diff options
Diffstat (limited to 'app/src/main/resources/xyz/brysonsteck/servercraft/primary.fxml')
-rw-r--r-- | app/src/main/resources/xyz/brysonsteck/servercraft/primary.fxml | 362 |
1 files changed, 362 insertions, 0 deletions
diff --git a/app/src/main/resources/xyz/brysonsteck/servercraft/primary.fxml b/app/src/main/resources/xyz/brysonsteck/servercraft/primary.fxml new file mode 100644 index 0000000..dfdadd7 --- /dev/null +++ b/app/src/main/resources/xyz/brysonsteck/servercraft/primary.fxml @@ -0,0 +1,362 @@ +<?xml version="1.0" encoding="UTF-8"?> + +<?import javafx.geometry.Insets?> +<?import javafx.scene.control.Button?> +<?import javafx.scene.control.ButtonBar?> +<?import javafx.scene.control.CheckBox?> +<?import javafx.scene.control.ChoiceBox?> +<?import javafx.scene.control.ContextMenu?> +<?import javafx.scene.control.Label?> +<?import javafx.scene.control.MenuItem?> +<?import javafx.scene.control.ProgressBar?> +<?import javafx.scene.control.Separator?> +<?import javafx.scene.control.Spinner?> +<?import javafx.scene.control.SpinnerValueFactory.IntegerSpinnerValueFactory?> +<?import javafx.scene.control.TextField?> +<?import javafx.scene.control.TitledPane?> +<?import javafx.scene.control.Tooltip?> +<?import javafx.scene.layout.AnchorPane?> +<?import javafx.scene.layout.HBox?> +<?import javafx.scene.layout.Pane?> +<?import javafx.scene.text.Font?> + +<Pane fx:id="primary" maxHeight="713.0" maxWidth="963.0" minHeight="713.0" minWidth="963.0" prefHeight="713.0" prefWidth="963.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="xyz.brysonsteck.servercraft.controllers.PrimaryController"> + <children> + <HBox fx:id="directoryPane" prefHeight="39.0" prefWidth="963.0"> + <children> + <Button id="openFile" fx:id="chooseDirectoryButton" lineSpacing="10.0" mnemonicParsing="false" onMouseClicked="#onDirectoryButtonClick" text="Choose Directory..."> + <opaqueInsets> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </opaqueInsets> + <HBox.margin> + <Insets /> + </HBox.margin> + </Button> + <Separator orientation="VERTICAL" prefHeight="200.0"> + <HBox.margin> + <Insets left="5.0" /> + </HBox.margin> + </Separator> + <Label text="Server Directory:"> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + <font> + <Font name="System Bold" size="13.0" /> + </font> + </Label> + <Label id="currentFilename" fx:id="currentDirectoryLabel" text="<NONE>"> + <HBox.margin> + <Insets bottom="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Label> + </children> + <padding> + <Insets bottom="7.0" left="7.0" right="7.0" top="7.0" /> + </padding> + </HBox> + <HBox fx:id="worldSettingsPane" disable="true" layoutY="39.0" prefHeight="41.0" prefWidth="963.0"> + <padding> + <Insets bottom="7.0" left="7.0" right="7.0" top="7.0" /> + </padding> + <children> + <Label text="World Name:" HBox.hgrow="ALWAYS"> + <font> + <Font name="System Bold" size="13.0" /> + </font> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" /> + </HBox.margin> + </Label> + <TextField fx:id="worldNameField" onInputMethodTextChanged="#onWorldNameChange" text="world"> + <HBox.margin> + <Insets top="2.0" /> + </HBox.margin> + </TextField> + <Separator orientation="VERTICAL" prefHeight="200.0"> + <HBox.margin> + <Insets left="5.0" /> + </HBox.margin> + </Separator> + <Label text="Seed:"> + <font> + <Font name="System Bold" size="13.0" /> + </font> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" /> + </HBox.margin> + </Label> + <TextField fx:id="seedField" onInputMethodTextChanged="#onSeedChange" promptText="Leave empty for random seed" HBox.hgrow="ALWAYS"> + <HBox.margin> + <Insets top="2.0" /> + </HBox.margin> + </TextField> + <Separator orientation="VERTICAL" prefHeight="200.0"> + <HBox.margin> + <Insets left="5.0" /> + </HBox.margin> + </Separator> + <Label text="Server Port:" HBox.hgrow="ALWAYS"> + <font> + <Font name="System Bold" size="13.0" /> + </font> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="6.0" /> + </HBox.margin> + </Label> + <Spinner fx:id="portSpinner" editable="true" onInputMethodTextChanged="#onPortChange" prefWidth="95.0"> + <HBox.margin> + <Insets top="2.0" /> + </HBox.margin> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="25565" max="60000" min="20000" /> + </valueFactory> + </Spinner> + </children> + <opaqueInsets> + <Insets bottom="3.0" /> + </opaqueInsets> + </HBox> + <Pane fx:id="parentPane" disable="true" layoutY="78.0" prefHeight="555.0" prefWidth="970.0"> + <children> + <TitledPane fx:id="settingsPane" animated="false" collapsible="false" layoutX="10.0" layoutY="7.0" prefHeight="273.0" prefWidth="627.0" text="Server Settings"> + <content> + <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="311.0" prefWidth="625.0"> + <children> + <CheckBox fx:id="flightCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Allow Flight" /> + <CheckBox fx:id="netherCheckbox" layoutX="14.0" layoutY="42.