diff options
Diffstat (limited to 'app/src/main/resources')
-rw-r--r-- | app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml b/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml index a8c885b..063a2e2 100644 --- a/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml +++ b/app/src/main/resources/xyz/brysonsteck/serverfordummies/primary.fxml @@ -104,7 +104,7 @@ <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" /> </HBox.margin> </Label> - <Spinner fx:id="portSpinner" onInputMethodTextChanged="#onPortChange" prefHeight="23.0" prefWidth="112.0"> + <Spinner fx:id="portSpinner" editable="true" onInputMethodTextChanged="#onPortChange" prefHeight="23.0" prefWidth="112.0"> <HBox.margin> <Insets top="2.0" /> </HBox.margin> @@ -128,13 +128,13 @@ <CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" selected="true" text="Generate Structures (such as villages and strongholds)" /> <CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow PvP" /> <CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" prefHeight="45.0" prefWidth="231.0" text="Enable Whitelist (Only users you specify can join)" /> - <Spinner fx:id="maxPlayerSpinner" layoutX="130.0" layoutY="179.0" prefHeight="23.0" prefWidth="99.0"> + <Spinner fx:id="maxPlayerSpinner" editable="true" layoutX="130.0" layoutY="179.0" prefHeight="23.0" prefWidth="99.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="20" max="1000" min="0" /> </valueFactory> </Spinner> <Label layoutX="14.0" layoutY="183.0" text="Maximum Players:" /> - <Spinner fx:id="maxSizeSpinner" layoutX="214.0" layoutY="212.0" prefHeight="23.0" prefWidth="155.0"> + <Spinner fx:id="maxSizeSpinner" editable="true" layoutX="214.0" layoutY="212.0" prefHeight="23.0" prefWidth="155.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="29999984" max="29999984" min="1" /> </valueFactory> @@ -150,7 +150,7 @@ <children> <CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Command Blocks" /> <CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Hide Online Player Count" /> - <Spinner fx:id="memorySpinner" layoutX="154.0" layoutY="69.0" prefHeight="23.0" prefWidth="99.0"> + <Spinner fx:id="memorySpinner" editable="true" layoutX="154.0" layoutY="69.0" prefHeight="23.0" prefWidth="99.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="1024" max="65536" min="512" /> </valueFactory> @@ -160,7 +160,7 @@ <Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM. For simple servers, 1024 MB will be plenty. If you typically have more than 5 concurrent players, consider allocating more." /> </tooltip> </Label> - <Spinner fx:id="spawnSpinner" layoutX="172.0" layoutY="100.0" prefHeight="23.0" prefWidth="99.0"> + <Spinner fx:id="spawnSpinner" editable="true" layoutX="172.0" layoutY="100.0" prefHeight="23.0" prefWidth="99.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="16" max="29999984" min="0" /> </valueFactory> @@ -170,7 +170,7 @@ <Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. If you want to break blocks within spawn, change this value." /> </tooltip> </Label> - <Spinner fx:id="simulationSpinner" layoutX="147.0" layoutY="132.0" prefHeight="23.0" prefWidth="99.0"> + <Spinner fx:id="simulationSpinner" editable="true" layoutX="147.0" layoutY="132.0" prefHeight="23.0" prefWidth="99.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="0" /> </valueFactory> @@ -180,7 +180,7 @@ <Tooltip text="The radius of chunks for each player where ticks will be updated. In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." /> </tooltip> </Label> - <Spinner fx:id="renderSpinner" layoutX="124.0" layoutY="165.0" prefHeight="23.0" prefWidth="99.0"> + <Spinner fx:id="renderSpinner" editable="true" layoutX="124.0" layoutY="165.0" prefHeight="23.0" prefWidth="99.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="2" /> </valueFactory> @@ -195,7 +195,7 @@ <Tooltip text="If the server cannot update ticks (i.e. "lags") for longer than this amount of time, the server will shutdown. 60000 ms (60 seconds) is the default." /> </tooltip> </Label> - <Spinner fx:id="maxTickSpinner" layoutX="246.0" layoutY="199.0" prefHeight="23.0" prefWidth="99.0"> + <Spinner fx:id="maxTickSpinner" editable="true" layoutX="246.0" layoutY="199.0" prefHeight="23.0" prefWidth="99.0"> <valueFactory> <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="60000" max="180000" min="10000" /> </valueFactory> |