might as well commit before I go further

This commit is contained in:
Bryson Steck 2023-05-07 16:52:51 -06:00
commit 47de8220d5
20 changed files with 1362 additions and 0 deletions

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.gitattributes vendored Normal file
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#
# https://help.github.com/articles/dealing-with-line-endings/
#
# Linux start script should use lf
/gradlew text eol=lf
# These are Windows script files and should use crlf
*.bat text eol=crlf

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.gitignore vendored Normal file
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# Ignore Gradle project-specific cache directory
.gradle
# Ignore Gradle build output directory
build
# Ignore VSCode settings
.vscode

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/*
* This Kotlin source file was generated by the Gradle 'init' task.
*/
package xyz.brysonsteck.serverfordummies
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
class App : Application() {
override fun start(stage: Stage) {
var scene = Scene(loadFXML("primary"), 1500.0, 900.0)
stage.title = "Server For Dummies"
stage.scene = scene
stage.show()
}
private fun loadFXML(fxml: String) : Parent {
val fxmlLoader = FXMLLoader(this.javaClass.getResource(fxml + ".fxml"))
return fxmlLoader.load()
}
public fun run() {
launch()
}
}

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package xyz.brysonsteck.serverfordummies
fun main() {
App().run()
}

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package xyz.brysonsteck.serverfordummies
import java.io.File
import java.io.IOException
import java.awt.Checkbox
import java.util.Properties
import javafx.beans.value.ChangeListener
import javafx.beans.value.ObservableValue
import javafx.beans.property.BooleanProperty
import javafx.collections.FXCollections
import javafx.fxml.FXML
import javafx.geometry.Insets
import javafx.scene.control.Button
import javafx.scene.control.ChoiceBox
import javafx.scene.control.Label
import javafx.scene.control.TextField
import javafx.scene.control.Spinner
import javafx.scene.control.TitledPane
import javafx.scene.control.ButtonBar
import javafx.scene.control.CheckBox
import javafx.scene.layout.Border
import javafx.scene.layout.BorderStroke
import javafx.scene.layout.GridPane
import javafx.scene.layout.Pane
import javafx.scene.layout.HBox
import javafx.scene.text.TextAlignment
import javafx.scene.Scene
import javafx.scene.input.MouseEvent
import javafx.stage.FileChooser
import javafx.stage.FileChooser.ExtensionFilter
import javafx.stage.DirectoryChooser
import javafx.event.EventHandler
class PrimaryController {
@FXML
lateinit private var currentDirectoryLabel: Label
@FXML
lateinit private var worldNameField: TextField
@FXML
lateinit private var seedField: TextField
@FXML
lateinit private var portSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var difficultyBox: ChoiceBox<String>
@FXML
lateinit private var gamemodeBox: ChoiceBox<String>
@FXML
lateinit private var worldTypeBox: ChoiceBox<String>
@FXML
lateinit private var worldSettingsPane: HBox
@FXML
lateinit private var parentPane: Pane
@FXML
lateinit private var buttonBar: ButtonBar
@FXML
lateinit private var flightCheckbox: CheckBox
@FXML
lateinit private var netherCheckbox: CheckBox
@FXML
lateinit private var structuresCheckbox: CheckBox
@FXML
lateinit private var pvpCheckbox: CheckBox
@FXML
lateinit private var whitelistCheckbox: CheckBox
@FXML
lateinit private var cmdBlocksCheckbox: CheckBox
@FXML
lateinit private var playerCountCheckbox: CheckBox
@FXML
lateinit private var maxPlayersSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var maxSizeSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var memorySpinner: Spinner<kotlin.Int>
@FXML
lateinit private var spawnSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var simulationSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var renderSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var maxTickSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var progressBar: ProgressBar
@FXML
private fun onDirectoryButtonClick() {
val dirChooser = DirectoryChooser()
dirChooser.title = "Open a server directory"
dirChooser.initialDirectory = File(System.getProperty("user.home"))
val result = dirChooser.showDialog(null)
if (result != null) {
currentDirectoryLabel.text = result.absolutePath
parentPane.isDisable = false
worldSettingsPane.isDisable = false
buttonBar.isDisable = false
}
}
@FXML
private fun onWorldNameChange() {
}
@FXML
private fun onSeedChange() {
}
@FXML
private fun onPortChange() {
}
@FXML
private fun onCheckboxClick() {
}
@FXML
private fun onSpinnerChange() {
}
}

