diff options
Diffstat (limited to 'app/src/main/resources/xyz/brysonsteck/servercraft/primary.fxml')
-rw-r--r-- | app/src/main/resources/xyz/brysonsteck/servercraft/primary.fxml | 362 |
1 files changed, 0 insertions, 362 deletions
diff --git a/app/src/main/resources/xyz/brysonsteck/servercraft/primary.fxml b/app/src/main/resources/xyz/brysonsteck/servercraft/primary.fxml deleted file mode 100644 index dfdadd7..0000000 --- a/app/src/main/resources/xyz/brysonsteck/servercraft/primary.fxml +++ /dev/null @@ -1,362 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> - -<?import javafx.geometry.Insets?> -<?import javafx.scene.control.Button?> -<?import javafx.scene.control.ButtonBar?> -<?import javafx.scene.control.CheckBox?> -<?import javafx.scene.control.ChoiceBox?> -<?import javafx.scene.control.ContextMenu?> -<?import javafx.scene.control.Label?> -<?import javafx.scene.control.MenuItem?> -<?import javafx.scene.control.ProgressBar?> -<?import javafx.scene.control.Separator?> -<?import javafx.scene.control.Spinner?> -<?import javafx.scene.control.SpinnerValueFactory.IntegerSpinnerValueFactory?> -<?import javafx.scene.control.TextField?> -<?import javafx.scene.control.TitledPane?> -<?import javafx.scene.control.Tooltip?> -<?import javafx.scene.layout.AnchorPane?> -<?import javafx.scene.layout.HBox?> -<?import javafx.scene.layout.Pane?> -<?import javafx.scene.text.Font?> - -<Pane fx:id="primary" maxHeight="713.0" maxWidth="963.0" minHeight="713.0" minWidth="963.0" prefHeight="713.0" prefWidth="963.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.servercraft.controllers.PrimaryController"> - <children> - <HBox fx:id="directoryPane" prefHeight="39.0" prefWidth="963.0"> - <children> - <Button id="openFile" fx:id="chooseDirectoryButton" lineSpacing="10.0" mnemonicParsing="false" onMouseClicked="#onDirectoryButtonClick" text="Choose Directory..."> - <opaqueInsets> - <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> - </opaqueInsets> - <HBox.margin> - <Insets /> - </HBox.margin> - </Button> - <Separator orientation="VERTICAL" prefHeight="200.0"> - <HBox.margin> - <Insets left="5.0" /> - </HBox.margin> - </Separator> - <Label text="Server Directory:"> - <HBox.margin> - <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> - </HBox.margin> - <font> - <Font name="System Bold" size="13.0" /> - </font> - </Label> - <Label id="currentFilename" fx:id="currentDirectoryLabel" text="<NONE>"> - <HBox.margin> - <Insets bottom="5.0" right="5.0" top="5.0" /> - </HBox.margin> - </Label> - </children> - <padding> - <Insets bottom="7.0" left="7.0" right="7.0" top="7.0" /> - </padding> - </HBox> - <HBox fx:id="worldSettingsPane" disable="true" layoutY="39.0" prefHeight="41.0" prefWidth="963.0"> - <padding> - <Insets bottom="7.0" left="7.0" right="7.0" top="7.0" /> - </padding> - <children> - <Label text="World Name:" HBox.hgrow="ALWAYS"> - <font> - <Font name="System Bold" size="13.0" /> - </font> - <HBox.margin> - <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" /> - </HBox.margin> - </Label> - <TextField fx:id="worldNameField" onInputMethodTextChanged="#onWorldNameChange" text="world"> - <HBox.margin> - <Insets top="2.0" /> - </HBox.margin> - </TextField> - <Separator orientation="VERTICAL" prefHeight="200.0"> - <HBox.margin> - <Insets left="5.0" /> - </HBox.margin> - </Separator> - <Label text="Seed:"> - <font> - <Font name="System Bold" size="13.0" /> - </font> - <HBox.margin> - <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" /> - </HBox.margin> - </Label> - <TextField fx:id="seedField" onInputMethodTextChanged="#onSeedChange" promptText="Leave empty for random seed" HBox.hgrow="ALWAYS"> - <HBox.margin> - <Insets top="2.0" /> - </HBox.margin> - </TextField> - <Separator orientation="VERTICAL" prefHeight="200.0"> - <HBox.margin> - <Insets left="5.0" /> - </HBox.margin> - </Separator> - <Label text="Server Port:" HBox.hgrow="ALWAYS"> - <font> - <Font name="System Bold" size="13.0" /> - </font> - <HBox.margin> - <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" /> - </HBox.margin> - </Label> - <Spinner fx:id="portSpinner" editable="true" onInputMethodTextChanged="#onPortChange" prefWidth="95.0"> - <HBox.margin> - <Insets top="2.0" /> - </HBox.margin> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="25565" max="60000" min="20000" /> - </valueFactory> - </Spinner> - </children> - <opaqueInsets> - <Insets bottom="3.0" /> - </opaqueInsets> - </HBox> - <Pane fx:id="parentPane" disable="true" layoutY="78.0" prefHeight="555.0" prefWidth="970.0"> - <children> - <TitledPane fx:id="settingsPane" animated="false" collapsible="false" layoutX="10.0" layoutY="7.0" prefHeight="273.0" prefWidth="627.0" text="Server Settings"> - <content> - <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="311.0" prefWidth="625.0"> - <children> - <CheckBox fx:id="flightCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow Flight" /> - <CheckBox fx:id="netherCheckbox" layoutX="14.0" layoutY="42.