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow The Nether" /> + <CheckBox fx:id="structuresCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="70.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Generate Structures (such as villages and strongholds)" /> + <CheckBox fx:id="pvpCheckbox" layoutX="14.0" layoutY="109.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" selected="true" text="Allow PvP" /> + <CheckBox fx:id="whitelistCheckbox" alignment="TOP_LEFT" layoutX="14.0" layoutY="138.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Whitelist (Only users you specify can join)" /> + <HBox layoutX="6.0" layoutY="174.0"> + <children> + <Label text="Maximum Players:" HBox.hgrow="ALWAYS"> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="maxPlayerSpinner" editable="true" prefHeight="23.0" prefWidth="99.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="20" max="1000" min="0" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="6.0" layoutY="207.0"> + <children> + <Label text="Maximum World Size (in blocks):" HBox.hgrow="ALWAYS"> + <HBox.margin> + <Insets /> + </HBox.margin> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="maxSizeSpinner" editable="true" prefHeight="23.0" prefWidth="155.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="29999984" max="29999984" min="1" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + </children> + </AnchorPane> + </content> + </TitledPane> + <TitledPane fx:id="advancedPane" expanded="false" layoutX="10.0" layoutY="289.0" prefHeight="259.0" prefWidth="627.0" text="Advanced Server Settings"> + <content> + <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="269.0" prefWidth="625.0"> + <children> + <CheckBox fx:id="cmdBlocksCheckbox" layoutX="14.0" layoutY="14.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Enable Command Blocks" /> + <CheckBox fx:id="playerCountCheckbox" layoutX="14.0" layoutY="41.0" mnemonicParsing="false" onMouseClicked="#onCheckboxClick" text="Hide Online Player Count" /> + <HBox layoutX="7.0" layoutY="65.0"> + <children> + <Label ellipsisString="" text="Server Memory in MB:" textOverrun="CLIP" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="This is the amount of RAM that will get passed to Minecraft/the JVM. For simple servers, 1024 MB will be plenty. If you typically have more than 5 concurrent players, consider allocating more." /> + </tooltip> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="memorySpinner" editable="true" prefHeight="23.0" prefWidth="99.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="1024" max="65536" min="512" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="7.0" layoutY="96.0"> + <children> + <Label text="Spawn Protection Radius:" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="All blocks in a radius from 0,~,0 will be unbreakable. If you want to break blocks within spawn, change this value." /> + </tooltip> + <HBox.margin> + <Insets /> + </HBox.margin> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="spawnSpinner" editable="true" prefHeight="23.0" prefWidth="99.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="16" max="29999984" min="0" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="7.0" layoutY="127.0"> + <children> + <Label text="Simulation Distance:" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="The radius of chunks for each player where ticks will be updated. In other words, anything outside these circles, such as furnaces, mobs, etc, will not be updated or simulated." /> + </tooltip> + <HBox.margin> + <Insets /> + </HBox.margin> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="simulationSpinner" editable="true" prefWidth="80.