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import java.net.http.HttpClient
import kotlinx.coroutines.flow
sealed class DownloadStatus {
object Success : DownloadStatus()
data class Error(val message: String) : DownloadStatus()
data class Progress(val progress: Int): DownloadStatus()
}
// function from https://gist.githubusercontent.com/SG-K/63e379efcc3d1cd3ce4fb56ee0e29c42/raw/cd9a4a016401b7c54ec01303415b5871ffa26066/downloadFile.kt
suspend fun HttpClient.downloadFile(file: File, url: String): Flow<DownloadStatus> {
return flow {
val response = call {
url(url)
method = HttpMethod.Get
}.response
val byteArray = ByteArray(response.contentLength()!!.toInt())
var offset = 0
do {
val currentRead = response.content.readAvailable(byteArray, offset, byteArray.size)
offset += currentRead
val progress = (offset * 100f / byteArray.size).roundToInt()
emit(DownloadStatus.Progress(progress))
} while (currentRead > 0)
response.close()
if (response.status.isSuccess()) {
file.writeBytes(byteArray)
emit(DownloadStatus.Success)
} else {
emit(DownloadStatus.Error("File not downloaded"))
}
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.ButtonBar?>
<?import javafx.scene.control.CheckBox?>
<?import javafx.scene.control.ChoiceBox?>
<?import javafx.scene.control.ContextMenu?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.MenuItem?>
<?import javafx.scene.control.ProgressBar?>
<?import javafx.scene.control.Separator?>
<?import javafx.scene.control.Spinner?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.control.TitledPane?>
<?import javafx.scene.control.Tooltip?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.Pane?>
<?import javafx.scene.text.Font?>
<Pane fx:id="primary" maxHeight="900.0" maxWidth="1500.0" minHeight="620.0" minWidth="963.0" prefHeight="708.0" prefWidth="963.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.serverfordummies.PrimaryController">
<children>
<HBox prefHeight="39.0" prefWidth="963.0">
<children>
<Button id="openFile" fx:id="chooseDirectoryButton" lineSpacing="10.0" mnemonicParsing="false" onMouseClicked="#onDirectoryButtonClick" text="Choose Directory...">
<opaqueInsets>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</opaqueInsets>
<HBox.margin>
<Insets />
</HBox.margin>
</Button>
<Separator orientation="VERTICAL" prefHeight="200.0">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Separator>
<Label text="Server Directory:">
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
<font>
<Font name="System Bold" size="13.0" />
</font>
</Label>
<Label id="currentFilename" fx:id="currentDirectoryLabel" text="&lt;NONE&gt;">
<HBox.margin>
<Insets bottom="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Label>
</children>
<padding>
<Insets bottom="7.0" left="7.0" right="7.0" top="7.0" />
</padding>
</HBox>
<HBox fx:id="worldSettingsPane" disable="true" layoutY="39.0" prefHeight="41.0" prefWidth="963.0">
<padding>
<Insets bottom="7.0" left="7.0" right="7.0" top="7.0" />
</padding>
<children>
<Label text="World Name:">
<font>
<Font name="System Bold" size="13.0" />
</font>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
<TextField fx:id="worldNameField" onInputMethodTextChanged="#onWorldNameChange">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
</TextField>
<Separator orientation="VERTICAL" prefHeight="200.0">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Separator>
<Label text="Seed:">
<font>
<Font name="System Bold" size="13.0" />
</font>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
<TextField fx:id="seedField" onInputMethodTextChanged="#onSeedChange" prefHeight="23.0" prefWidth="448.0">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
</TextField>
<Separator orientation="VERTICAL" prefHeight="200.0">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Separator>
<Label text="Server Port:">
<font>
<Font name="System Bold" size="13.0" />
</font>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
<Spinner fx:id="portSpinner" onInputMethodTextChanged="#onPortChange" prefHeight="23.0" prefWidth="112.0">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
</Spinner>
</children>
<opaqueInsets>
<Insets bottom="3.0" />
</opaqueInsets>
</HBox>
<Pane fx:id="parentPane" disable="true" layoutY="78.0" prefHeight="555.0" prefWidth="970.0">
<children>
<TitledPane fx:id="settingsPane" animated="false" collapsible="false" layoutX="10.0" layoutY="7.0" prefHeight="273.0" prefWidth="627.0" text="Server Settings">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="311.0" prefWidth="625.0">
<children>
<CheckBox fx:id="flightCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow Flight" />
<CheckBox fx:id="netherCheckbox" layoutX="14.0" layoutY="42.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow The Nether" />
<CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" text="Generate Structures&#10;(such as villages and strongholds)" />
<CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow PvP" />
<CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" text="Enable Whitelist&#10;(Only users you specify can join)" />