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow The Nether" /> - <CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Generate Structures (such as villages and strongholds)" /> - <CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow PvP" /> - <CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Whitelist (Only users you specify can join)" /> - <HBox layoutX="6.0" layoutY="174.0"> - <children> - <Label text="Maximum Players:" HBox.hgrow="ALWAYS"> - <padding> - <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> - </padding> - </Label> - <Spinner fx:id="maxPlayerSpinner" editable="true" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="20" max="1000" min="0" /> - </valueFactory> - <HBox.margin> - <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> - </HBox.margin> - </Spinner> - </children> - </HBox> - <HBox layoutX="6.0" layoutY="207.0"> - <children> - <Label text="Maximum World Size (in blocks):" HBox.hgrow="ALWAYS"> - <HBox.margin> - <Insets /> - </HBox.margin> - <padding> - <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> - </padding> - </Label> - <Spinner fx:id="maxSizeSpinner" editable="true" prefHeight="23.0" prefWidth="155.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="29999984" max="29999984" min="1" /> - </valueFactory> - <HBox.margin> - <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> - </HBox.margin> - </Spinner> - </children> - </HBox> - </children> - </AnchorPane> - </content> - </TitledPane> - <TitledPane fx:id="advancedPane" expanded="false" layoutX="10.0" layoutY="289.0" prefHeight="259.0" prefWidth="627.0" text="Advanced Server Settings"> - <content> - <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="269.0" prefWidth="625.0"> - <children> - <CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Command Blocks" /> - <CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Hide Online Player Count" /> - <HBox layoutX="7.0" layoutY="65.0"> - <children> - <Label ellipsisString="" text="Server Memory in MB:" textOverrun="CLIP" HBox.hgrow="ALWAYS"> - <tooltip> - <Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM. For simple servers, 1024 MB will be plenty. If you typically have more than 5 concurrent players, consider allocating more." /> - </tooltip> - <padding> - <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> - </padding> - </Label> - <Spinner fx:id="memorySpinner" editable="true" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="1024" max="65536" min="512" /> - </valueFactory> - <HBox.margin> - <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> - </HBox.margin> - </Spinner> - </children> - </HBox> - <HBox layoutX="7.0" layoutY="96.0"> - <children> - <Label text="Spawn Protection Radius:" HBox.hgrow="ALWAYS"> - <tooltip> - <Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. If you want to break blocks within spawn, change this value." /> - </tooltip> - <HBox.margin> - <Insets /> - </HBox.margin> - <padding> - <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> - </padding> - </Label> - <Spinner fx:id="spawnSpinner" editable="true" prefHeight="23.0" prefWidth="99.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="16" max="29999984" min="0" /> - </valueFactory> - <HBox.margin> - <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> - </HBox.margin> - </Spinner> - </children> - </HBox> - <HBox layoutX="7.0" layoutY="127.0"> - <children> - <Label text="Simulation Distance:" HBox.hgrow="ALWAYS"> - <tooltip> - <Tooltip text="The radius of chunks for each player where ticks will be updated. In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." /> - </tooltip> - <HBox.margin> - <Insets /> - </HBox.margin> - <padding> - <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> - </padding> - </Label> - <Spinner fx:id="simulationSpinner" editable="true" prefWidth="80.