values will be more demanding on the server." />
</tooltip>
<HBox.margin>
<Insets />
</HBox.margin>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</Label>
<Spinner fx:id="renderSpinner" editable="true" prefWidth="80.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="2" />
</valueFactory>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
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<Label text="Maximum Tick Time (in milliseconds):" HBox.hgrow="ALWAYS">
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<Tooltip text="If the server cannot update ticks (i.e. &quot;lags&quot;) for longer than this amount of time, the server will shutdown.&#10;60000 ms (60 seconds) is the default." />
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<ChoiceBox fx:id="gamemodeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
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<ChoiceBox fx:id="worldTypeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
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<Label text="Status:">
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<Label fx:id="statusBar" text="Ready.">
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<Image url="@icons/arrow_down.png" />
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<content>
<Label fx:id="console" prefWidth="935.0" text="Console Output:&#10; " wrapText="true">
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<Label text="World Name:" HBox.hgrow="ALWAYS">
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<TextField fx:id="seedField" promptText="Leave empty for random seed" HBox.hgrow="ALWAYS">
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<Label text="Server Port:" HBox.hgrow="ALWAYS">
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<Font name="System Bold" size="13.0" />
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<RowConstraints minHeight="10.0" vgrow="SOMETIMES" />
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<CheckBox fx:id="flightCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onAction="#onCheckboxClick" text="Allow Flight" />
<CheckBox fx:id="netherCheckbox" layoutX="14.0" layoutY="42.0" mnemonicParsing="false" onAction="#onCheckboxClick" selected="true" text="Allow The Nether" />
<CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onAction="#onCheckboxClick" selected="true" text="Generate Structures&#10;(such as villages and strongholds)" />
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<CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onAction="#onCheckboxClick" text="Enable Whitelist&#10;(Only users you specify can join)" />
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<Label text="Maximum Players:" HBox.hgrow="ALWAYS">
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<HBox layoutX="6.0" layoutY="207.0">
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<Label text="Maximum World Size (in blocks):" HBox.hgrow="ALWAYS">
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<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
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<TitledPane fx:id="advancedPane" expanded="false" text="Advanced Server Settings">
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<CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onAction="#onCheckboxClick" text="Enable Command Blocks" />
<CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onAction="#onCheckboxClick" text="Hide Online Player Count" />
<HBox layoutX="7.0" layoutY="65.0">
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<Label ellipsisString="" text="Server Memory in MB:" textOverrun="CLIP" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM.&#10;For simple servers, 1024 MB will be plenty.&#10;If you typically have more than 5 concurrent players, consider allocating more." />
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<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
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<HBox layoutX="7.0" layoutY="96.0">
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<Label text="Spawn Protection Radius:" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. &#10;If you want to break blocks within spawn, change this value." />
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<HBox layoutX="7.0" layoutY="127.0">
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<Label text="Simulation Distance:" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="The radius of chunks for each player where ticks will be updated.&#10;In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." />
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<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
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</HBox>
<HBox layoutX="7.0" layoutY="160.0">
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<Label text="Render Distance:" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="The radius of chunks where the server will render the view distance.&#10;Any value higher on a client than what is set will be ignored.&#10;Higher values will be more demanding on the server." />
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<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
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</HBox>
<HBox layoutX="7.0" layoutY="192.0">
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<Label text="Maximum Tick Time (in milliseconds):" HBox.hgrow="ALWAYS">
<tooltip>
<Tooltip text="If the server cannot update ticks (i.e. &quot;lags&quot;) for longer than this amount of time, the server will shutdown.&#10;60000 ms (60 seconds) is the default." />
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<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
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<TitledPane fx:id="difficultyPane" animated="false" collapsible="false" text="Difficulty" VBox.vgrow="NEVER">
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<AnchorPane minHeight="0.0" minWidth="0.0">
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<ChoiceBox fx:id="difficultyBox" layoutX="14.0" layoutY="14.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
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<ContextMenu>
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<MenuItem mnemonicParsing="false" />
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</AnchorPane>
</content>
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<TitledPane fx:id="gamemodePane" animated="false" collapsible="false" text="Gamemode" VBox.vgrow="NEVER">
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<AnchorPane>
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<ChoiceBox fx:id="gamemodeBox" layoutX="14.0" layoutY="14.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
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<TitledPane fx:id="worldTypePane" animated="false" collapsible="false" text="World Type">
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<ChoiceBox fx:id="worldTypeBox" layoutX="14.0" layoutY="14.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
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<buttons>
<Button fx:id="infoButton" mnemonicParsing="false" onAction="#onInfo" text="About ServerCraft" ButtonBar.buttonData="LEFT" />
<Button fx:id="defaultsButton" disable="true" mnemonicParsing="false" onAction="#onDefaults" text="Reset to Defaults" ButtonBar.buttonData="LEFT" />
<Button fx:id="buildButton" disable="true" mnemonicParsing="false" onAction="#onBuild" text="Build Server" ButtonBar.buttonData="RIGHT" />
<Button fx:id="startButton" defaultButton="true" disable="true" mnemonicParsing="false" onAction="#onStart" prefWidth="120.0" text="Start Server" ButtonBar.buttonData="RIGHT" />
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