<Spinner fx:id="maxPlayerSpinner" layoutX="130.0" layoutY="179.0" prefHeight="23.0" prefWidth="99.0" />
<Label layoutX="14.0" layoutY="183.0" text="Maximum Players:" />
<Spinner fx:id="maxSizeSpinner" layoutX="214.0" layoutY="212.0" prefHeight="23.0" prefWidth="155.0" />
<Label layoutX="14.0" layoutY="216.0" text="Maximum World Size (in blocks):" />
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="advancedPane" animated="false" layoutX="10.0" layoutY="289.0" prefHeight="259.0" prefWidth="627.0" text="Advanced Server Settings">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="269.0" prefWidth="625.0">
<children>
<CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Command Blocks" />
<CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Hide Online Player Count" />
<Spinner fx:id="memorySpinner" layoutX="154.0" layoutY="69.0" prefHeight="23.0" prefWidth="99.0" />
<Label ellipsisString="" layoutX="14.0" layoutY="73.0" text="Server Memory in MB:" textOverrun="CLIP">
<tooltip>
<Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM.&#10;For simple servers, 1024 MB will be plenty.&#10;If you typically have more than 5 concurrent players, consider allocating more." />
</tooltip>
</Label>
<Spinner fx:id="spawnSpinner" layoutX="172.0" layoutY="100.0" prefHeight="23.0" prefWidth="99.0" />
<Label layoutX="14.0" layoutY="104.0" text="Spawn Protection Radius:">
<tooltip>
<Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. &#10;If you want to break blocks within spawn, change this value." />
</tooltip>
</Label>
<Spinner fx:id="simulationSpinner" layoutX="147.0" layoutY="132.0" prefHeight="23.0" prefWidth="99.0" />
<Label layoutX="14.0" layoutY="136.0" text="Simulation Distance:">
<tooltip>
<Tooltip text="The radius of chunks for each player where ticks will be updated.&#10;In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." />
</tooltip>
</Label>
<Spinner fx:id="renderSpinner" layoutX="124.0" layoutY="165.0" prefHeight="23.0" prefWidth="99.0" />
<Label layoutX="14.0" layoutY="169.0" text="Render Distance:">
<tooltip>
<Tooltip text="The radius of chunks where the server will render the view distance.&#10;Any value higher on a client than what is set will be ignored.&#10;Higher values will be more demanding on the server." />
</tooltip>
</Label>
<Label layoutX="14.0" layoutY="203.0" text="Maximum Tick Time (in milliseconds):">
<tooltip>
<Tooltip text="If the server cannot update ticks (i.e. &quot;lags&quot;) for longer than this amount of time, the server will shutdown.&#10;60000 ms (60 seconds) is the default." />
</tooltip>
</Label>
<Spinner fx:id="maxTickSpinner" layoutX="246.0" layoutY="199.0" prefHeight="23.0" prefWidth="99.0" />
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="difficultyPane" animated="false" collapsible="false" layoutX="649.0" layoutY="7.0" prefHeight="77.0" prefWidth="305.0" text="Difficulty">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
<children>
<ChoiceBox fx:id="difficultyBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0">
<contextMenu>
<ContextMenu>
<items>
<MenuItem mnemonicParsing="false" />
</items>
</ContextMenu>
</contextMenu>
</ChoiceBox>
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="gamemodePane" animated="false" collapsible="false" layoutX="649.0" layoutY="92.0" prefHeight="77.0" prefWidth="305.0" text="Gamemode">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
<children>
<ChoiceBox fx:id="gamemodeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="worldTypePane" animated="false" collapsible="false" layoutX="649.0" layoutY="178.0" prefHeight="77.0" prefWidth="305.0" text="World Type">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
<children>
<ChoiceBox fx:id="worldTypeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="worldTypePane1" animated="false" collapsible="false" layoutX="649.0" layoutY="265.0" prefHeight="283.0" prefWidth="305.0" text="Whitelist">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
<children>
<ChoiceBox layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
</children>
</AnchorPane>
</content>
</TitledPane>
</children>
</Pane>
<ButtonBar fx:id="buttonBar" disable="true" layoutY="635.0" prefHeight="40.0" prefWidth="963.0">
<buttons>
<Button mnemonicParsing="false" text="Build Server" />
<Button defaultButton="true" mnemonicParsing="false" text="Start Server" />
</buttons>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</ButtonBar>
<HBox layoutY="680.0" prefHeight="33.0" prefWidth="963.0" style="-fx-background-color: ddd;">
<children>
<Label text="Status:">
<font>
<Font name="System Bold" size="13.0" />
</font>
</Label>
<Label fx:id="statusBar" text="Ready.">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Label>
<ProgressBar fx:id="progressBar" prefWidth="400.0" progress="0.0" visible="false">
<HBox.margin>
<Insets left="460.0" />
</HBox.margin>
</ProgressBar>
</children>
<padding>
<Insets bottom="9.0" left="9.0" right="9.0" top="9.0" />
</padding>
</HBox>
</children>
</Pane>