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="0" /> - </valueFactory> - <HBox.margin> - <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> - </HBox.margin> - </Spinner> - </children> - </HBox> - <HBox layoutX="7.0" layoutY="160.0"> - <children> - <Label text="Render Distance:" HBox.hgrow="ALWAYS"> - <tooltip> - <Tooltip text="The radius of chunks where the server will render the view distance. Any value higher on a client than what is set will be ignored. Higher values will be more demanding on the server." /> - </tooltip> - <HBox.margin> - <Insets /> - </HBox.margin> - <padding> - <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> - </padding> - </Label> - <Spinner fx:id="renderSpinner" editable="true" prefWidth="80.0"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="2" /> - </valueFactory> - <HBox.margin> - <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> - </HBox.margin> - </Spinner> - </children> - </HBox> - <HBox layoutX="7.0" layoutY="192.0"> - <children> - <Label text="Maximum Tick Time (in milliseconds):" HBox.hgrow="ALWAYS"> - <tooltip> - <Tooltip text="If the server cannot update ticks (i.e. "lags") for longer than this amount of time, the server will shutdown. 60000 ms (60 seconds) is the default." /> - </tooltip> - <padding> - <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> - </padding> - </Label> - <Spinner fx:id="maxTickSpinner" editable="true"> - <valueFactory> - <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="60000" max="180000" min="10000" /> - </valueFactory> - <HBox.margin> - <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> - </HBox.margin> - </Spinner> - </children> - </HBox> - </children> - </AnchorPane> - </content> - </TitledPane> - <TitledPane fx:id="difficultyPane" animated="false" collapsible="false" layoutX="649.0" layoutY="7.0" prefHeight="77.0" prefWidth="305.0" text="Difficulty"> - <content> - <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0"> - <children> - <ChoiceBox fx:id="difficultyBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0"> - <contextMenu> - <ContextMenu> - <items> - <MenuItem mnemonicParsing="false" /> - </items> - </ContextMenu> - </contextMenu> - </ChoiceBox> - </children> - </AnchorPane> - </content> - </TitledPane> - <TitledPane fx:id="gamemodePane" animated="false" collapsible="false" layoutX="649.0" layoutY="92.0" prefHeight="77.0" prefWidth="305.0" text="Gamemode"> - <content> - <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0"> - <children> - <ChoiceBox fx:id="gamemodeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" /> - </children> - </AnchorPane> - </content> - </TitledPane> - <TitledPane fx:id="worldTypePane" animated="false" collapsible="false" layoutX="649.0" layoutY="178.0" prefHeight="77.0" prefWidth="305.0" text="World Type"> - <content> - <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0"> - <children> - <ChoiceBox fx:id="worldTypeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" /> - </children> - </AnchorPane> - </content> - </TitledPane> - </children> - </Pane> - <ButtonBar fx:id="buttonBar" buttonOrder="L+R" layoutY="635.0" prefHeight="40.0" prefWidth="963.0"> - <buttons> - <Button fx:id="infoButton" mnemonicParsing="false" onMouseClicked="#onInfo" text="About ServerCraft" ButtonBar.buttonData="LEFT" /> - <Button fx:id="defaultsButton" disable="true" mnemonicParsing="false" onMouseClicked="#onBuild" text="Reset to Defaults" ButtonBar.buttonData="LEFT" /> - <Button fx:id="buildButton" disable="true" mnemonicParsing="false" onMouseClicked="#onBuild" text="Build Server" ButtonBar.buttonData="RIGHT" /> - <Button fx:id="startButton" defaultButton="true" disable="true" mnemonicParsing="false" onMouseClicked="#onStart" prefWidth="120.0" text="Start Server" ButtonBar.buttonData="RIGHT" /> - </buttons> - <padding> - <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> - </padding> - </ButtonBar> - <HBox layoutY="680.0" prefHeight="33.0" prefWidth="963.0" style="-fx-background-color: ddd;"> - <children> - <Label text="Status:"> - <font> - <Font name="System Bold" size="13.0" /> - </font> - </Label> - <Label fx:id="statusBar" text="Ready."> - <HBox.margin> - <Insets left="5.0" /> - </HBox.margin> - </Label> - <ProgressBar fx:id="progressBar" prefWidth="400.0" visible="false"> - <HBox.margin> - <Insets left="10.0" /> - </HBox.margin> - </ProgressBar> - </children> - <padding> - <Insets bottom="9.0" left="9.0" right="9.0" top="9.0" /> - </padding> - </HBox> - </children> -</Pane> |