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="0" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="7.0" layoutY="160.0"> + <children> + <Label text="Render Distance:" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="The radius of chunks where the server will render the view distance. Any value higher on a client than what is set will be ignored. Higher values will be more demanding on the server." /> + </tooltip> + <HBox.margin> + <Insets /> + </HBox.margin> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="renderSpinner" editable="true" prefWidth="80.0"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="10" max="40" min="2" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + <HBox layoutX="7.0" layoutY="192.0"> + <children> + <Label text="Maximum Tick Time (in milliseconds):" HBox.hgrow="ALWAYS"> + <tooltip> + <Tooltip text="If the server cannot update ticks (i.e. "lags") for longer than this amount of time, the server will shutdown. 60000 ms (60 seconds) is the default." /> + </tooltip> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </Label> + <Spinner fx:id="maxTickSpinner" editable="true"> + <valueFactory> + <SpinnerValueFactory.IntegerSpinnerValueFactory amountToStepBy="1" initialValue="60000" max="180000" min="10000" /> + </valueFactory> + <HBox.margin> + <Insets bottom="5.0" left="5.0" right="5.0" top="5.0" /> + </HBox.margin> + </Spinner> + </children> + </HBox> + </children> + </AnchorPane> + </content> + </TitledPane> + <TitledPane fx:id="difficultyPane" animated="false" collapsible="false" layoutX="649.0" layoutY="7.0" prefHeight="77.0" prefWidth="305.0" text="Difficulty"> + <content> + <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0"> + <children> + <ChoiceBox fx:id="difficultyBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0"> + <contextMenu> + <ContextMenu> + <items> + <MenuItem mnemonicParsing="false" /> + </items> + </ContextMenu> + </contextMenu> + </ChoiceBox> + </children> + </AnchorPane> + </content> + </TitledPane> + <TitledPane fx:id="gamemodePane" animated="false" collapsible="false" layoutX="649.0" layoutY="92.0" prefHeight="77.0" prefWidth="305.0" text="Gamemode"> + <content> + <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0"> + <children> + <ChoiceBox fx:id="gamemodeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" /> + </children> + </AnchorPane> + </content> + </TitledPane> + <TitledPane fx:id="worldTypePane" animated="false" collapsible="false" layoutX="649.0" layoutY="178.0" prefHeight="77.0" prefWidth="305.0" text="World Type"> + <content> + <AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="94.0" prefWidth="303.0"> + <children> + <ChoiceBox fx:id="worldTypeBox" layoutX="14.0" layoutY="14.0" prefHeight="23.0" prefWidth="276.0" /> + </children> + </AnchorPane> + </content> + </TitledPane> + </children> + </Pane> + <ButtonBar fx:id="buttonBar" buttonOrder="L+R" layoutY="635.0" prefHeight="40.0" prefWidth="963.0"> + <buttons> + <Button fx:id="infoButton" mnemonicParsing="false" onMouseClicked="#onInfo" text="About ServerCraft" ButtonBar.buttonData="LEFT" /> + <Button fx:id="defaultsButton" disable="true" mnemonicParsing="false" onMouseClicked="#onBuild" text="Reset to Defaults" ButtonBar.buttonData="LEFT" /> + <Button fx:id="buildButton" disable="true" mnemonicParsing="false" onMouseClicked="#onBuild" text="Build Server" ButtonBar.buttonData="RIGHT" /> + <Button fx:id="startButton" defaultButton="true" disable="true" mnemonicParsing="false" onMouseClicked="#onStart" prefWidth="120.0" text="Start Server" ButtonBar.buttonData="RIGHT" /> + </buttons> + <padding> + <Insets bottom="8.0" left="8.0" right="8.0" top="8.0" /> + </padding> + </ButtonBar> + <HBox layoutY="680.0" prefHeight="33.0" prefWidth="963.0" style="-fx-background-color: ddd;"> + <children> + <Label text="Status:"> + <font> + <Font name="System Bold" size="13.0" /> + </font> + </Label> + <Label fx:id="statusBar" text="Ready."> + <HBox.margin> + <Insets left="5.0" /> + </HBox.margin> + </Label> + <ProgressBar fx:id="progressBar" prefWidth="400.0" visible="false"> + <HBox.margin> + <Insets left="10.0" /> + </HBox.margin> + </ProgressBar> + </children> + <padding> + <Insets bottom="9.0" left="9.0" right="9.0" top="9.0" /> + </padding> + </HBox> + </children> +</Pane> |