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/*
* This Kotlin source file was generated by the Gradle 'init' task.
*/
package xyz.brysonsteck.serverfordummies
import kotlin.test.Test
import kotlin.test.assertNotNull
class AppTest {
// @Test fun appHasAGreeting() {
// val classUnderTest = App()
// assertNotNull(classUnderTest.greeting, "app should have a greeting")
// }
}

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/*
* This file was generated by the Gradle 'init' task.
*
* This generated file contains a sample Kotlin application project to get you started.
* For more details take a look at the 'Building Java & JVM projects' chapter in the Gradle
* User Manual available at https://docs.gradle.org/8.0.2/userguide/building_java_projects.html
*/
plugins {
// Apply the org.jetbrains.kotlin.jvm Plugin to add support for Kotlin.
id 'org.jetbrains.kotlin.jvm' version '1.6.0'
// Apply the application plugin to add support for building a CLI application in Java.
id 'application'
id 'org.openjfx.javafxplugin' version '0.0.13'
id 'distribution'
}
repositories {
// Use Maven Central for resolving dependencies.
mavenCentral()
}
dependencies {
// Use the Kotlin JUnit 5 integration.
testImplementation 'org.jetbrains.kotlin:kotlin-test-junit5'
// Use the JUnit 5 integration.
testImplementation 'org.junit.jupiter:junit-jupiter-engine:5.9.1'
// This dependency is used by the application.
implementation 'com.google.guava:guava:31.1-jre'
// Ktor
implementation "io.ktor:ktor-server-core:2.3.0"
implementation "io.ktor:ktor-server-netty:2.3.0"
// Coroutines core
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core:1.3.2'
}
application {
// Define the main class for the application.
mainClass = 'xyz.brysonsteck.serverfordummies.MainKt'
}
jar {
manifest {
attributes 'Main-Class': application.mainClass
}
duplicatesStrategy = DuplicatesStrategy.INCLUDE
from {
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
}
}
tasks.named('test') {
// Use JUnit Platform for unit tests.
useJUnitPlatform()
}
javafx {
version = "20"
modules = ['javafx.controls', 'javafx.fxml', 'javafx.graphics']
}

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/*
* This Kotlin source file was generated by the Gradle 'init' task.
*/
package xyz.brysonsteck.serverfordummies
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
class App : Application() {
override fun start(stage: Stage) {
var scene = Scene(loadFXML("primary"), 1500.0, 900.0)
stage.title = "Server For Dummies"
stage.scene = scene
stage.show()
}
private fun loadFXML(fxml: String) : Parent {
val fxmlLoader = FXMLLoader(this.javaClass.getResource(fxml + ".fxml"))
return fxmlLoader.load()
}
public fun run() {
launch()
}
}

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package xyz.brysonsteck.serverfordummies
fun main() {
App().run()
}

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package xyz.brysonsteck.serverfordummies
import java.io.File
import java.io.IOException
import java.awt.Checkbox
import java.util.Properties
import javafx.beans.value.ChangeListener
import javafx.beans.value.ObservableValue
import javafx.beans.property.BooleanProperty
import javafx.collections.FXCollections
import javafx.fxml.FXML
import javafx.geometry.Insets
import javafx.scene.control.Button
import javafx.scene.control.ChoiceBox
import javafx.scene.control.Label
import javafx.scene.control.TextField
import javafx.scene.control.Spinner
import javafx.scene.control.TitledPane
import javafx.scene.control.ButtonBar
import javafx.scene.control.CheckBox
import javafx.scene.layout.Border
import javafx.scene.layout.BorderStroke
import javafx.scene.layout.GridPane
import javafx.scene.layout.Pane
import javafx.scene.layout.HBox
import javafx.scene.text.TextAlignment
import javafx.scene.Scene
import javafx.scene.input.MouseEvent
import javafx.stage.FileChooser
import javafx.stage.FileChooser.ExtensionFilter
import javafx.stage.DirectoryChooser
import javafx.event.EventHandler
class PrimaryController {
@FXML
lateinit private var currentDirectoryLabel: Label
@FXML
lateinit private var worldNameField: TextField
@FXML
lateinit private var seedField: TextField
@FXML
lateinit private var portSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var difficultyBox: ChoiceBox<String>
@FXML
lateinit private var gamemodeBox: ChoiceBox<String>
@FXML
lateinit private var worldTypeBox: ChoiceBox<String>
@FXML
lateinit private var worldSettingsPane: HBox
@FXML
lateinit private var parentPane: Pane
@FXML
lateinit private var buttonBar: ButtonBar
@FXML
lateinit private var flightCheckbox: CheckBox
@FXML
lateinit private var netherCheckbox: CheckBox
@FXML
lateinit private var structuresCheckbox: CheckBox
@FXML
lateinit private var pvpCheckbox: CheckBox
@FXML
lateinit private var whitelistCheckbox: CheckBox
@FXML
lateinit private var cmdBlocksCheckbox: CheckBox
@FXML
lateinit private var playerCountCheckbox: CheckBox
@FXML
lateinit private var maxPlayersSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var maxSizeSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var memorySpinner: Spinner<kotlin.Int>
@FXML
lateinit private var spawnSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var simulationSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var renderSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var maxTickSpinner: Spinner<kotlin.Int>
@FXML
lateinit private var progressBar: ProgressBar
@FXML
private fun onDirectoryButtonClick() {
val dirChooser = DirectoryChooser()
dirChooser.title = "Open a server directory"
dirChooser.initialDirectory = File(System.getProperty("user.home"))
val result = dirChooser.showDialog(null)
if (result != null) {
currentDirectoryLabel.text = result.absolutePath
parentPane.isDisable = false
worldSettingsPane.isDisable = false
buttonBar.isDisable = false
}
}
@FXML
private fun onWorldNameChange() {
}
@FXML
private fun onSeedChange() {
}
@FXML
private fun onPortChange() {
}
@FXML
private fun onCheckboxClick() {
}
@FXML
private fun onSpinnerChange() {
}
}

View file

@ -0,0 +1,37 @@
import java.net.http.HttpClient
import kotlinx.coroutines.flow
sealed class DownloadStatus {
object Success : DownloadStatus()
data class Error(val message: String) : DownloadStatus()
data class Progress(val progress: Int): DownloadStatus()
}
// function from https://gist.githubusercontent.com/SG-K/63e379efcc3d1cd3ce4fb56ee0e29c42/raw/cd9a4a016401b7c54ec01303415b5871ffa26066/downloadFile.kt
suspend fun HttpClient.downloadFile(file: File, url: String): Flow<DownloadStatus> {
return flow {
val response = call {
url(url)
method = HttpMethod.Get
}.response
val byteArray = ByteArray(response.contentLength()!!.toInt())
var offset = 0
do {
val currentRead = response.content.readAvailable(byteArray, offset, byteArray.size)
offset += currentRead
val progress = (offset * 100f / byteArray.size).roundToInt()
emit(DownloadStatus.Progress(progress))
} while (currentRead > 0)
response.close()
if (response.status.isSuccess()) {
file.writeBytes(byteArray)
emit(DownloadStatus.Success)
} else {
emit(DownloadStatus.Error("File not downloaded"))
}
}
}

View file

@ -0,0 +1,253 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.ButtonBar?>
<?import javafx.scene.control.CheckBox?>
<?import javafx.scene.control.ChoiceBox?>
<?import javafx.scene.control.ContextMenu?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.MenuItem?>
<?import javafx.scene.control.ProgressBar?>
<?import javafx.scene.control.Separator?>
<?import javafx.scene.control.Spinner?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.control.TitledPane?>
<?import javafx.scene.control.Tooltip?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.Pane?>
<?import javafx.scene.text.Font?>
<Pane fx:id="primary" maxHeight="900.0" maxWidth="1500.0" minHeight="620.0" minWidth="963.0" prefHeight="708.0" prefWidth="963.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.serverfordummies.PrimaryController">
<children>
<HBox prefHeight="39.0" prefWidth="963.0">
<children>
<Button id="openFile" fx:id="chooseDirectoryButton" lineSpacing="10.0" mnemonicParsing="false" onMouseClicked="#onDirectoryButtonClick" text="Choose Directory...">
<opaqueInsets>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</opaqueInsets>
<HBox.margin>
<Insets />
</HBox.margin>
</Button>
<Separator orientation="VERTICAL" prefHeight="200.0">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Separator>
<Label text="Server Directory:">
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</HBox.margin>
<font>
<Font name="System Bold" size="13.0" />
</font>
</Label>
<Label id="currentFilename" fx:id="currentDirectoryLabel" text="&lt;NONE&gt;">
<HBox.margin>
<Insets bottom="5.0" right="5.0" top="5.0" />
</HBox.margin>
</Label>
</children>
<padding>
<Insets bottom="7.0" left="7.0" right="7.0" top="7.0" />
</padding>
</HBox>
<HBox fx:id="worldSettingsPane" disable="true" layoutY="39.0" prefHeight="41.0" prefWidth="963.0">
<padding>
<Insets bottom="7.0" left="7.0" right="7.0" top="7.0" />
</padding>
<children>
<Label text="World Name:">
<font>
<Font name="System Bold" size="13.0" />
</font>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
<TextField fx:id="worldNameField" onInputMethodTextChanged="#onWorldNameChange">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
</TextField>
<Separator orientation="VERTICAL" prefHeight="200.0">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Separator>
<Label text="Seed:">
<font>
<Font name="System Bold" size="13.0" />
</font>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
<TextField fx:id="seedField" onInputMethodTextChanged="#onSeedChange" prefHeight="23.0" prefWidth="448.0">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
</TextField>
<Separator orientation="VERTICAL" prefHeight="200.0">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Separator>
<Label text="Server Port:">
<font>
<Font name="System Bold" size="13.0" />
</font>
<HBox.margin>
<Insets bottom="5.0" left="5.0" right="5.0" top="6.0" />
</HBox.margin>
</Label>
<Spinner fx:id="portSpinner" onInputMethodTextChanged="#onPortChange" prefHeight="23.0" prefWidth="112.0">
<HBox.margin>
<Insets top="2.0" />
</HBox.margin>
</Spinner>
</children>
<opaqueInsets>
<Insets bottom="3.0" />
</opaqueInsets>
</HBox>
<Pane fx:id="parentPane" disable="true" layoutY="78.0" prefHeight="555.0" prefWidth="970.0">
<children>
<TitledPane fx:id="settingsPane" animated="false" collapsible="false" layoutX="10.0" layoutY="7.0" prefHeight="273.0" prefWidth="627.0" text="Server Settings">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="311.0" prefWidth="625.0">
<children>
<CheckBox fx:id="flightCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow Flight" />
<CheckBox fx:id="netherCheckbox" layoutX="14.0" layoutY="42.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow The Nether" />
<CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" text="Generate Structures&#10;(such as villages and strongholds)" />
<CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow PvP" />
<CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" text="Enable Whitelist&#10;(Only users you specify can join)" />
<Spinner fx:id="maxPlayerSpinner" layoutX="130.0" layoutY="179.0" prefHeight="23.0" prefWidth="99.0" />
<Label layoutX="14.0" layoutY="183.0" text="Maximum Players:" />
<Spinner fx:id="maxSizeSpinner" layoutX="214.0" layoutY="212.0" prefHeight="23.0" prefWidth="155.0" />
<Label layoutX="14.0" layoutY="216.0" text="Maximum World Size (in blocks):" />
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="advancedPane" animated="false" layoutX="10.0" layoutY="289.0" prefHeight="259.0" prefWidth="627.0" text="Advanced Server Settings">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="269.0" prefWidth="625.0">
<children>
<CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Command Blocks" />
<CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Hide Online Player Count" />
<Spinner fx:id="memorySpinner" layoutX="154.0" layoutY="69.0" prefHeight="23.0" prefWidth="99.0" />
<Label ellipsisString="" layoutX="14.0" layoutY="73.0" text="Server Memory in MB:" textOverrun="CLIP">
<tooltip>
<Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM.&#10;For simple servers, 1024 MB will be plenty.&#10;If you typically have more than 5 concurrent players, consider allocating more." />
</tooltip>
</Label>
<Spinner fx:id="spawnSpinner" layoutX="172.0" layoutY="100.0" prefHeight="23.0" prefWidth="99.0" />
<Label layoutX="14.0" layoutY="104.0" text="Spawn Protection Radius:">
<tooltip>
<Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. &#10;If you want to break blocks within spawn, change this value." />
</tooltip>
</Label>
<Spinner fx:id="simulationSpinner" layoutX="147.0" layoutY="132.0" prefHeight="23.0" prefWidth="99.0" />
<Label layoutX="14.0" layoutY="136.0" text="Simulation Distance:">
<tooltip>
<Tooltip text="The radius of chunks for each player where ticks will be updated.&#10;In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." />
</tooltip>
</Label>
<Spinner fx:id="renderSpinner" layoutX="124.0" layoutY="165.0" prefHeight="23.0" prefWidth="99.0" />
<Label layoutX="14.0" layoutY="169.0" text="Render Distance:">
<tooltip>
<Tooltip text="The radius of chunks where the server will render the view distance.&#10;Any value higher on a client than what is set will be ignored.&#10;Higher values will be more demanding on the server." />
</tooltip>
</Label>
<Label layoutX="14.0" layoutY="203.0" text="Maximum Tick Time (in milliseconds):">
<tooltip>
<Tooltip text="If the server cannot update ticks (i.e. &quot;lags&quot;) for longer than this amount of time, the server will shutdown.&#10;60000 ms (60 seconds) is the default." />
</tooltip>
</Label>
<Spinner fx:id="maxTickSpinner" layoutX="246.0" layoutY="199.0" prefHeight="23.0" prefWidth="99.0" />
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="difficultyPane" animated="false" collapsible="false" layoutX="649.0" layoutY="7.0" prefHeight="77.0" prefWidth="305.0" text="Difficulty">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
<children>
<ChoiceBox fx:id="difficultyBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0">
<contextMenu>
<ContextMenu>
<items>
<MenuItem mnemonicParsing="false" />
</items>
</ContextMenu>
</contextMenu>
</ChoiceBox>
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="gamemodePane" animated="false" collapsible="false" layoutX="649.0" layoutY="92.0" prefHeight="77.0" prefWidth="305.0" text="Gamemode">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
<children>
<ChoiceBox fx:id="gamemodeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="worldTypePane" animated="false" collapsible="false" layoutX="649.0" layoutY="178.0" prefHeight="77.0" prefWidth="305.0" text="World Type">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
<children>
<ChoiceBox fx:id="worldTypeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
</children>
</AnchorPane>
</content>
</TitledPane>
<TitledPane fx:id="worldTypePane1" animated="false" collapsible="false" layoutX="649.0" layoutY="265.0" prefHeight="283.0" prefWidth="305.0" text="Whitelist">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0">
<children>
<ChoiceBox layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" />
</children>
</AnchorPane>
</content>
</TitledPane>
</children>
</Pane>
<ButtonBar fx:id="buttonBar" disable="true" layoutY="635.0" prefHeight="40.0" prefWidth="963.0">
<buttons>
<Button mnemonicParsing="false" text="Build Server" />
<Button defaultButton="true" mnemonicParsing="false" text="Start Server" />
</buttons>
<padding>
<Insets bottom="8.0" left="8.0" right="8.0" top="8.0" />
</padding>
</ButtonBar>
<HBox layoutY="680.0" prefHeight="33.0" prefWidth="963.0" style="-fx-background-color: ddd;">
<children>
<Label text="Status:">
<font>
<Font name="System Bold" size="13.0" />
</font>
</Label>
<Label fx:id="statusBar" text="Ready.">
<HBox.margin>
<Insets left="5.0" />
</HBox.margin>
</Label>
<ProgressBar fx:id="progressBar" prefWidth="400.0" progress="0.0" visible="false">
<HBox.margin>
<Insets left="460.0" />
</HBox.margin>
</ProgressBar>
</children>
<padding>
<Insets bottom="9.0" left="9.0" right="9.0" top="9.0" />
</padding>
</HBox>
</children>
</Pane>

View file

@ -0,0 +1,14 @@
/*
* This Kotlin source file was generated by the Gradle 'init' task.
*/
package xyz.brysonsteck.serverfordummies
import kotlin.test.Test
import kotlin.test.assertNotNull
class AppTest {
// @Test fun appHasAGreeting() {
// val classUnderTest = App()
// assertNotNull(classUnderTest.greeting, "app should have a greeting")
// }
}

BIN
gradle/wrapper/gradle-wrapper.jar vendored Normal file

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@ -0,0 +1,6 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.0.2-bin.zip
networkTimeout=10000
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

244
gradlew vendored Executable file
View file

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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

92
gradlew.bat vendored Normal file
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@ -0,0 +1,92 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

11
settings.gradle Normal file
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@ -0,0 +1,11 @@
/*
* This file was generated by the Gradle 'init' task.
*
* The settings file is used to specify which projects to include in your build.
*
* Detailed information about configuring a multi-project build in Gradle can be found
* in the user manual at https://docs.gradle.org/8.0.2/userguide/multi_project_builds.html
*/
rootProject.name = 'serverfordummies'
include('app')